Operation: Blue Moon


---Story:------
During a long range sneak attack using a Tomahawk cruise missile, the missile somehow failed in navigating and the key was turned to activate the self destruct. When a satellite later showed the chrash site of the presumed destroyed Tomahawk it was discoverd that the Tomahawk hadn't self destroyed as ordered but mearly broken in pieces. The Tomahawk had somehow been reprogrammed and altered. A fast check of the onboard missiles showed that the Tomahawks ID had been altered too and it was infact a nuclear warhead. The failure in navigation was now considered a plan someone had made to get the hands on a tactical nuclear warhead. Boat insertion
By pure luck a small Ranger team was training in the area and after a fast briefing is sent in to retrive the warhead. Meanwhile whoever is responsible is sending troops to find the warhead.
Searching ---Mission:---
The game should be play over a 400x400m big area, with lots of vegitation. This scenario has no preset ending time. The nonplayer decides when the transport will arrive [about 3 hours in to the game], and informs the Terrorist by arriving to their base via the road. Drive slow if a vehicle is used. Rangers is informed of the arrival thru the communication radios. If the terrorists have the warhead in the base when the transport arrive the the game ends and the Terrorists leave the area.
---Teams:---
Rangers: 4 - 6 Players
Gear: Try to have common guns 'n' gear.
Mission: Infiltrate the area, locate and retrive the warhead. Avoid all enemy contact, and don't get captured or killed. If possible, try to retrive the other pieces as well. Due to the weather it's estimated that the enemies transportation is delayed with a few hours. Rangers will be informed through the radio when the transportation reaches the base.

Terrorists: 12 - 18 Players
Gear: Whatever they like to use.
Mission: A small base with road access is set up and due to bad weather the previos days the transportation will be some hours late. In the meantime, find the pieces and transport them to the base. Capture any enemy found in the area.
Search and Eliminate...


---Win/Lose:---
This game is won by having the most points. Look at the example below:
Rangers retrive the warhead.
The terrorists find a piece, capture one ranger and kills two.
Rangers 4p, Terrorists 5p = Terrorists win.
So it is important that the Rangers avoid contact, because the odds are
that the terrorists win.

Rangers gets points for the following:
Recover the warhead:
Recover the other pieces:
Avoided all contact:
All previos goal fullfilled:
4p
1p
2p
2p [The incident is denied]

Terrorist get points for the following:
Recover the warhead:
Recovering any other piece:
Each ranger killed:
Each ranger captured alive:
4p
1p
1p
2p


Thinker

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