| Welcome to the small country of Bolokslavia. The country is ruled by a dictator that uses military power from the Bolokslavian Republican Regiment, BRR, to keep the population in control. The only problem for the junta is the freedom fighters that call themself Bolokslavian Liberation Army, BLA. BLA wages a guerilla war against BRR and their goal is to over throw the dictator and replace him with their own leader. |
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The difference is that BLA's leader is somewhat kinder and likes the westworld and in perticular the USA. Due too this the CIA has been training and supplying the BLA. BRR tries to prove that USA is involved, but has so far been unsuccessfull.
The United Nations has sent a small group of observers that is there to decide if any aid should be sent to the country, and if this aid will accually arrive to those who need it. Neither BRR or BLA want the UN to be there since it prevent some of their plans, and they cant just kill the UN officials since it will only make the UN send troops to stop the fighting. |
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---Location & Rules:--- The players of this scenario should only know the story and not all the information, since there is accually 4 forces in action. There is a small US Special force [Green Berets] in the area, and neither BRR or BLA should know this. The Green Berets just happens to walk in to the mess... A large area of atleast 200m x 500m should be used, and the terrain should be very dense with streams and water. There should be few places where you can see longer than your stock weapon can reach. A river area or similar area with a water front is to prefer. Anyone who has played at koludden, our main location, knows what I meen... Neither BRR or BLA should have played in the area, so they doesn't know how it looks or where their enemies base are. If only a few players knows the area they should be in the Green Berets team. |
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Players is reincarnated, but the time a player is dead is 15 minutes except team Captains that is reincarnates after 30 minutes. When a player is eliminated he reports to the judge in his base camp. There is a limit on the amount of ammo a players is allowed to use in this game. 600BB for standard weapons and 1000BB for support weapons.
The scenario should be about 6 hours long and be played so that in the end the sun has gone down. ---Team:--- There is 4 forces in the area, but only three playes since the UN isn't armed. The UN is judges that occationally walks thru the field. In the bases of BRR and BLA's there is a judge that handles reincarnation and gives the written orders to the Team Captains.
---Orders:--- These orders has to be modified to the area, but when you write the orders make sure that there is a probability of actions. This scenario is based on the unknown factor, so try to have the players in the "dark" as much as possible. BRR - Orders: Purpose: Eliminate the BLA so that the dictator is unthreatend. Gear: Whatever, but no sniperrifles. Standard Orders: Eliminate or capture BLA soldiers. 1. Locate and defend the bridge, or similar important place, for 30 minutes. +2p for each 15 minutes there after. 2. Patrol to find and eliminate BLA soldiers during 1 hour. 3. Find the BLA base and report defence. Discovery is equal to failure. 4. Put up a Observation Post so that a big part of the coast area is covered and collect information regarding BLA troop movements. 5. Recognise the entire area and draw a map. Give a copy to the judge. 6. Capture the BLA team Captain and take him to the BRR base [10p instead of 5p]. 7. Attack the BLA base and eliminate all enemy forces present. --Bonus mission if BRR discovers the Green Berets-- 1. Locate and eliminate/capture Green Berets. BLA - Orders: Purpose: Eliminate the BLA so that the dictator is unthreatend. Gear: Anything. Standard Orders: Eliminate and demoralise BRR. 1. Recognise the BRR base, undetected is to prefer. [Undetected +2p] 2. Eliminate the BRR team Captain. If "one shot, one kill" is used and the captain is the only enemy killed +2p. 3. Attack BRR basecamp and inflict as many casualties as possible. 4. Attack the bridge, and hold it for 30 minutes [same object as the first BRR mission]. 5. Do "Hit n Run" attacks on BRR, while avoidning own casualties. 6. Take Ammo/fuel/something from the BRR base. [Without detection +2p] --Bonus mission if BRR discovers the Green Berets-- 1. Locate Green Beret and contact them. If they're eliminated -2p. Green Berets - Orders: Purpose: Eliminate the BLA so that the dictator is unthreatend. Gear: As similar as possible, but anything. Standard Orders: Eliminate BLA only in selfdefence, avoid being detected. 1. Make an Observation Post to watch over the bridge [Objective in BRR mission 1.] 2. Locate both BRR and BLA bases. 3. Put up an Observation post so that a big area can be watched. 4. Preform "Hit n Run" attacks on BRR enemies when they are on the bridge. 5. Preform "Hit n Run" attacks on BRR troops, while avoid being recognised by BRR. 6. Draw a map over the entire area. 7. Arrive to the extraction point 30minutes before the game ends. --Bonus-- 1. If Green Berets success with all missions without being recognised as a seperate force, +5p. ---Win/Lose:--- This scenario is won by points and the team with the most points wins. The two base judges count points and cant be over ruled: Eliminated player: +1p Eliminated Captain: +2p Successfull Mission: +5p All missions successfull: +5p Shooting at UN Observer: -2p [UN observers decides who shot] Eliminating UN Observer: -3p [UN observers decides who shot] Base without protection during 5 minutes: -3p [Base judge decides] The players should only know that they're should finnish their missions as good as possible, and nothing else about the scoring. |