Hej Johan! Jag kan en ny fuskkåd till Empires.Och det är home run! Man klarar banan på en gång. Testa den här , den funkar inte hos mig. Photon man. Man får laser gubbar. Krya på dig. Hälsningar Andreas ______________________________________________ Hexen 2 Skriv in följande koder i konsolen som du får fram genom att trycka på 1/2-tangenten. GOD=Oövervinnlighet NOCLIP=Gå genom väggar NOTARGET=Fienderna ser dig inte SKILL X=Ändra till svårighetsgrad PLAYERCLASS X=Ändra figur (1-4) RESTART=Startar banan från början GIVE H X=Du får X i health (max 999) GIVE 2=Du får vapen 2 GIVE 3=Du får vapen 3 GIVE 4=Du får vapen 4 IMPULSE 9=Alla vapen och mana IMPULSE 14=Du får ett får... IMPULSE 25=Du får Tome of Power IMPULSE 35=Inga fiender IMPULSE 36=Fienderna fryses fast IMPULSE 37=Fienderna töas upp igen IMPULSE 39=Flyg-mode till/från IMPULSE 40=Du går upp en level IMPULSE 41=Fler experience-points IMPULSE 43=Alla vapen, mana och saker Med kommandot MAP NAME (NAME är namnet på banan) kan du hoppa till en särskild bana. NAMN----------BANA DEMO1------Blackmarsh DEMO2------Barbican DEMO3------The Mill VILLAGE1---King´s Court VILLAGE2---Inner Courtyard VILLAGE3---Stables VILLAGE4---Palace Entrance VILLAGE5---The Forgotten Chapel RIDERIA----Famine´s Domain MESO1------The Palace of Columns MESO2------Plaza of the Sun MESO3------Square of the Stream MESO4------Tomb of the High Priest MESO5------Obelisk of the Moon MESO6------Court of 1000 Warriors MESO8------Bridge of Stars MESO9------Well of Souls EGYPT1-----Temple of Horus EGYPT2-----Ancient Temple of Nefertum EGYPT3-----Temple of Nefertum EGYPT4-----Palace of the Pharaoh EGYPT5-----Pyramid of Anubis EGYPT6-----Temple of Light EGYPT7-----Shrine of Naos RIDER2C----Pestilence´s Lair ROMERIC1---The Hall of Heroes ROMERIC2---Gardens of Athena ROMERIC3---Forum of Zeus ROMERIC4---Baths of Demetrius ROMERIC5---Temple of Mars ROMERIC6---Coliseum of War ROMERIC7---Reflecting Pool CATH-------Cathedral TOWER------Tower of the Dark Mage CASTLE4----The Underhalls CASTLE5----Eidolon´s Ordeal EIDOLON----Eidolon´s Lair RAVDM1-----Atrium of Immolation RAVDM2-----Total Carnage RAVDM3-----Reckless Abandon RAVDM4-----Temple of RA RAVDM5-----Tom FooleryDemo QUAKE 2 FUSKKODER De här koderna ska skrivas i konsolen som kommer fram med ett tryck på §. GOD=Oövervinnlighet NOCLIP=Gå igenom väggar GIVE ALL=999 av allt GIVE JACKETARMOR=Jacket Armor GIVE BLASTER=Blaster GIVE SHOTGUN=Shotgun GIVE SSHOTGUN=Super Shotgun GIVE MACHINEGUN=Machinegevär GIVE GRENADELAUNCHER=Grenade Launcher GIVE ROCKETLAUNCHER=Rocket Launcher GIVE SHELLS=Shells GIVE BULLETS=Bullets GIVE CELLS=Cells GIVE GRENADES=Grenades GIVE ROCKETS=Rockets GIVE SLUGS=Slugs GIVE MINES=Miner GIVE NUKE=Nuke GIVE QUAD=Quad-damage GIVE INVULNERABILITY=Osårbarhet GIVE SILENCER=Silencer GIVE REBREATHER=Rebreather GIVE ENVIRONMENT SUIT=Enviroment Suit GIVE ANCIENT HEAD=Ancient head GIVE ADRENALINE=Adrenalin GIVE BANDOLIER=Bandolier GIVE AMMO PACK=Ammo Pack GIVE POWER CUBE=Power Cube GIVE PYRAMID CUBE=Pyramidnyckeln Följande fusk ska användas utöver "GIVE ALL", eftersom de ger dig extra saker i förhållande till denna kod: GIVE AIRSTRIKE MARKER=Airstrike Marker GIVE BLUE KEY=Blå nyckel GIVE RED KEY=Röd nykel GIVE SECURITY PASS=Tillträdeskort GIVE COMMANDER`S HEAD=Kommendörens huvud GIVE POWER SHIELD=Kraftsköld GIVE ARMOR SHARD=Armor Shard GIVE COMBAT ARMOR=Combat Armor Unreal Tournament För att kunna aktivera följande fuskkoder måste du ta fram konsollen och skriva in "iamtheone". Därefter kan du skriva in fusken nedan. ALLAMMO: Ger dig alla vapen och ammoammo. BEHINDVIEW 1: Tredjepersonsperspektiv BEHINDVIEW 0: Normal vy FLY: Låter dig flyga runt summon (vapen) - Skriv in vilket vapen du vill framkalla. Skriv in " summon warheadlauncher" för att få värstingvapnet. GHOST: No Clipping Mode. GOD: God mode. open ( banans namn) - öppna vilken bana du vill. KILLALL ENEMY: Dödar alla fiender på nivån. LOADED: Ger dig alla vapen. OPEN [kartnamn] - Hoppa till valfri karta PLAYERSONLY: Stannar tiden. WALK: Låter dig gå igen efter du använt FLY. SUMMON (#####): Ger dig ett av nedanstående saker. CANNON EIGHTBALL FLAKCANNON NALI SKAARJWARRIOR QUAD SHOT Worms Armageddon Slutför något av målen för att få tillgång till fusken. De nya vapnen och möjligheterna når du genom Weapons eller Options menyn. FUNKTION - MÅL Maskarna blöder när de blir skjutna - Guldmedalj i Basic Training mode. Aqua får - Guldmedalj i Super Sheep Racing training mode Longbow power-up - Guldmedalj i Euthanasia training mode Shotgun power-up - Guldmedalj i Rifle Range training mode Grenade power-up - Guldmedalj i Artillery Range training mode Alla vapenlådor innehåller får - Guldmedalj i Crazy Crates training mode Osynlighet - Elitrank i Deathmatch mode Lasersiktet - Slutför uppdrag 4 Jetpack - Slutför uppdrag 8 Gå snabbt - Slutför uppdrag 13 Osynlig i nätspel - Slutför uppdrag 16 Låg gravitation - Slutför uppdrag 20 Oförstörbara landskap - Slutför uppdrag 25 Super Banana Bomb power-up - Slutför uppdrag 33 Full Wormage game options - Guld och Elitrank i alla uppdragen Warcraft II Tryck enter och skriv in följande koder: DECK ME OUT - Uppgraderar allt EVERY LITTLE THING SHE DOES - Alla trollformler FAST DEMO - öka hastigheten GLITTERING PRIZES - Mer resurser HATCHET, AXE AND SAW - dina skogshuggare arbetar snabbare. IT IS A GOOD DAY TO DIE - dina enheter blir odödliga, förutom ifall de träffas av en katapult, de kommer även ge fiendeenheterna 255 skadepoäng. MAKE IT SO - alla byggnader, enheter och uppgraderingar byggs snabbare ON SCREEN - Visa hela kartan ORCx eller HUMANx: skriv in ett nummer istället för 'x' och hoppa till de uppdraget. Du måste dock ha skrivit in TIGERILY innan du kan använda fusket SHOWPATH : visa hela kartan SPYCOB : ger dig 5000 i olja TIGERLILY: (se ovan) THERE CAN BE ONLY ONE: se slutfilmen UCLA: skriver ut "Go Bruins!" på skärmen UNITE THE CLANS: omedelbar seger. VALDEZ: ger dig olja YOU PITIFUL WORM: omedelbar förlust Rally Championship 2000 Skriv något av dessa som "Player Fours". Du skall höra ett kort pip. world class - A8 Tävlingen är tillgänglig turbo challenge - A8 bilar är tillgängliga i "Single Race" och "Time Trial" max power - Hemlig Citroen WRC bil Colin McRae Rally TINFOILED - Gör om din bil till chrome modell SHOEBOXES - Gör alla bilar tillgängliga OPENROADS - Gör alla banor tillgängliga DIDDYCARS - micro machines V3 mode C&C Red Alert Turbofart på Cruisers Markera en eller flera Cruisers och minst en Transportbåt tryck Ctrl + f (gör att båttarna åker i formation). Alla fartyg kommer nu att åka lika snabbt som transportbåten. FIFA 97 Byt datorns datum till 29 februari 1997. Välj Singapore och skrivföljande koder medan du spelar: KELONG = Du får två hemliga(?) spelare (Abbas Saad och Michael Vana) LAOCHIAO = Du får fler spelare (Quah Kim Song och Dollah Kassim) KAYU = Hoppsan" Domaren har bara kalsonger på sig! LTH = Tvingar motståndaren till självmål. NHL 2000 Skriv under spelets gång: awaygoal - Ger bortalaget ett mål homegoal - Ger hemmalaget ett mål zambo - Ismaskinen kommer ut på planen under matchen spots - Visar spotlights penalty - Ger laget som inte har pucken en utvisning injury - Någon blir skadad victory - Fyrverkerier flash - Kamerablixtrar från publiken check - Automatisk tackling när spelaren rör vid någon grab - Håller i klubban när spelaren rör vid någon mantis - Ger spelare långa armar, ben och nacke nhlkids - Gör spelarna små quickftr - Snabbare spelare big fight - Hela laget slåss bloody - Otäckt slagsmål Inget ljus i arenan och glödande spelare: Gå och skapa en spelare som heter Y2K som första namn och Bug som andra. Sätt honom i det lag du vill spela med. Skapa en Playoff-säsong och döp det till NHL2K, nu skall alla matcher spelas utan ljus och spelarna glöder. Lego Rock Raiders Skriv något av följande i huvudmenyn: LRRWARP - Åtkomst till alla banor LRRMONTY - Alla män blir stenmonster LRRVE -Åtkomst till alla fordon Virtua Fighter 2 För att aktivera fusk gör du så här: Öppna VCOP2.INI. Leta upp [Game setting] värdet. Lägg till Add Extra=2 under det. Spara och stäng filen, nu skall du kunna öppna Special and cheat-menyn med [F6]. Spela som Silver Dural: Tryck "ned, upp, höger, block/spark, vänster" (inte så snabbt) under menyn där du väljer spelare. Spela som Gold Dural Tryck "ned, upp, vänster, block/spark, höger" (inte så snabbt) under menyn där du väljer spelare. GTA Ändra namnet till: itsgallus: All Levels All Cities nineinarow: All Levels All Cities super well: All Levels All Cities iamthelaw: No Police stevesmates: No Police itcouldbeyou: Gives You 999999999 Points itstantrum: Unlimited Lives 6031769: Unlimited Lives hate machine: Raises Point Values buckfast: Press the * on the NUMPAD and get all the weapons porkcharsui: Diagnostic Mode Callmenigel: No damage iamgarypenn: "Enables extra offensive language mode" iamnotgarypenn: "Disables extra offensive language mode" WORMS Skriv in koderna när du spelar. BAABAA: "Bananbomber", "minikarbin" och "får". BOBJOB eller JOBBOB: Kan ge dig alla vapen. Fungerar bara i Worms Reinforcements. Ett annat fusk. Välj vapnet UZI eller MINIGUN och tryck på F1 eller F2 och mellanslag samtidigt. Då kommer det att komma Bazooka skott istället för vanliga skott. Megacheat: Gå in i "Worm option" och stäng av shotgun. Strata ett nytt spel och gå till "weapon-choice" skärmen. Skriv BAABAA och välj Minigun. Tryck på F3 + F5 samtidigt som du skjuter Minigun. Sen... Minigun skjuter bazookaskott!!! Repfusk: Välj ninjarope och skjut rakt ner i marken. Tryck på neråt-knappen och se vad som händer. Coola banor: BAD PEOPLE: Lång bro. BOW WOW: Många klubbor. BOOTYCALL: En lång bro och ett högt berg till vänster. BRANDON: En varm strand. BUM CHEESE: Helvetesbana med fyra djävlar. FESTLIG: En lång bro. FLOPPEN: En liten skrotö. FORRESTGUM: En snöig bana med en liten bro. GJGJGFKJGF: Använd får!!! GGHHDDFF: Helvetesbana med tre djävlar och ett berg. IMPOSSIBLE: Snö. JOANIE: Ett mystiskt rymdlandskap. JOJO: Ett litet skrotupplag. JUNK: Rolig skrot bana. KJU: Cool. LIBERTY: A Wormy Satue of Liberty! LOSE: En stor bana. MR BEAN: Mars bana med många raketer. MR PIPS: Cool. MYSTEE: En platt skogsbana. OCCULT: Intressant ökenbana. OIKUJYHT: Mars bana. RIGHT NEW: En extremt lång bro. ROCKET: En lååång bro. SMILEY: En lång benbro. SNEAK: En hög skogsbro. SNOTT: Cool skogsbana med hål och berg. TED: Cool skogsbana. TEDDY: Godisön. TEDDY BEAR: Cool ökenbana. VERNON: Ett mystiskt skräplandskap. WILTON: En platt snöbana. Instantly activate cheats and unlock most levels Here is an example of how to enter the codes: Example: L Button + Down R Button + C-Right L Button + R Button + Down To enter this code (which is an example only), hold the L Button, then press Down on the Control Pad. Release both buttons. Hold the R Button, then press C-Right. Release both buttons. Hold the L and R Buttons, then press Down on the Control Pad. Release all buttons. The following codes are entered during normal gameplay: Invincibility: L Button + Down R Button + C-Right R Button + C-Up L Button + Right L Button + C-Down R Button + C-Up L Button + Right R Button + Down L Button + Left L Button + R Button + C-Right All Guns: L Button + R Button + Down L Button + C-Left L Button + C-Right L Button + R Button + C-Left L Button + Down L Button + C-Down R Button + C-Left L Button + R Button + C-Right R Button + Up L Button + C-Left Maximum Ammunition (not infinite) L Button + R Button + C-Right R Button + Up R Button + Down R Button + Down L Button + R Button + C-Right L Button + R Button + Left R Button + Down R Button + Up L Button + R Button + C-Right R Button + Left Line Mode R Button + C-Down L Button + R Button + Down L Button + Right R Button + C-Up L Button + R Button + C-Right R Button + Up L Button + Down L Button + Right R Button + C-Left R Button + C-Up Invisibility R Button + C-Left L Button + R Button + C-Up L Button + R Button + Left L Button + R Button + Up R Button + Up L Button + C-Left R Button + C-Up L Button + C-Down L Button + R Button + Left R Button + Right Invisibility in Multiplayer L Button + C-Up L Button + R Button + C-Left R Button + Up L Button + C-Right R Button + C-Left L Button + Right L Button + R Button + C-Left L Button + C-Right L Button + Up L Button + R Button + C-Down The following codes must be entered on the Mission Select Screen: Unlock Facility L Button + R Button + C-Up R Button + C-Left L Button + Left R Button + C-Up L Button + Left R Button + C-Down L Button + C-Right R Button + Right L Button + R Button + C-Up L Button + Right Unlock Runway L Button + R Button + Left R Button + Left L Button + C-Up L Button + Left R Button + C-Up R Button + C-Down R Button +C-Right R Button + Right L Button + Down R Button + C-Left Unlock Surface I R Button + C-Left L Button + R Button + C-Up L Button + Left R Button + Up R Button + Left L Button + Up R Button + C-Down L Button + Right L Button +C-Right L Button + R Button + Down Unlock Bunker I L Button + C-Down R Button + Right L Button + C-Right R Button + C-Left L Button + C-Down L Button + R Button + Left L Button + C-Right L Button + R Button + Up R Button + C-Right L Button + Up Unlock Silo L Button + Up R Button + C-Down L Button + Left R Button + Down L Button + C-Left L Button + R Button + C-Right L Button + C-Up R Button + Right R Button + Right R Button +C-Right Unlock Frigate R Button + C-Up L Button + Down R Button + C-Right L Button + Left L Button + R Button + Up L Button + R Button + C-Down R Button + C-Right R Button + Up L Button + R Button + C-Down R Button + Up Unlock Surface 2 L Button + C-Down L Button + R Button + C-Right R Button + C-Right R Button + C-Up R Button + C-Left L Button + Right L Button + R Button + C-Up L Button + C-Up L Button + R Button + Down L Button + C-Right Unlock Bunker 2 L Button + Down R Button + Down L Button + R Button + C-Up L Button + Left L Button + R Button + Right L Button + C-Left R Button + Right L Button + C-Up L Button + Left L Button + C-Down Unlock Statue L Button + R Button + C-Down L Button + R Button + C-Down L Button + Right L Button + R Button + Left R Button + Left R Button + C-Right L Button + R Button + Left R Button + C-Up R Button + C-Down R Button + Right Unlock Archives R Button + Left L Button + R Button + Up L Button + R Button + C-Down R Button + Left L Button + R Button + C-Right L Button + Left L Button + R Button + Right L Button + R Button + C-Down L Button + Up R Button + C-Down Unlock Streets L Button + R Button + C-Left L Button + C-Right L Button + Up L Button + R Button + C-Down R Button + C-Right R Button + C-Down R Button + Left R Button + C-Down R Button + C-Up L Button + Down Unlock Depot L Button + Down L Button + Down R Button + C-Down L Button + C-Right L Button + R Button + Right R Button + C-Left L Button + Down L Button + C-Left L Button + C-Right L Button + Up Unlock Train R Button + Left R Button + C-Down R Button + C-Right L Button + R Button + Left L Button + Right R Button + C-Down L Button + Left L Button + R Button + C-Left L Button + Up L Button + C-Up Unlock Jungle R Button + C-Down R Button + Left L Button + R Button + Up R Button + Right R Button + Down R Button + Down R Button + Up R Button + C-Left R Button + C-Up L Button + R Button + Left Unlock Control Center L Button + C-Down R Button + Down L Button + Right R Button + C-Right R Button + C-Down R Button + Left R Button + Left R Button + C-Up R Button + Left L Button + R Button + C-Up Unlock Caverns L Button + Down R Button + C-Down L Button + R Button + Up L Button + Right R Button + C-Up R Button + C-Left R Button + Up L Button + C-Left L Button + Up R Button + C-Left Unlock Cradle L Button + R Button + C-Up L Button + Left R Button + Down L Button + Down L Button + C-Up L Button + Down R Button + Right R Button + C-Up L Button + C-Left R Button + Right The following cheat activation codes must be entered on the Cheat Menu. If you enter the code correctly, you will hear a beep. Exit the Cheat Menu, then return to the Cheat Menu for the new cheat to appear. Activate Paintball Cheat L Button + Up C-Up R Button + Right L Button + R Button + C-Left L Button + Up R Button + C-Down L Button + C-Down L Button + R Button + C-Down L Button + R Button + Up L Button + C-Down Activate Invincibility Cheat R Button + Left L Button + Down Left Up Down R Button + C-Left L Button + C-Left L Button + R Button + Left L Button + R Button + Right L Button + C-Left Activate DK Mode Cheat L Button + R Button + Up C-Right R Button + Left R Button + Up Up R Button + Right Up L Button + R Button + C-Down L Button + R Button + Down L Button + R + C-Left Activate 2X Grenade Launcher Cheat R Button + Down R Button + Up Right L Button + R Button + C-Down L Button + Right R Button + Left Left Down Up R Button + C-Down Activate 2X Rocket Launcher Cheat R Button + Right L Button + Up Down Down R Button + C-Down L Button + Left L Button + C-Left R Button + Up R Button + Down R Button + C-Left Activate Turbo Mode Cheat L Button + Down L Button + C-Down L Button + R Button + Up R Button + C-Down Left R Button + Down L Button + C-Down Up R Button + Down L Button + Right Activate No Radar Cheat [Multi] R Button + Up C-Down C-Left C-Up L Button + Down R Button + Up C-Left Right R Button + Left R Button + Right Activate Tiny Bond Cheat L Button + R Button + Down R Button + Down L Button + C-Down Left R Button + C-Left L Button + R Button + C-Down Right Down R Button + C-Down R Button + Right Activate 2X Throwing Knives Cheat R Button + C-Left L Button + Left Up L Button + R Button + Right Right L Button + R Button + C-Left L Button + R Button + C-Left R Button + Down R Button + Left R Button + C-Left Activate Fast Animation Cheat L Button + C-Down L Button + C-Left C-Down C-Right C-Left L Button + R Button +Right C-Right L Button + R Button +Up R Button +C-Left L Button +Left Activate Bond Invisible Cheat L Button + R Button + C-Left L Button + R Button + C-Down L Button + C-Left R Button + C-Left R Button + Right L Button + R Button + Left L Button + Right Left L Button + R Button + C-Left L Button + Down Activate Enemy Rockets Cheat L Button + R Button + C-Down C-Left R Button + C-Down C-Down C-Down L Button + R Button + C-Down L Button + R Button + Up C-Down R Button + Up L Button +Up Activate Slow Animation Cheat L Button + R Button + Left L Button + R Button + Left L Button + R Button + Down L Button + R Button + Left C-Right L Button + R Button +Down L Button + R Button + Down L Button + Down C-Left C-Up Activate Silver PP7 Cheat L Button + Left L Button + R Button + Up L Button + Right L Button + R Button + Up L Button + R Button + C-Left L Button + R Button + Left L Button + R Button + Down C-Down L Button + R Button + Right L Button + R Button + Left Activate 2X Hunting Knives Cheat R Button + C-Down L Button + Right R Button + C-Left R Button + Right L Button + R Button +Right L Button + R Button + Up L Button + Down R Button + Left L Button + Right L Button + C-Left Activate Infinite Ammo Cheat L Button + C-Left L Button + R Button + Right C-Right C-Left R Button + Left L Button + C-Down L Button + R Button +Left L Button + R Button +C-Down L Button +Up C-Right Activate 2X RCP-90s Cheat Up Right L Button + Left R Button + Down L Button + Up L Button + C-Left L Button + Left C-Right C-Up L Button + R Button + Down Activate Gold PP7 Cheat L Button + R Button + Right L Button + R Button + Down L Button + Up L Button + R Button + Down C-Up R Button + Up L Button + R Button + Right L Button + Left Down L Button + C-Down Activate 2X Lasers Cheat L Button + Right L Button + R Button + C-Left L Button + Down R Button + Left R Button + Down L Button + Right C-Up Right R Button + Right L Button + R Button + Up Activate All Guns Cheat Down Left C-Up Right L Button +Down L Button +Left L Button +Up C-Left Left C-Down How do you open the doors in Click Clock Woods? Sent in by Adam You must go to the Spring section first. Then you must find the switch with a yellow sun on it, way at the top of the tree. Then go back to the central area. The Summer door should be open. Go through the door to the summer section. Then you must find the switch with a brown leaf on it, in the evaporated lake. Then go back to the central area. The Autumn door should be open. Go through the door to the Autumn section. Then you must find the switch with a snowflake on it, in front of Mumbo Jumbo's house. Then go back to the central area. The Winter door should be open. Where is the entrance to Rusty Bucket Bay? Sent in by Tom at The Unofficial World of Nintendo!!! First, after you beat mad monster mansion, leave the level and when you go out, turn right. Look for a path leading to a an old house. Bust down the gate so you can enter the path with a beak barge if you didn't do it already. Now go back to mad monster mansion and turn yourself into a pumpkin. Go back to the path to the house and go through the little hole in the house's front door. Inside, have mumbo change you into your regular form. Pound the switch that is in there and the water level will rise by rusty bucket bay. Have mumbo turn you back to a pumpkin and leave the house. Leave the whole mad monster mansion area. Now head back to the place where that big witch head is. (if you want, you can go up that little winding bath to bruntilda and go through the whole to get a cheato the spell book) Now that you see the witch, look towards the tunnel leading to freezeezy peak. Go up the path against the wall and at the top you will find a note door against the wall. If you got enough notes, go through. On the other side is water. Float to the surface and look at the ship. Since the water raised, you can swim over the platform to the right of the ship. When you get there, jump out of the water. Move forward a little and to the right you will find a room. Go into the room and fill in the rusty bucket bay puzzle picture. Now go back out the room and back into the water. Dive down to the opening in the ship that just opened up. Extra life Sent in by Feargirl Get the flip-flap jump from bottles, then jump on top of banjo's house. Get on top of the chimney and theres an extra life. Learning moves Sent in by Feargirl All moves in Banjo-Kazooie have to be taught to you by bottles, or else they won't work. Don't lose any Mumbo Tokens Sent in by Justin Cool Get at least 5 Mumbo Tokens and get the Jiggy from the sandcastle. Now go to Banjo's house and complete all 7 of Bottles' puzzle games. Transform into the Washing Machine and go to Mumbo's Mountain, and go to Mumbo's skull. Now when you transform into a termite, you won't lose any Mumbo Tokens! If you get at least 25 Mumbo Tokens and you are a Washing Machine when first transforming into other forms you won't lose any Mumbo Tokens! Get behind the huge statue of Grunty's head Sent in by Andy Goldfarb To get behind the huge statue of Grunty's head, at the entrance to the lair, follow the following instructions: Position yourself in the right side of her mouth (if you were looking at her head on) you will see two teeth. The tooth hanging from the ceiling is chipped, try to get directly under it, and to the top as much as you can. Switch to Kazooie and do the talon-trot mode. Now stand so that half of your shadow is floating in air (Careful! Don't fall!) and JUMP! When you get to the rock jutting out of the wall, bounce off of it (press jump the second you hit it) then reverse direction so you are heading back to Gruntys head. But head upwards into that dark spot on the outside of her hair. If performed right you will land there and then WA-LA! You are behind her head. This is EXTREMELY hard to do and if you do it in your first ten tries you are very skilled! Fighting Gruntilda Sent in by Daniel King Johnson at The Unofficial World of Nintendo!!! If your at Gruntilda here's what to do. When you first get to her she will fly on her broom. When her broom gets tired you Rat-A-Tat-Rap it in the rear end! You do that four times and then she'll fly to the edge of the castle and she'll start to throw bombs at you. What you have to do is jump on the small ledges and shoot three eggs at her at a time. After doing that four times she'll start to hover over the castle. You should see a flight pad appear jump on the flight a beak bomb her four times. After that four jingo statues come out of the ground shoot eggs into all four of them one by one the statues break and hurt Gruntilda then one big one will come out of the ground shoot eggs into all four of the holes and then the will break and the Mighty Blue Jinjo! will come out of the ground and knock Gruntilda off the castle. Then you beat her. Note: When your fireing eggs into all five of the statues beware of Gruntilda throwing bombs at you. Codes Sent in by Trung For infinite eggs go to Treasure Trove Cove and go to the sand castle and type CHEAT and then type BANJOBEGSFORPLENTYOFEGGS Sent in by Dmitri P at The Unofficial World of Nintendo!!! After Beating Treasure Trove Cove, go back to Banjo's House, outside Gruntilda's Lair. Once inside, look at the Bottles the mole picture and you will go into a secret game of put the moving puzzle pieces together. Once all the pieces are fitted, congratulations! You've just accessed the first code. To redeem it, go to Treasure Trove Cove, drain the water around the castle, and enter. Every time you complete one of his puzzles he will give you a new code, they are as follows: First puzzle: BOTTLESBONUSONE this gives Banjo a big head. Second puzzle: BOTTLESBONUSTWO this gives Banjo big feet and hands. Third puzzle: BOTTLESBONUSTHREE this gives Kazooie a big head. Fourth puzzle: BOTTLESBONUSFOUR this gives Banjo a tall skinny body and a little head Fifth puzzle: BOTTLESBONUSFIVE this gives Banjo a tall skinny body little head, big hands, and big feet. Sixth puzzle: BIGBOTTLESBONUS this gives Banjo a tall skinny body, big head, big hands, big feet. Seventh puzzle: WISHYWASHYBANJO this turns Banjo into a washing machine. He still has all his abilities, he just looks different. NOTE: To cancel these codes, enter the code NOBONUS. In the Treasure Trove Cove stage there is a feather on top of almost every tree, so climb them all. Go to the level Mad Monster Mansion. Change to the pumpkin and go to the platform that Brentilda is on, go through the little hole and get the red spell book. Then go to the BANJOKAZOOIE puzzle in Treasure Trove Cove then enter REDFEATHERS to get 100 feathers and a maximum of 100. Fighting the boss from Rusty Bucket Bay Sent in by Jon West Do you find the boss from Rusty Bucket Bay too hard? Think again. As he's sleeping, shoot out an egg and he will awake and start to attack, but if you look real close he also leaves behind a jiggy. Try to get around him and get the jiggy and get out of the area. Rusty Bucket Bay and Click Clock Woods Sent in by Chris Pioli To get access to Rusty Bucket Bay and Click Clock Woods. First you must fill up all the water. To do this, first you must go into Mad Monster Mansion, next, have Mumbo change you into a pumpkin. Oops, I forgot, you must open the cage on the left from the entrance to Mad Monster Mansion. Now, as a pumpkin, go through the door to in the house on the left of MMM (for short). Have Mumbo (inside) change you back to your original form, and break open the center coffin. Now, beak bomb the switch to fill up the water in the two caves. (Specifically, the ones leading to Rusty Bucket Bay And Click Clock Woods.) Now, the cave with the entrance to Rusty Bucket Bay, climb up to the left of the cave. There should be a Rareware box. Smash it open to find the next water switch. Hit it for the cave to fill up with water. Bingo, you have access. Keep from geting hurt when you fall from a high place Sent in by Andre Viggiano If you fall from a high place right before you hit the floor press Z and you wont get hurt. Code for the steam pipe Jiggy in Rusty Bucket Bay Sent in by Jason The code for the steam pipe Jiggy in Rusty Bucket Bay is 312111. The number pads are located at the left of the ship as you enter the world. Kazooie starts to peck Banjo's head Sent in by Joey Newman at The Unofficial World of Nintendo!!! 1. Start moving Banjo to an area where he cannot get hurt. 2. Stop moving the control stick and pushing buttons. 3. If you wait a little, Kazooie will popout of the backpack two or three times to see what is happening. The last time Kazooie pops out of the backpack she will start pecking Banjo's head. Banjo tries to get her to stop but she laughs and pecks him again a few times. Then Banjo will scratch his head. 4. Wait until Kazooie pops out of the backpack again this time when Kazooie starts to peck Banjo's head, Banjo will grab Kazooies head and start pulling it, then when Banjo lets go Kazooie will start coughing and Banjo will start laughing. This only works if you stay still through all 4 steps. Magic token Sent in by Ben Zintak In Clanker's Cavern, do a back flip on the very edge of where you enter. There will be a magic token there. Golden Banjo statue Sent in by Anthony Trewick Behind the entrance to click clock woods There is a SHOCK SPRING jump, use it to jump up on Click clock woods tree. You'll find a golden Banjo statue on it. Secret world Sent in by Dom I. After you beat the puzzle in Treasure Trove Cove where you stomp the word BanjoKazooie go back to Banjo's house and use the C-Up button to look into the picture of Bottles. Then you enter a secret world where you do puzzles. Cheato Sent in by Tony Myers at The Unofficial World of Nintendo!!! Cheato the spell book can be found 3 times in the game. When you find him he'll give you a code to enter on the floor of the sandcastle in Treasure Trove Cove. Cheato 1: Cheato is first hidden beyond the entrance to Bubble Gloop Swamp. Go to Bubble Gloop Swamp and have Mumbo Jumbo change you into an alligator. Now exit the level and look for a hollow log beyond Bubble Gloop Swamp's entrance. Look for another hollow log in the room at the end of the tunnel. Break the ice cube and go through the log. You'll find Cheato! Enter BLUEEGGS to get 200 eggs and raise the maximum to 200. Cheato 2: In Mad Monster Mansion, have Mumbo transform you into a pumpkin. Exit the area and go along through the fiery area until you find Brentilda. You should find a tunnel, with Cheato at the other end. Enter REDFEATHERS to get 100 red feathers, raising the maximum to 100. Cheato 3: Now you have to have both water switches pressed. Go to the room before the area with the entrance to Rusty Bucket Bay. Find a stairway leading to a third water switch. Press it and a timer will start. Swim like crazy to the room with the Rusty Bucket Bay entrance. Once on the other side of the pipe, swim up and to the right. You'll find a stairway. Up the steps is Cheato! Now enter GOLDFEATHERS to get 20 gold feathers and raise the maximum to 20. This is really handy for places where you'll need to use the WonderWing. Once you have completed Grunty's Furnace Fun, completed the Gruntilda puzzle and gotten 882 or more notes, you'll get to open a door near Dingpot. Open the door. You will need to have 98, 99 or 100 Jiggys. Complete the four-piece puzzle to turn your honeycombs red. In other words, you'll have twice the honeycomb power! If you run out of red honeycombs, you still have the yellow ones. You can get the extra ones back. And in OTHER words, if you had eight honeycomb containers, you now have the power of SIXTEEN!! Landing tip Sent in by Matt You know when you are flying you want to land, but you can't land directly where you want to. Try this: fly directly over where you want to land, put the control stick all the way down, and in a while you will be on the ground exactly where you wanted to be! Secret room in the Mad Monster Mansion Sent in by Shannon There is a secret room in the Mad Monster Mansion. At the church look for the window with Banjo Kazooie's Face. It is in a back corner. Jump through it to find eggs, feathers and a free life. Sound tip Sent in by Shannon Play the game with the sound on!! This is important in the witch's maze. GOLDFEATHERS Sent in by Jason Go to the Rusty Bucket Bay entrance. To your right you will see a cave with three pipes. Break the one in the middle and go into the pipe. At the opening you will see a switch that will raise the water level once you pound it down. After you activate the switch you will have to jump out into the water and go to your right, and you have to be quick because you have a limited amount of time. In the cave to your right you will find the third spellbook which will give you the code "GOLDFEATHERS." You must enter it in the Sandcastle on the Treasure Trove Cove Level to activate the 20 feathers. Honey Comb Locations Sent in by Jason at The Unofficial World of Nintendo!!! Freezeezy Peak #1 - The first one requires you to execute a Beak Buster Bomb on the snowman closest to the pile of Presents. There, you'll find it after you defeat him. #2 - Second one lies in Wozza's cave. Access to the Honeycomb requires you to become a walrus. Then, enter Wozza's cave, and swim underwater in his cave till you come out to an opening where you'll find the second Honeycomb. Clanker's Cavern #1 - The first one is accessed by swimming UP a short vent underwater near Clanker's left fin. #2 - The second one lies in a vent. You'll have to get on the Shock Pad, which lies left of Clanker's left fin. Hop on the Shock Pad, and launch Banjo up onto the pipes. He'll grab on, then jump onto the vent. Stomp on the air opening and inside you'll find the orange Jinjo and the Honeycomb Piece. Bubble Gloop Swamp #1 - First one is in Mumbo's hut, floating above your head as you walk in. Get on the high shelves and jump to reach it. #2 - Second, inside the Turtles Shell. Stand on Tip Tup's podium and execute a back flip to reach it. Treasure Cove Trove #1 - The first one lies underwater near Nipper the Crab. Jump into the Shark infested waters behind Nipper and swim to the right until you see the Honeycomb underwater in a corner of the island. #2 - The last one lies on a floating crate just off the coast near the Shock Jump Pillars. Use the Flight Pad to get in the air, then spot it down on the crate. Mumbo's Mt. #1 - The first one is located on the Totem Poles outside Mumbo's Hut. Spit eggs into the mouths of the Totem Poles until one is left, then jump on top of it and execute a Back Flip. #2 - The second one lies on a rocky cliff above the pasture where the Bull eats. Use the termite to access it. It lies in a tiny cutout in the cliff. Click Clock Wood #1 - The Honeycombs in CCW are found in WINTER. The first one to go for, is in the beaver's den, find the opening in the ice, jump into the freezing water, and DIRECTLY head for the beaver den opening! Inside on his shelf, you'll see the Honeycomb piece. #2 - Make your way to the large ledge where Nabnut the squirrel's house is. Now, see the ramp in back of you? Talon Trot up it and you'll see a flight pad near the Robin Hood enemy guy of CCW. Stand on the flight pad, and look towards Nabnut's house. You'll see his door and his window next to it, and if you look up, another window! Your job is to fly up and land on top of the window. Then, walk off the ledge, and Rat-a-tat-Rap the window as your falling! Tricky... Now after that's done, head to the flight pad and fly into the window. Inside the room, you'll find a little challenge getting the Honeycomb, which lies on a tall branch. Rusty Bucket Bay #1 - The first one to go for lies in the only smokestack you can enter. Use the Beak Barge to break down the door. Immediately after entering the smokestack, walk off the edge (trust us) and fall about 1.5 seconds through the air, and then press 'A' to hover. You will hover right into a small opening where the honeycomb is...if your pressing up on the Control Stick. If you've landed where the beehive is, then you fell too far. Look up to see the opening where the honeycomb is, and try again. #2 - One of the most elusive honeycomb pieces in the game is found here, so listen up! Locate the only shark in the level (to your left when you enter the level) and jump into the water with him. There will be 2 sheds surrounding the sharks cage, head towards the one where you can't enter from above. If you look closely at your screen, you'll see a big hole in the side of the shed, Dive into it..before the shark can bite your butt! Inside, use the Flight pad to reach the Honeycomb. Mad Monster Mansion #1 - First one lies inside the Church/Chapel. After you open the door to it, head for the organ. Then, make your way to the top near the pipes. Stand on the edge of the organ facing right (left when you walk in) You will be able to see a Flight Pad. Flip flap to it, and then fly up till you see a long bar or wood across the ceiling. The honeycomb will be on the bar nearest the door you entered from. #2 - After you've transformed into the pumpkin, make your way to the top of the mansion. But first break all the windows on the roof with Banjo & Kazooie. Remember a room which has a broken floor? When you return in pumpkin form, enter that room and fall into one of the cracks; and there you'll find the second Honeycomb! Gobi's Valley #1 - Find the cactus with the hole up near it's top. (Looks like a needle eye) Next to it, will be the Pyramid with the "Match the Pictures" game in it. To the rear of the pyramid, there will be a honeycomb switch. Beak Bust it, and the honeycomb will appear in the hole of the cactus. Use a Flight Pad to reach it. #2 - After you've stomped on Gobi the camel and have returned to the Oasis, stomp on Gobi again, he'll run away. Now, head towards Jinxy, and Talon Trot up the sand hill to Jinxy's left. You'll see a magic carpet stop there. Now, get on it, and it'll take you to a cutout in the side of a cliff. You'll see Gobi there too. Stomp on him, and he'll spit out the Honeycomb piece! Get into the white fast shoes faster Sent in by Greg Wells In the Gobi's Valley or anywhere where there are the white fast shoes, you can get into them faster by running over them while doing the Talon Trot (Z and Left-C) The game will skip the animation of Kazooie coming out of Banjo's backpak while slipping on the shoes! Saving you lots of time; especially when racing against the Polar Bear the 2nd time in Frezzeey Peak. Bottles wants to erase your game Sent in by Greg Wells Start a new game and walk outside to the first mole-hill. Bottles will ask you if you need help or if you're all set. Say you're all set and go to the next mole-hill. Press B and Bottles will pop out saying a message. When he goes back down press B again, and keep doing this, and read each message. After about 5 times he'll say he's going to erase your gamepak in 3 seconds. (Don't worry though, he doesn't.) Washing Machine Sent in by Greg Wells When you become the washing machine Banjo by beating the "Bottles Moving Picture Puzzle" game, go to Bubble Gloop Swamp. If you jump into the Pirhana infested waters, you won't get hurt! You'll be able to walk around wherever you want to go, and don't need to worry about the Wading Boots running out of time. Now you can get all the notes without having to keep returning to Mumbo to transform you into an alligator. You can also walk around in the eel infested sands of Gobi's Valley! The only thing that's bad about the Washing Machine is that you can't get into the Fast Shoes. Warp cauldrons Sent in by Floret Parker at The Unofficial World of Nintendo!!! The warp cauldrons transport Banjo-Kazooie to other locations in Gruntilda's Lair. The time it takes to get to certain levels can be noticeably reduced. There are three sets of cauldrons. PURPLE: The first purple cauldron can be found through a passageway in the area where the Treasure Trove Cove jigsaw puzzle is located. The second cauldron is located in the area prior to Freezeezy Peak, where there is a large witch's head. It can be found tucked in a cave that is hidden behind a spiderweb. Use eggs to destroy the web. BLUE: The first blue cauldron can be found near the second purple cauldron is located. Go to the top of the spiral walkway, where there is another spiderweb on the ground. Shoot eggs out your rear to destroy the web. The second blue cauldron is located in the area with the entrance to Rusty Bucket Bay. It is near the top of a bunch of stacked boxes. RED: The first red cauldron is located inside the pipe below the passageway heading to Clanker's Cavern (also the same area where there is a passage to Treasure Trove Cove). The second red cauldron is tucked away in a passage at the bottom of the hill before Click Clock Wood. There are two entryways and they are just barely visible above the grass. White spell book Sent in by Floret Parker The white spell book can be found behind the entrance to Bubblegloop Swamp, where the jigsaw puzzle for Freezeezy Peak is located. To get to it, you must have Mumbo Jumbo transform you into the alligator in Bubblegloop Swamp. Leave the level, go into the wooden pipe, up the hill, and into the next (snow-covered) wooden pipe. Skip the text Sent in by Floret Parker If you've already played through the game and you don't want to read the same text over again, press the L, R and B button at the same time to skip through the text. You can also press the B button to fast forward the text. Giant Blue Egg, Giant Red Feather, and a Giant Gold Feather Sent in by Floret Parker Go to the room with Dingpot. Inside open all the note doors except for the 882 one. Behind the note doors is a Giant Blue Egg, Giant Red Feather, and a Giant Gold Feather. Each one increases that item to its max. Get a refill to the max of an item Sent in by Floret Parker at The Unofficial World of Nintendo!!! Any time you get a cheato code you can always go back to the Sandcastle and retype that code and you will get a refill to the max of that item. Take twice as many hits Sent in by Code Hunter After you complete the Witch's Gameshow. Go up the stairs on the right you'll have to fill in a puzzle. (It needs about 30 pieces!) After which a door will open. Inside is Dingpot and four Note doors. Go through the one needed 882 notes for. Inside is a puzzle needing 4 pieces when you fill in your energy bar will turn Red! Now you can take twice as many hits. Every time you get hit your energy goes from red to yellow then when your energy bar is yellow again it will go yellow to clear. Quick refill of all your items Sent in by Code Hunter Once you have uncovered all three cheat books, go to the Treasure Trove Cove sandcastle and "stomp" in the following code: BLUEREDGOLDFEATHERS for a quick refill of all your items. Three extra lives Sent in by Code Hunter In the Bubblegloop Swamp, turn yourself into the alligator (via Mumbo) and then enter the nose of the giant alligator statue. Now, if you can beat Mr. Vile in his games to get the puzzle piece, you can walk out and come back in again and he will have a new challenge. This time, if you can beat him in his three games you can get 3 extra lives. But, the only catch is that if you lose in any of the games, Mr. Vile takes one of your lives. Bust the boulder blocking the Beaver's hole in Click Clock Wood Sent in by Code Hunter at The Unofficial World of Nintendo!!! It's possible to bust the boulder blocking the Beaver's hole in Click Clock Wood on the Sping Level (The first level you have access to). If you stand up on the ledge above the rock and get at just the right angle a little to the right of the rock and drop eggs out of Kazooie's butt onto the boulder, you can blow it up. If you swim into the hole on this level it gives you some strange game glitches, and the Beaver will still beg you to move the rock even though it's gone. Get thrown out of the house Sent in by Code Hunter Before you start your game, watch the fish swimming around in the fish-bowl. After a while he will butt his head into the side of the bowl, causing a TOCK sound. Immediately after you hear the third TOCK sound, press A. On the first game save, Banjo will be thrown out the window and on the second the wall will spin around causing Bazooie to be chucked outside. The third game save you must listen for the BOING sound coming from the Game Boy, the third time you hear it, press A and a giant spring will come out from the bottom of the chair, launching Banjo out of the house. Jumping trick Sent in by Code Hunter As you know, there are three types of jumps in Banjo-Kazooie. In all three, if you press the attack button during your jump you'll travel a little farther than you normally would. Extra life in the Beaver's Dam Sent in by Code Hunter at The Unofficial World of Nintendo!!! To receive an extra life in the Beaver's Dam you must first be able to get in. (Just destroy the boulder in the summer and come back in the fall). All you have to do is jump into the fire place making sure not to get burned. Weird camera angle outside Click Clock Wood Sent in by Code Hunter This glitch will create a weird camera angle outside Click Clock Wood. First, enter the spring level in Click Clock Wood and get transformed into a bee by Mumbo. Now fly to the exit and leave the level completely. Now head for the exit tunnel with the big tentacles in it. When you enter the tunnel, Mumbo will tell you that the spell will wear off if you continue on that way. Turn around and head back to the entrance to Click Clock Wood. If done correctly, the camera will stay there and will not follow Banjo! This is a cool angle to watch from. To return the camera to the right angle, fly the bee back to that tunnel and walk to the left or right of it, or enter Click Clock Wood (very hard to do with the angle). Activate Mumbo's transformations without giving him any Mumbo Tokens Sent in by Code Hunter This trick will let you activate Mumbo's transformations without giving him any Mumbo Tokens! To do this, you start a new file in your game. Now get through the game until you have 5 Mumbo Tokens (unfortunately, you must have the amount of tokens shown on the sign even though you aren't actually giving him any) and access to Treasure Trove Cove, but make sure you don't give Mumbo any tokens yet. Get the Sandcastle jiggy piece. Now return to Banjo's house in Spiral Mountain and do the Bottles puzzles to earn the washing machine code. Enter it in Treasure Trove Cove to become the washing machine. Return to Mumbo's Mountain and enter Mumbo's hut. He will say, "Banjo has plenty tokens, stand on skull and press B for mighty Mumbo magic!" Stand on his platform and press B to become a termite. The sign will disappear, the spell will become free- and you will still have the same number of tokens! Using this technique, you can get over 100 tokens if you use this to become animals for free! Bee trick Sent in by Code Hunter This trick is a simple but easy way to get rid of the bees that try to attack Banjo after you destroy the beehives containing valuable honeycombs in the later stages of the game. Simply destroy the hive and then use the "Wonderwing" (Press and hold the Z button and then the right arrow) after destroying the hive and watch the bees fall to the ground. Last and final cheato Sent in by Code Hunter at The Unofficial World of Nintendo!!! To get the last and final cheato you have to go to the place where you get the Rusty Bucket Bay Witch Switch jiggy (to the right of when you enter the 450 note door). Once in the alcove look around until you see a closed grate. Open the grate by using Rat-a-tat-Rap. Go up the tunnel of the grate until you find a water level switch. Hit the switch then swim to the area where you enter Rusty Bucket Bay and find an entrance at the top of the water level. If you find it in the right amount of time you can find cheato and access the GoldFeathers cheat. (You have to raise the water level by hitting the water switch in the rare box by the entrance of Rusty Bucket Bay to get to the alcove with the cheato water switch and it might take a couple tries to get cheato because you are timed.) Witch Switch Locations Sent in by Code Hunter Mumbo's Mountain: This Witch Switch is located over by Conga. Give Chimpy an orange to raise the tree stump. Then flap-flip up on the platform, jump across the other platforms and pound the Witch Switch resting on the highest tree stump. Treasure Trove Cove: This Witch Switch is located up at the lighthouse. Face the door, then go around the lighthouse and pound the Witch Switch. Clanker's Cavern: First you have to free Clanker, jump up onto his back and go into his blowhole. The Witch Switch is right at the entrance. Bubble Gloop Swamp: First you need to find the treetops and make your way up. Soon you will come to a Witch Switch. Freezeezy Peak: Find a flight pad and start flying. Do the target shooting move at the snowball-throwing snowmen's X-marked hats. Soon you will find a Witch Switch. Gobi's Valley: First you need to go to the center of Gobi's Valley andraise the pyramid up. Go inside and go through the maze to find the Witch Switch. Mad Monster Mansion: Find the switch to open the mansion's door, quickly get the running shoes and run to the door and go inside. Get on the flight pad and fly up to the platform up in the ceiling, here you will find the Witch Switch. Rusty Bucket Bay: Climb the rope with the TNT box hanging from it. Once you get to the top look around, you should see a Witch Switch on a platform. Jump to reach it. Click Clock Wood: First go to Winter, find a flight pad and fly up to a high platform and destroy the snowman there. You will then find the Witch Switch. Puzzle solutions Sent in by Code Hunter at The Unofficial World of Nintendo!!! The solutions below show the pieces as they are arranged around the puzzle board at the beginning. The first number in the solution shows the location of that piece on the puzzle board. This is shown by dividing the puzzle board up into a 4x5 grid label as follows: 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 All but the first two puzzles require rotation of some of the pieces. The second number (starting with an 'r') in the solution is the rotation, done by hitting the 'C-Right' button. For example, 01r3= Top left-hand piece, rotated by 3 'C-Right' presses. 20r0= Bottom right-hand piece. No rotation. Puzzle #1 01r0 02r0 03r0 04r0 08r0 05r0 06r009r0 07r010r0 11r015r0 12r014r0 16r0 13r0 17r0 18r0 19r0 20r0 Puzzle #2 06r0 12r0 05r0 09r0 02r0 01r0 08r014r0 11r003r0 16r013r0 17r019r0 07r0 18r0 10r0 20r0 04r0 15r0 Puzzle #3 06r0 08r2 05r0 03r1 07r2 01r1 12r014r1 11r009r0 04r213r1 17r019r2 02r3 18r2 10r3 20r2 16r2 15r0 Puzzle #4 06r0 12r0 05r2 11r0 02r2 01r0 08r107r3 20r004r0 09r013r1 17r015r0 14r0 18r3 10r0 16r1 03r0 19r0 Puzzle #5 13r1 08r1 16r2 09r0 10r0 05r0 01r018r3 11r002r0 19r204r0 20r014r1 06r0 12r1 03r3 15r1 17r0 07r0 Puzzle #6 19r2 20r2 10r3 08r1 11r1 14r1 06r203r0 13r102r1 12r317r3 15r118r3 01r2 05r3 16r2 09r3 04r3 07r2 Puzzle #7 19r2 20r1 10r2 08r1 11r1 14r1 06r203r0 13r302r1 12r217r3 15r118r3 01r2 05r2 16r2 09r1 04r3 07r2 Shoot out of a cannon and directly hit a star Sent in by James Thomas.Whitfield This trick helps you AND LOOKS REALLY COOL. If you want a cool way to get the first star in Snowman's Land, this is it! Drop into the cannon by the start of the level. Aim over the star, but not too high. Then shoot Mario out of the cannon. If done correctly, Mario will directly hit the star!!!! Use your hat as a weapon Sent in by Phillip Sexton at The Unofficial World of Nintendo!!! If you go to "Snowman's Land", you can use your hat as a weapon!!! First of all, go to the top ledge were the snowman is. Next, go forward and get your hat blown off. Next, go to the left were there is a tree and stand next to it. You'll be teleported to another tree! Then, Go away from the tree and come back to it and you'll be teleported back again! Finally, there should be two hats there!!!! Go and pick them both up and then you'll be holding your hat!!!!!! The bad thing is that if you get hit, you'll take 2/3 more damage than before!!!! Bob-Omb battle field tip on getting the stars Sent in by Cory X For those of you who think getting all the stars in Bob-Omb battle field is impossible without the wing cap, you're wrong! To get all five hidden places without the wing cap follow these directions carefully, it won't work if you don't. First get the cannons. The reach the island in the sky. Then aim for the center of the first wing circle, You should get three secret spots right away! Then line up with the top center coin and point the cannon as high as it will go and fire. If you followed all directions above you should fly through the last two spots and into the star!!! For the hundred coins get every red coin, run around the logs defeat every enemy and collect every spare coin, you should get about 72 give or take a few. Then look to the sky, literally. Go to the island in the sky and collect the remaining 18 coins. (Give or take a few.) Congratulations you just finished Bob-Omb Battlefield without the wing cap. Secret passage in the big Ice slide level Sent in by Susanne Zar In the big Ice slide level, there is a secret passage where you can get 3 lives and to the end in about 10 seconds. Start going down the slide as usual, but when you get to the area where there is one side of the slide has a wall and the other side doesn't look for a slanted row of coins. follow the direction of the coins and you will go through the wall into a slope. at the end you will see a box with a extra life in it. Hidden slide of coins Sent in by Chris W In Course 12 after passing the wind making cloud there are five coins. Stand by the coins, turn left and walk to the wall. The wall will move and you can jump in it to find a slide of coins. Fighting the last Bowser Sent in by Tim Perkins When playing the last Bowser run over by one of the spiked balls and get in back flip position. Then when Bowser charges double back flip over him and when he's off balance grab his tail, he will be inches away from the spiked ball for an easy kill. Princess Secret Slide short cut Sent in by Shawn at The Unofficial World of Nintendo!!! On Princess Secret Slide there is a short cut when come out off the tunnel swerve towards the left and jump try to land on the track below. Get on the castle before collecting 120 stars Sent in by Axel You can get on the castle before collecting 120 stars!! If you are perfect in your jumps, you can jump on the hill right of the castle (you must jump three times). Then, jump to the wall and then to the other wall. If you made this good, you will land on the roof of the castle. 1up out side of the castle Sent in by Lynn When you are outside the castle, go left on the path towards the waterfall. Jump into the third tree from the waterfall and do a hand-stand. You will find a one-up. Make the sunken ship rise to the surface Sent in by Ryan Ottaviano When you are in the level were you have to make the sunken ship rise to the surface of the water, you first have to make the ell come out. What you do then is swim towards it and then swim away from it, then swim towards the ship and swim inside the hole that the ell was in then you have to open the chests but be careful if you got towards them the wrong way they will shock you and when you open them the ship will rise then go to the part were the steps are and get to the top and get the star their. Course 4 shortcut Sent in by Adrian Wilson In Course 4, (look for the door with the lone star), look down a little, you will see a door with a 3 on it. Go inside, after you've jumped in the picture, pick up the little penguin and, before you crash into the fence whilst sliding on the slope after the first red coin, jump off for a quick shortcut!! Secret wall in the first Ice World Sent in by Addam Winsenburg In the first Ice World. Go down the slide in the chimney and hold right as you go by the wall. There is a secret wall that you can go through. Metal Cap Sent in by Hai Nguyen To get the Metal Cap, you must go to the basement then go to the door with a star on it then go inside there, then go to the chrome pool. Then go to the left side in to the door. Go up and follow the path. Don't go in that door! Keep following the path then go up where the boulders come from. Then go in the door, then swim to the water serpent. And go on its back then do jump and press Z to make the serpent to put its head down. Then move Mario to the serpents head then wait till the serpent goes to a red cage platform and a door. Go to the inside the chrome pool. And there you are!!! Fighting the first two Bowsers Sent in by Joe at The Unofficial World of Nintendo!!! For those of you who have trouble beating the first two Bowsers, here's a helpful tip. Grab him by the tail and line him up with a bomb. Release him, then pick him up again. Repeat this process until you blow him away. Shortcut in the Hot Lava level Sent in by Michael Callaghan In the Hot Lava level, jump in the volcano, (make sure your on star number 5 or 6) then go over to the lava waterfall and face it. Then jump into the lava then pull back on the control stick and you'll end up on the second elevator. Your butt will burn and you'll lose a little energy but it's a pretty good shortcut and it will save some time! Extra life in Womp's Fortress Sent in by Jose Luis In Womp's Fortress theres a free man at the bottom of the tower. You'll see it because it's glowing. Get stars from the rabbit Sent in by Fernando Rodriguez-Vila In the Basement, if you catch the rabbit he gives you a star. If you catch him again when you have 50 stars he gives you another one. 100 lives and a new special move Sent in by HammyBall@aol.com When you get 120 Stars, go to the bottom of the lake outside and go into the cannon, when you shoot to the top of the castle you will meet Yoshi, he will give you 100 lives and a new special move. When you triple jump you'll do a cool invincible roll! How to get into the two black windows in the water-level entry room Sent in by Andrew Brandt You can get into the two black 'windows' in the water-level entry room by doing a back flip. One contains an extra life, the other a secret star. A Ride on the Penguin's Head Sent in by Adam Senetza at The Unofficial World of Nintendo!!! In Course 10, Snowman's Land, another cool trick for Mario is his new way to cross the ice bridge. Use the cannon to launch up to the tree, then get to the face of the giant snowman. Before crossing the ice bridge by using the penguin's help (walking at his side), try jumping on his head instead. What will happen is that Mario will end up sitting on the penguin's head, and will avoid the strong gust of wind that normally pushes him off. Secret of the Blockmen Sent in by Adam Senetza In Course 2, Chip off Whomp's Block (found in door 1 on the right side of the castle), there is a cool trick Mario can pull off, but only if you're really good. Take Mario up to the mid-section of the castle, where you can find the two giant guard blocks. The trick is cool because it looks like a developing mistake, but we have been assured by Nintendo that it isn't. See those bandages on the blocks' backs? There's a reason for that. The normal way to beat these angry blocks is to stand in front of one, wait until he's about to collapse on Mario, then quickly avoid him, and perform a butt-stomp on his back. By doing this, gamers will get three coins (also by just jumping on these guys' backs, Mario gets one coin per jump). But instead of avoiding the block, aim directly into the center of the block's face and jump into it (it has to be exact). What will happen is that Mario will jump straight through the block's face, and appear unharmed on the other side. This makes collecting coins from these blockheads a little easier (once you get the hang of it). Hat Trick Sent in by Adam Senetza at The Unofficial World of Nintendo!!! This is probably one of the coolest (if not entirely innocuous) Mario tricks we've found so far. Go to Snowman's Land (Course 10), which is located on the second story, up one story, and in the side door with the red carpet in front of it. Once you're there, get to the snowman's head, as if you were about to cross the ice bridge with the big penguin's help. Now, go ahead and let the snowman's breath blow you off the bridge. You're hat will fall off. Don't go pick it up -- leave it there! Lead your hatless Mario past the gray star spot, the small, pop-up snowman, and toward two pine trees. The second tree of the two is in the corner, and it's a teleport. Teleport through it. Now step back and teleport yet again, in fact, do this at least three times. Once you've teleported a few times, go back to your hat and look at it carefully. Examine it from all sides. What you'll see is a bunch of hats stacked up on each other. Slowly approach the hats. Pick up the one hat and Mario will put it on his head and the other hats will stay there on the ground! Now, pick up the other hat(s), and Mario will put the hat in his hand and carry it around with him! He can whack baddies with it, and he won't put it back on until you either teleport with him, get a star, or leave the level. One warning: When Mario has his hat in hand, he will take double damage. Staircase Weirdness Sent in by Adam Senetza This one is surely a glitch. Take Mario to the second story (up from the foyer in the main part of the castle). Enter the door with the big pudgy star on it. Take about three or four steps, and face the wall on the left. Face the wall and jump two times. The second time Mario will slip through the underside of the staircase and appear on the stairs above. Big Penguin Race Sent in by Adam Senetza One of the cool things to do after achieving 120 stars in Super Mario 64 is to go back and look at certain differences in the game. There aren't many, but we have found a couple. Go back to Course 4: Cool, Cool Mountain, and before entering, move the selection cursor over the stars until you reach Big Penguin Race. Enter into the game, jump into the chimney in the house at the level's beginning, and you'll meet up with the fattest penguin known to man (uh, Mario, that is). It looks like the designers simply took a 3D tool and stretched the penguin out as far as they could, though it probably took more work than that. This trick is good for a laugh, and the race is a little more difficult as well because when the Penguin gets in front of Mario, you're more vulnerable to fall off than before. Mario the Airhead Sent in by Adam Senetza There are various courses throughout Super Mario 64 in which polygon glitching occurs. Of them, this one struck us as the best of the bunch, because we were able to find out Mario's "IQ." Find any door in the castle and open it. Immediately turn around and try and go through, and then stop ASAP. Occasionally, the Latiku Bros. cameraman won't come through with you, or it will come only partially through. If you do the trick right, and it'll take a few tries, you'll get an "x-ray" of Matio's skull. Finally, we were able to see into the mind of the greatest plumber of all time, which is to say we found very little at all. Mario has finally been seen for what he truly is, an airhead who's just hot for the princess. (Just a joke.) Rabbit Test Sent in by Adam Senetza at The Unofficial World of Nintendo!!! Go to the Basement. Find a door which you can easily go in and out of. After going through the door, quickly execute a jump kick back at the door. Usually you'll go through the door completely without opening it. However, if you time it right, you can "merge" Mario with the door, i.e. half of Mario will be on one side and the other half will be on the other side. (This takes a little practice.) There is a situation in which you can actually do something weird with this trick. If you manage to find the rabbit in the basement and catch him, don't collect his star. Instead, carry him to a door and set him down just in front of it. Now go through the door and try the jump kick trick until you get Mario "merged" with the door (don't be surprised if it takes a while to get the timing right). Now pick the rabbit back up and set him down on the other side of the door. Go through the door and now you can carry the rabbit though the front room in the Basement. This trick may be just "for kicks," but it is kind of fun to do. Secret Room Sent in by Adam Senetza After attaining all 120 stars, here's a cool glitchy thing to do just for kicks. Drop into the cannon and blast onto the roof where Yoshi is. Grab the winged hat (from the red switch box) and rush back into the cannon on the ground. Aim toward the middle tower and then aim the cannon really high at the top of the cloud above it, and blast toward it. Land on it and walk around to the left side, and Mario should fall through the wall behind the front door. Except for one thing, it's black and weird, and it seems he can't get out. Go through the door first. He will then appear as if he's in the front lobby. Now, if Mario is facing the door, scoot him over to his right, and he should be able to walk right through the wall beside the door. Ah, glitchy madness! Mario-beque Sent in by Adam Senetza Did Nintendo actually mean for gamers to have Mario walking around up here? If so, it sure seems strange that Mario can walk straight through this pole. Find this glitch at the end of the game when Mario has earned all 120 stars. Use the cannon to get him here by shooting him nearly straight up in the air after grabbing the flying hat on the rooftop near Yoshi. Can you perform a perfect swan dive from the roof into the pool at the front of the castle? Piranha Plants Sent in by Charles. Eliminate the Piranha Plants by sneaking up on them while there sleeping and bop them or throwing a wood block at them. Secret star or 1-up Sent in by Jon Slater. In the begining of the game in which you find the three pictures of the princess on the wall, go inside the one to the far right to get either a secret star or a one-up. What to do when you fall Sent in by Jon Slater at The Unofficial World of Nintendo!!! To prevent yourself from getting hurt when falling from a cliff, do a butt-stomp. this will prevent serious damage done to you. Bonus level and 67 lives Sent in by Andy Level 5, half way in lower left corner, hold down for 25 seconds and you will go to a bonus level and get 67 lives. Big, Big mountain slide tip Sent in by Geoffrey Tracy On the Big, Big mountain stage, on the second level of the castle, go to the hidden slide on the side of the mountain. Jump on the slide an proceed till you come to the first turn...a left. Fall off the edge to the inside of the turn. Then, Mario will plunge a mile to the slide below. I don't know if this is a cheat or not, but it is fun to do. Sun stage Sent in by Belegurth@aol.com When you get enough stars a light will shine on the sun on the floor in the main hall, look up and you will be at the red square button stage. Green stomp block Sent in by Belegurth@aol.com The green stomp block is in the oil pool level in the basement of the castle. Use the beast in the cavern to find it. Red switch Sent in by Mark Heayn To get red switch go into the castle stand on the sun. Press up, up on the C button and look for a sun. Blue switch Sent in by Mark Heayn To get the blue switch go to the right of the 6th level go down the stairs and stomp on the two pillars. The water will drain, go out of the door and go right to a hole. Go down the hole. 3 1-ups Sent in by Mark Heayn at The Unofficial World of Nintendo!!! In Course 3 there is a slide. Go down it until you reach what looks like a half pike. Follow the coins that go diagonal into a "secret slide". You will get 3 1-ups. Fighting Bowser the second time Sent in by Mr. Kevin Young When fighting Bowser for the second time, instead of waiting for him to charge, just keep running around him until he stops and breathes fire. But the best time to grab him is when he breathes fire 3 times. That will give you plenty of time to throw him. Stuck in a weird room Sent in by Angelo Imperioli When you get 120 starts after seeing Yoshi, grab your wings and get in the cannon and blast yourself into the second highest plank. Then run to the wall and you will fall through it, you will be in a weird room, CAN YOU GET OUT? I'm missing the 120th Star! Where is it? While standing anywhere in the Castle, pause your game, then press Up or Down on the Control Stick to scroll between the courses you've completed. Each course you've visited will be displayed with six Stars and the maximum amount of coins you've located in that course. A white Star indicates that you've found the Star, but a clear Star indicates you haven't. If you see any clear Stars, go to that course and complete the necessary Star objective. If a Star doesn't appear next to the coin total, then you either haven't collected 100 coins in that course or you forgot to collect the seventh Star when you did. The pause screen will also indicate how many Castle Secret Stars you've located. There's a total of 15 Secret Stars. The most commonly missed one is in the Princess's Secret Slide. Don't be fooled if you only found one Star in this course, because there's actually two. What do I do in the room that has two short pillars in the water? The sign on the wall reads, "It is decreed that one shall pound the pillars." If you Stomp on each pillar, you will drain the water out of the room, which reveals a door that leads to the moat that surrounds the Castle. Go through the door, then follow the path to the right and jump in the hole to locate the Vanish Cap Course. In the basement, there's a solid transparent blue wall with a door behind it. How do I get to that door? This door is more of an exit than an entrance. To get to the other side of this door, turn around and explore the cellars until you locate a door that leads you to a room with two pillars surrounded by water. Enter the door near the two pillars to come out of the door next to the transparent blue wall. Note: If you run under the wall, then jump in the air, you can Dive to the door behind the blue wall. This may take some practice. How do I get up the endless stairs? In order to reach the top of the endless stairs, you will need 70 Stars. The sign next to the Big Star Door reads, "To open the door that leads to the 'endless' stairs, you need 70 Stars. Bwa ha ha!" This sign is somewhat misleading, because you can open the Big Star Door if you have less than 70 Stars, but the stairs will never end--hence the name, "endless stairs." Is there anything special to do in the courtyard behind the Castle? At the beginning of the game, there's not much you can do, except read all the signs for some good hints. After you collect at least 14 Stars, the courtyard will fill up with Boo-Buddies. Defeat the Big Boo-Buddy to locate the entrance to Course 5: Big Boo's Haunt. How can I go through the door that's in the moat that surrounds the Castle? You cannot enter the door if there's still water in the moat. In order to drain the moat, you need to have found the Big Key. Use the key to unlock the door to the Castle's basement, then explore the sewers for a room that is filled with water and has two pillars in it. If you Stomp on each pillar, you will drain the water out of the room, which reveals a door that leads to the moat that surrounds the Castle. Once the water has been drained from the moat, go through the door, then follow the path to the right and jump in the hole to locate the Vanish Cap Course. How do I enter the small square grate that is underwater near the waterfall? You cannot enter the grate if there's still water in the moat. In order to drain the moat, you need to have found the Big Key. Use the key to unlock the door to the Castle's basement, then explore the sewers for a room that is filled with water and has two pillars in it. If you Stomp on each pillar, you will drain the water out of the room, which reveals a door that leads to the moat that surrounds the Castle. Once the water has been drained from the moat, go through the door, then follow the path to the right and jump in the hole to locate the Vanish Cap Course. I lost my cap! How do I get it back? There are only three places that you can lose your cap. Fortunately, you can always re-enter the course you lost the cap in and get it back. Course 8: Shifting Sand Land If the Big Bird gets too close, it will take Mario's cap. In order to get it back, you must jump into the bird as it flies by. If you exit the course without the cap, you can always re-enter later and get it back from the bird. Course 10: Snowman's Land If the giant Snowman on the top of the mountain blows you off the side, you'll lose your cap. Search the area around the ice building to get it back. If you can't find it, re-enter the course, then walk around until you see a Spinning Snowman wearing it. Slowly walk around the Snowman until it falls over, then grab your cap. Course 12: Tall Tall Mountain If you get too close to the small cloud on the mountain, it will blow you and your cap of the side. To get your cap back, climb back up the mountain and take it from the monkey.† Note: When Mario is not wearing his cap, he takes more damage than usual. The Princess's Secret Slide Requires at least 1 Star to enter. From the entrance of the Castle, climb up the stairs in the center of the room, then go to the right and enter the door that has picture of a star with the number one on it. You'll appear in a small room with stained-glass windows that have pictures of the Princess on them. Jump into the far right window to enter the course. You can earn two Stars in this course. If you make it to the bottom of the slide, you will automatically earn one Star. If you make it to the bottom of the slide in 20.9 seconds or less, you'll receive a second Star. In order to achieve a faster time, you will need to jump head first onto the slide, then hold forward on the Control Stick the whole way down. Also, try not to bump into any of the walls, because they can slow you down. The Secret Aquarium Requires at least 3 Stars to locate. Jump into the black opening that is to the right of the Course 3 entrance (the picture of the sunken ship). Swim around the room and collect all eight Red Coins. There are four Red Coins on the floor of the aquarium and four Red Coins floating near the top of the aquarium. After you collect all eight Red Coins, the Star will appear at the bottom center of the room. Wing Mario over the Rainbow Requires at least 50 Stars to locate. On the far-left side of the Castle's third floor. Go to the left of the giant clock and enter the large square opening in the wall, then drop down into the hole. There are eight Red Coins scattered throughout the course. Seven of the Red Coins can be obtained by flying from cloud to cloud. One Red Coin can be obtained by shooting yourself out of a Cannon, then dropping down onto it. After obtaining all eight Red Coins, the Star will appear on the cloud where you began the course. Because it's nearly impossible to give directions through this course, you'll have to explore on your own. The key to success is skilled flying techniques and a lot of practice. If you fall out of this course, you will not lose a life, but you will end up outside in front of the Castle. Items at each level This shows you how many of each item you can get at each level. 1= Gold Coins 2= Red Coins 3= Blue Coins 4= Total Coins 5= Red Cap 6= Green Cap 7= Blue Cap 8= Turtle Shell 9= 1-up 10= Hearts 11= Cannons 1 2 3 4 5 6 7 8 9 10 11 72 8 1 146 3 0 0 1 3 1 6 Bob-omb Battlefield 70 8 7 141 0 1 0 0 3 0 1 Whomp's Fortress 55 8 6 104 0 3 0 1 2 0 1 Jolly Roger Bay 103 8 4 154 0 0 0 0 6 1 3 Cool, Cool Mountain 21 8 21 151 0 0 3 0 2 0 0 Big Boo's Haunt 42 8 8 146 0 5 0 0 4 1 0 Hazy Maze Cave 97 8 2 133 1 0 0 1 8 1 0 Lethal Lava Land 61 8 7 130 3 0 0 1 9 1 1 Shifting Sand Land 60 8 6 106 0 1 1 1 1 0 0 Dire, Dire Docks 41 8 0 114 0 0 1 1 4 0 1 Snowman's Land 84 8 6 152 0 0 1 0 4 0 2 Wet-Dry World 83 8 3 135 0 0 0 0 9 0 1 Tall, Tall Mountain 54 8 15 182 0 0 0 1 7 0 1 Tiny-Huge Island 75 8 7 128 0 0 0 0 4 2 0 Tick Tock Clock 78 8 6 146 0 0 0 0 9 2 1 Rainbow Ride 15 8 0 39 0 2 0 0 2 0 0 Cavern Of The Metal Cap 47 8 0 63 1 0 0 0 0 0 0 Tower Of The Wing Cap 11 8 0 27 0 0 2 0 4 0 0 Vanish Cap Under The Moat 50 0 6 80 0 0 0 0 1 0 0 The Prinncess's Secret Slide 40 8 0 56 0 0 0 0 1 0 0 The Secret Aquarium 40 8 0 56 7 0 0 0 3 0 2 Wing Mario Over The Rainbow 58 8 0 80 0 1 0 0 5 0 0 Bowser In The Dark World 56 8 0 80 0 0 0 0 6 2 0 Bowser In The Fire Sea 32 8 0 76 0 0 0 0 5 2 0 Bowser In The Sky Raise or lower the starting water level In Course 11, you can raise or lower the starting water level in this course by how high you jump into the picture. There are 3 distinct levels. If you jump into the picture very low, the water level will start almost on the ground. If you jump in around the center of the picture, the water level will start at mid level. If you jump in above the center of the picture, the water level will start higher than you can actually set it in the level... This makes getting to the pink bomb guy a piece of cake!! The easiest way to jump into the picture above the center is to stand two checkerboard floor tiles away from the picture and do a backflip into it... (double jump, triple jump, and turnaround flip also work) Change the obstacle speed on Course 14 To change the obstacle speed on Course 14, try this. For slower obstacles, enter when the minute hand is on 3. To stop them completely, enter when the minute hand is on 12. For the more ambitious, enter when the minute hand is on 6 for a greater challenge, or 9 for the ride of your life! Extra lives on the Ice stage 1. On the first Ice stage, begin your slide. 2. On the first left turn, head for the row of Coins. 3. You'll slide into a tunnel that holds 2 extra lives. How to improve your time on the Red Sliding level 1. Enter the Red Sliding level. 2. Jump to the left as soon as you exit the tunnel. 3. With a little practice you can land on the later part of the course, saving you valuable time. Complete the course in under 21 seconds to receive a Star. Shortcut in the ice/blue sliding level This shortcut works in the ice/blue sliding level. 1. Pass the first two turns 2. Do not turn at the third turn 3. Let yourself fall slightly to the left 1-up after fighting Bowser When fighting bowser for the third time, if you get killed you can keep getting a 1-Up by walking behind the top left pillar. Bowser in the Dark World After earning at least eight Stars, enter the Big Star Door on the first floor of the Castle, then walk forward until the floor opens up. Drop into the pit to enter the course. If you follow the one-way path to the end of the course, you will locate a green pipe. Jump into the pipe, then defeat Bowser to obtain the Big Key. Collect the eight Red Coins to earn a Star (this is the recommended order to collect the coins). One is suspended in mid-air to the right of where you begin the course. To obtain the coin, you will need to follow the path forward to the Purple Exclamation Switch, then jump on the switch to create some wooden crates under the Red Coin. Quickly return to the entrance of the course and collect the Red Coin before the wooden crates disappear. One is suspended in mid-air to the right of the first flame thrower. To obtain the coin, jump on the Purple Exclamation Switch, then walk on the wooden crate and collect the Red Coin. One is located next to the crystal on the path with the electric spheres. One is located behind the concrete block with the moving yellow platform. One is located next to the four moving platforms. One is located on the octagon-shaped platform. One is located on the ledge next to the two unstable wooden platforms. One is located on top of the stone structure above the two wooden platforms. The Star will appear behind the green pipe at the end of the course. Bowser in the Fire Sea After earning at least 30 Stars, enter the Big Star Door in the basement of the Castle, then walk forward and enter the water wall to discover Course 9. If you locate the first Star in Course 9, the water wall will move back and reveal the entrance to Bowser in the Fire Sea. If you follow the one-way path to the end of the course, you will locate a group of light blue rings with a clear yellow star in the center. Jump into the rings, then defeat Bowser to obtain the Big Key. One Red Coin is located above the wire net near the entrance of the course. From where you begin this course, ride the wire net cage to the end of the lava path, then continue past the sinking platforms until you reach the Bully. Follow the wire net path to the left until you reach the Red Coin. Another Red Coin is located on the first unstable stone platform. There's no trick to obtaining this Red Coin. You'll see it as soon as you reach the two unstable stone platforms that spin around. Another Red Coin is located inside the cage next to the elevator lift. Just after the two unstable stone platforms, there is a pole that you can climb to reach a small enclosed cage with an elevator lift. The Red Coin is in the upper corner of the cage. Another Red Coin is located below the elevator lift that takes you up the wire net shaft. Just after the two unstable stone platforms, there is a elevator lift that will take you up to the second level of the course. If you walk onto the elevator left, then immediately walk off of it, you will see the Red Coin. Jump out to the coin to obtain it. Another Red Coin is located on the octagon-shaped platform with the Bully on it. After riding the elevator lift up to the second level, follow that path to the first incline, then go to the right and walk up the yellow path with the traction pads on it. Once at the top of the octagon-shaped platform, avoid the Bully and collect the Red Coin. Another Red Coin is located on the path above the two Bullies. On the second level of this course, there's a group of platforms that slowly rises up, then sinks down like an accordion. The Red Coin is located on the third platform, but you will have to wait for the platform to rise to its highest position before you can grab it. Another Red Coin is located next to the flame thrower on the lava covered path. Just after you pass the accordion-like platforms, you'll reach a lava area that has six convex-shaped platforms that temporarily sink under the lava. When it's safe, run in front of the second flame thrower to obtain the Red Coin. Another Red Coin is located above the pole at the end of the course. There's no trick to finding this Red Coin. Just before you reach the end of the course, the coin will be suspended in the air above the very last pole. Jump onto the pole, then wait for it to move you up to the coin. The Star will appear on top of the brick structure near the end of the course. To reach the Star, return to the second pole near the beginning of the brick structure, then use the Wall-Jump technique to reach the upper area. Bowser in the Sky After earning at least 70 Stars, enter the Big Star Door on the third floor of the Castle, then walk up the "never-ending" stairs and jump into the hole to enter the course. If you follow the one-way path to the end of the course, you will locate a green pipe. Jump into the pipe, then defeat Bowser to obtain the win the game. Collect the eight Red Coins to earn a Star One is located above the box near the entrance of the course. From where you begin this course, go forward until you reach a large box. Push the box towards to entrance of the course, then jump up on the box and collect the coin. One is located near the Piranha Plant on the stone path. There's no trick to getting this Red Coin. It's located on the stone path that is just after the first spinning octagon-shaped platform. Be careful not to get toasted by the Piranha Plant. One is located on a tiny ledge underneath the unstable wooden platform. When you reach the unstable wooden platform, drop down to the lower level, then collect the Red Coin that is on the tiny ledge. The ledge is just barely hanging off the side of the lower level. One is located at the top of the light-blue/green traction path. There's no trick to obtaining this Red Coin. As soon as you reach the top of the large traction path with dots on it, you'll see the Red Coin. Jump up and get it. One is located above the wooden platform near the red and white platform. Near the top of the course, you'll find a white and red platform with an arrow on it. If you jump on the platform, it will move you to the other side of the gap. As you move across the gap, you'll see the Red Coin above a wooden platform. When the moving platform is passing under the wooden platform, jump up and grab the Red Coin, then safely slide back onto the moving platform. One is located on the first spinning octagon-shaped platform. There's no trick to obtaining this Red Coin. As soon as you pass the red and white moving platform, you'll see the Red Coin on the center of spinning octagon-shaped platform. Walk to the center of the platform and collect the Red Coin. One is located above a pole in-between two moving platforms. There's no trick to obtaining this Red Coin. Just after passing the two spinning octagon-shaped platforms, you'll climb a pole up to a wire net. Once at the top of the net, follow the path to the two moving platforms, then jump on the pole that's in-between them. Climb to the top of the pole to collect the Red Coin. One is located underneath the stairs at the very end of the course. Once at the very top of the course, you'll have to climb some stairs to reach the pipe that takes you to Bowser. If you look under these stairs, you'll notice a platform. Jump on the platform, then walk under the stairs and collect the Red Coin. The Star will appear at the very end of the course. Easy way to fight with Bowser Sent in by Ryan Here is a glitch that makes fighting Bowser easier. In any of the Bowser levels grab bowser by the tail, and without throwing him, release him. The next thing you should do is run right in front of him. At the instant that he is about to attack press B. Bowser's tail will now be in your hands. Cloud trick Sent in by Yuri Abashkin at The Unofficial World of Nintendo!!! When you have 120 stars, Go to level 3 (Jolly Roger Bay). Select star 1 (Plunder into the Sunken Ship) and swim towards the ship. Enter it and open the chests in the right order to drain the water. DO NOT COLLECT THE STAR IN THE BOX! Stand right in front of the steps to the star in the box. Turn around 90 degrees to face the chests. Then run around all the 4 chests (not around EACH) clockwise once, then counterclockwise the other way once. (This is the part that's WEIRD) Pound (butt-slam) the chest nearest you. Then stand in front of the steps as before. If this works, you'll see a little "o" cloud floating in the air. It seems to be rising up or moving. If it disappears, or you don't see it, turn to the right slowly and there it is! Once again, I got it accidentally. It's weird as the black room weirdness. Get underneath the cannon Sent in by Lazer M I found a way to get underneath the cannon. All you have to do is stand really close to the edge of any cannon without falling in. Then punch and you can walk around underneath a cannon. Dance on air Sent in by Samuel Margarella 1. Go to Rainbow Road. 2. Get 99 coins. 3. Make the 100th coin that you get have no ground underneath it. For example, a coin on one of the carpet rides. 4. The star that appears shouldn't have anything except air all the way down. 5. Jump at the star. 6. Just before you fall out of the level, Mario will suddenly rocket back up and do his dance. After the dance you can here Mario screaming in the background, and you fall out of the level! Walk through Lakita Sent in by Ryan at The Unofficial World of Nintendo!!! Start a new game, do not touch the grey bridge leading you too the front door of the castle. Instead go way over to the right side of the castle and do what's necessary to get on top of the castle. Then go to the front center of the castle, remember this is up on the roof. Then get to the edge as much as possible. then slowly jump off then do a kick back before you reach the ground, but close enough so you land on the red carpet. Then when you do that you will see Lakita just sitting there. you can walk right through him too. Lots of hats Sent in by Anubis Go to the second snow level, the one with the giant snowman. Get blown off the ledge by the snowman. This will make your hat fly off. Don't pick your hat up just yet, instead, go to the tree with the warp under it. It warps you to another tree. Now warp back to the first tree. Go pick up your hat now. There should be 2 hats on top of each other. After you put the first one on you can pick up the second one BUT he won't put it on his head. He will just hold it in his hand. As long as you don't leave the level, get a star, warp under the tree, or go into the igloo you'll keep holding the your hat. There won't be a hat on your head anymore so you'll take more damage. You can shoot out of the cannon while holding your hat. Every time you warp, after your hats blown off, one more hat will appear on top of the others so you can pick up 20 hats if you wanted. This trick also works on shifting sands. Let the bird take your hat. Hit the bird so that he drops the hat but don't pick it up yet. Go under the palm tree and warp, then warp back again. Get the hat, have fun. I'm trying to get this to work on the Tall, Tall Mountain level but the cloud blows the cap off the mountain and the trick won't work if the monkey has it on his head. Snowman has your hat Sent in by Anubis Get your hat blown off by the big snowman. Don't pick your hat up at all. Get a star instead and exit the level. Turn the N64 off and back on. Go back to that level and one of the little snowmen that pops of the ground will be wearing your hat. I had lost my hat this way one time and it took me a week to find where it was. Koopa the Quick trick, and finish in 0'00'0 Sent in by Anubis at The Unofficial World of Nintendo!!! Go to Bob-Omb Battlefield level and choose Footrace with Koopa the Quick. Get the wing cap and get Koopa in your sight The trick is, Koopa talks to you if you get to close to him, so do the triple jump BUT make sure your last jump, before you take off, is right next to him. Now fly into the cannon right by where you start. It helps if you hit the Z button when your right on top of the cannon hole. Now take off and head for the top of the mountain where the flag is at. If you did the trick right, Koopa will start talking to you even though your on the mountain. Start the race and you'll finish it in 0'00"0 seconds. That's quick. Koopa will never finish the race, he'll just disappear and for the rest of the time your on the level it will play the racing music unless you get the wing cap. If you have trouble getting all the way to the top of the mountain from the first cannon you can fly into the cannon on the floating island for another boost. Castle trick Sent in by Brad Holaday After getting 120 stars, shoot yourself to the top of the castle. Get the flying cap and quickly fly back into the cannon. Aim to the tip top off the castle and shoot. If done right you will land on the center tower. Slowly walk through the wall and if done right you will fall through the tower landing behind the front door. you will be inside the castle and only see outside. If you walk through the door you will be outside and only see inside. To get out of this weird place walk around the door to get to the outside of the castle. This trick takes some practice and it does not always work but after a while of practicing you will be able to do it every time. Sky surf Sent in by Phillip Johnson 1) Go to little big world (or what ever its called). 2) Go to the small version. 3) Get the turtle shell on the beach. 4) Surf across the water to the cannon. 5) Keep going and when you reach the edge JUMP! on the small island. 6) When you get to the edge of the island in the sky jump again. You will be sky surfing. Make a fish jump Sent in by Renegade In Jolly Roger Bay, walk to the sand right in the water. If your lucky, when you jump, the fish will jump also. Easy way to get to Tiny Huge Island Sent in by Renegade The easiest way to get to get to Wigglers Basemen (Tiny Huge Island), go to tiny mode and go to the long barge of sand. Get the turtle shell and go up the hill to the basement. Koopa the Quick trick Sent in by Renegade In Bomb-Omb Battle Field, when racing Koopa the Quick, get the Wing Cap and go the cannon behind Koopa. Don't go into the cannon, just stand next to it. Run towards Koopa and right before you reach him, fly and land a little way's away from him. When you land you'll see the box of letters and hear the music but Koopa will be gone! Trick with the Mama Penguin Sent in by Ken at The Unofficial World of Nintendo!!! Here's a trick on the one with the Mama Penguin. Bring the baby penguin to her and she'll give you a star. Instead of taking the star, grab the penguin. When mama chases you, throw the baby penguin off the cliff. Mama will follow the kid of the cliff. Flood the town Sent in by Hassan Mirza Jump up to the top of the Wet-Dry land picture and you will flood the town. Clock tip Sent in by Joe Moyer In the clock stage right before you go in, wait for the minute hand to be on 12, and go in the clock. If you do this correctly all the gears will have stopped. Also, if you wait for the minute hand to be on 6 and go in, the gears will go really fast in different directions. Dives Sent in by Tom Sela You have probably found all 120 stars by now, right? Are you looking for something really fun and new to do, instead of all the cool levels over and over again? Try this. Mario is really great at diving into the water!!! In the intro "level", find the 3 meter board (the wooden bridge). Can you do the following dives? Far Jump - run towards the water, then press Z, then A. Simple Dive - run towards the water, as soon as you run off, press B. High Dive - go to opposite end of the bridge, turn around, jump once straight towards the water, but don't fall down. Now do the second, higher jump, off the bridge, and at the height of this jump, press B. High Long Dive - go to opposite end of the bridge, turn around, jump once straight up, the second time, with the higher jump towards the water, but don't fall off. Now, on your third, really high jump, press B & A at the same time. Single Forward Flip Smash - Jump over the water and press Z. Single Forward Flip Dive - Before talking to Yoshi, go to opposite end of the bridge, turn around, jump once straight up, the second time, with the higher jump towards the water, but don't fall off. Now, do your third, high jump, off the bridge, let Mario do one flip, then press B. Double Forward Flip Smash - Follow the above steps, but instead of pressing B, press Z. Double Forward Flip Dive - Follow the above steps, but let Mario flip twice before pressing B. Triple Forward Flip Smash - Follow the above steps, and let Mario flip twice, then press Z. Single Backward, Forward Flip Smash - Go to the end of the bridge over the water, with your back facing the water. Now, hold Z, then press A. Press in the direction of the water, and let Mario do one single backflip. Now press Z for the forward flip. Double Backward, Single Forward Flip Smash - Follow the above steps, but let Mario do two backflips before pressing Z. Butt Bomb - run towards the water, and press Z, then B. 180* Dive - run away from the water, quickly press back towards the water, and press B & A at the same time. Belly Flop - works best with the 180o Dive...run away from the water, back towards the water, and press A. When you are about 1 meter above the water, press B. Multi-Forward Flip Dive - after talking to Yoshi, follow the steps for the Double Forward Flip Dive, but press B after as many flips as you want. The 20 meter board is harder. Shoot yourself onto the castle with the cannon. Now, running towards the water, you'll see a tower in your way. This is the famous 20 meter board. It'll take practice, but try these jumps... Far Cliff Jump - run up the tower. Before falling off, press Z, then A. Cliff Dive - run towards the tower. Do the three jumps, make sure the second jump is right before the tower, and on your third jump, press B and A at the same time. Single Forward Flip Cliff Dive - Follow the above steps, but only press A instead of B & A. After one flip, press B. Double Forward Flip Cliff Dive - Follow the above steps, but let Mario do two flips before pressing B. Multi-Forward Flip Cliff Dive - Follow the above steps, but talk to Yoshi first, and press B after the number of flips you want. Double Forward Flip Stunt Cliff Dive - Follow the steps for the Double Forward Flip Cliff Dive, but aim for under the bridge. Right when you get below it, press B. Multi Forward Flip Stunt Cliff Dive - Above steps, but talk to Yoshi first. Sky Dive - On the top of the tower, make sure you are looking right between the tree nearest to the water (the one on the very left), and the wooden bridge. You may have to play around with the camera in order to do this, but DO IT. Now, run straight ahead (towards where you are looking) for approximately 1 second. Press A, and a half a second later, B, press forward, and start praying!!! If you do it right, and after a little practice, Mario will dive, and fall for about 4-5 seconds, and dive right into the pool. Suicide Jump/Dive - Follow the above steps, but don't aim for the water. Far Jump - Follow the above steps, but instead of pressing A, press Z and then A. Heaven's Dive - Follow the above steps to get to the top of the world, but make sure you still have the red cap on. Now jump three times (only works if you're looking downhill), fly above the pond, and after the cap wears out (it wears out after exactly 60 seconds of use), press B. Heaven's Crash - Fly above the pond, like said above, but after the cap wears out, press Z. Sent in by Clint Here's another cool dive. Do a back flip ( Press Z and jump) off the board (bridge) and as soon as you have flipped, press Z before you hit the water and you will have done it! this trick is best done when there is water in the moat. Get to the top of the castle and perform the ultimate dive Sent in by Chris Church and Johnathan Ellis This is a tip to get to the top of the castle and perform the ultimate dive. First, after you have gotten 120 stars, and talked to Yoshi, grab the winged cap and hop in the cannon. Second, Then aim, so all you have in the view is the brown top of the castle, and fire. Third, Hold down to put yourself at the peak of your flight. then push up on the stick and then down leveling yourself and landing on the deck before the top peak, immediately push A. Fourth, you should be directly above the stained window of peach. That is the first side, one of them, you can walk up, taking you to the very top. Now do run just after you go over the peak jump and press B aiming yourself to the water. Look inside the castle from the top Sent in by Kristin After you get 120 stars, blast on the roof and go to the end of the castle (opposite of the cannon and pond) you will run into a invisible wall, press the "up" C button and on the joystick, turn it to your left or right and press B. You will see the front yard, except you're looking inside the castle. Be bigger Sent in by DMoogle2@aol.com at The Unofficial World of Nintendo!!! First you have to have 120 stars (no big deal right?!) then blast to the top of the castle (ka blewy) then walk to the front of the castle and go to the area where the castle juts out, the area above the picture of Peach. Now look down a little and you should be really BIGGGGGG. First you need all the caps accessible then go to any stage and jump on the cap box (kinda hard at first) then look SLIGHTLY down and you should be (a little) bigger!!! Big tree Sent in by DMoogle2@aol.com First you need nothing then to go almost all the way next to the tree but take a FEW steps away (4-6) then look up! GOSH is that tree BIG or what? See through the castle Sent in by Burton Go on top of the castle and go to the back of the castle. Change the view so you can see Mario's face. Go to the back so you can't go any further. You should now be able to see through the castle and you should see the door, the hole where you get the blue switch and more. Float backwards Sent in by Burton In any level with a hill, slide off the hill and press back for about half of the way down and when you reach flat land, let go and you'll float backwards. Go right through the bridge Sent in by Andre Urban In the first level go to the first bridge which is like a ramp. Go under it and jump to hang on it, it's like hanging on wire or vines. Now swing to the bottom part of the bridge until you hit the dirt and can't swing any further. Let go and you should go right through the bridge. Baby penguins imitate you Sent in by Jonathan at The Unofficial World of Nintendo!!! In the first snow stage, there are TWO penguins. One in the very beginning, and one on the roof of the house. (Located behind the Mother Penguin. Bring both babies to the Mother one, then run, jump, and dive next to the little pond the penguins are in. The babies imitate you!!!! Torture Mario Sent in by Cameron Talley 1. Jump into the Wet/Dry World painting at the highest level. The water will now be up as high as it will go. 2. Get in the cannon. Aim directly at the sun, then nudge it down a tiny bit (note: only a VERY tiny bit, or it will not work). 3. Fire the cannon. While in the air, hold back on the control stick. If you aimed correctly, you will hit the "invisible" wall, fall back to the cannon platform, take damage, and bounce back into the cannon. 4. Here's the best part: You can still shoot him after he's dead! When you have finished torturing the little guy, shoot him into the water, where he will instantly drown with his head above the water! Sent in by Anubis After reading the tip on torturing Mario, I found another place in the game where it works even better. Go to shifting sands level. Go to where the cannon is and get the wing cap, then go into the cannon and point it all the way to the left and all the way up. You'll take damage and land in the cannon again. Do it again so that you have no life. Now you can shoot out of the cannon and fly around even though your dead. As long as you don't land your ok. Collecting coins won't give you any life and you can't get any stars. If you go in the pyramid you'll die when you touch the ground. Warps Warps are areas that if you stand still in them, you will be transported to another location in the level. If you want to reuse the same warp, all you need to do is jump, or walk off the warp spot and then walk back. Warp 1a will take you to warp 1b, warp 1b will take you to warp 1a, warp 2a will take you to warp 2b, warp 2b will take you to warp 2a, etc... Course 1 Warp 1a: From where you start, as soon as you cross the brown bridge, jump over the fence to the right. The warp is in the center of the yellow flower bed. Warp 1b: When you cross the bridge that tilts, climb up the stairs, and keep going straight and to the left of the black bomb guys. The warp is in the center of the yellow flower bed near the red ! box. Warp 2a and 2b: As you are climbing up the mountain, you will notice that the black rolling balls come out of the holes in the side of the mountain. There is a warp in the center of both holes... one takes you to the other, and vice-versa. Course 2 Warp 1a: In the corner next to the only green ! block on the level. (near the big blue puffy stomping guys) Warp 1b: (Click here for pictures) In the corner of the platform with the flagpole that extends up into the sky. Course 4 Warp 1a: When you start the level, go around to the right, the warp is on the edge of the broken bridge. Warp 1b: At the bottom of the level from the pool with the large penguin in it, go right. The warp is at the edge of the broken bridge under the mountain. Course 7 Warp 1a: From the start of the level, there is an island behind you across the fire. It has a red ! block on it... The warp is in the center of that island. Warp 1b: There is a platform near where you start with an eyeball on it. Underneath him is a hole in the grating. The warp is in the hole. Course 8 Warp 1a: There is a palm tree next to a pool of water near where the vulture is flying. The warp is at the bottom of the tree in the tree's shadow. Warp 1b: In the corner of the entire level where the cannon is, (on the section with the large cubes), the ground is divided into squares. The warp is in the center of the 4th square down from the cannon. (Stand at the cannon, and face the pyramid, then turn left, then go down 4 squares and stand in the center) Course 10 Warp 1a: In the shadow of the tree in the corner of the entire level. Warp 1b: In the shadow of the tree just before the island with the moving triangles on it. Course 11 Warp 1a: The water level must be all the way down in order to use this warp... On the ground there is a white structure made up of 3 steps. On the second step, there is a spinning black ball that will shock you if you touch it. On the third step there is a diamond that will raise the water level. The warp is on the ground (you will be standing in the water) in the corner of the smallest step and the largest step. Warp 1b: In the corner on the platform with the cannon. If you are standing on the ramp up to the cannon facing the cannon, the warp is in the farthest corner on the left. Course 12 Warp 1a: In the chasm with the mushroom platforms with the red coins on them, there are 2 very small platforms with no coin on them next to each other. The warp is on the small platform closest to the center of the chasm. Warp 1b: At the other end of the path with the cannon on this level, there is a square area with a sign on it. The warp is in the corner against the two mountain walls. Course 13 Warp 1a: When you are Big Mario, there is a flat ! switch on the ground that will make a temporary bridge appear that will lead out to a square island in the air. In the corner of the island with the gold coin is the warp. Warp 1b: Unfortunately, this is only a one-way warp... when you take warp 1a, you will appear next to the pipe near the flat ! switch mentioned in warp 1a. (So there is really no warp 1b) Course 15 Warp 1a: Outside on the edge of the platform leading into the castle up in the sky. (Directly across from the fireplace) Warp 1b: (Click here for pictures) In the center on top of the rectangular building with all the red coins and the pink bomb guy. Location to all of the stars Sent in by Code Hunter at The Unofficial World of Nintendo!!! The Castle Stars and ! Switches #1 Princess Room - On the first floor there is room with three stained glass windows of the Princess. Jump into the window on the right and you will get a Star at the bottom of the course. #2 Princess Room - Finish the course in under 21 seconds and you'll receive a second Star. #3 Bowser # 1 - Collect all 8 Red Coins on his course and you'll be rewarded with a Star. #4 Bowser #2 - Collect all 8 Red Coins on his course and you'll be rewarded with a Star. #5 Bowser #3 - Collect all 8 Red Coins on his course and you'll be rewarded with a Star. #6 Green ! Switch Room - The Green Switch room is located inside Course 6. Enter the areawhere the boulders are rolling down and follow the level until you enter Nessy's Swamp. Use Nessy to reach the only uncovered gray door. Enter, and then jump into the Chrome pool. Collect all 8 Red Coins on this course and you'll be rewarded with a Star. #7 Blue! Switch Room - On the basement level of the castle you must enter the door to the left of Course 6. Swim to the room with two columns rising from the water. Do a Butt Slam on both columns and they will recess into the ground and lower the water. Now go outside and follow the empty moat to the right and you will find a hole in the ground that leads to the Blue ! Switch. Collect all 8 Red Coins on this course and you'll be rewarded with a Star. #8 Red ! Switch Room - To access the Red ! Switch room you must have at least ten Stars and have defeated the first boss. It appears as a ray of light coming from the ceiling on the first floor. Look up at it and you will be transported to the Red ! Switch Room. Collect all 8 Red Coins on this course and you'll be rewarded with a Star. #9 Talk to Toad - Before you enter the Chrome pool to enter Course 6 make sure you talk to Toad and he'll give you a Star. #10 Catch the Golden Rabbit - Collect over fifteen Stars and a rabbit will appear in the basement level of the castle (where levels 6-9 are located). Catch him with the B button and he will give you a Star. #11 Catch the Golden Rabbit - Find over fifty Stars and he'll return with yet another Star. #12 Talk to Toad - On the second floor of the castle (where levels 10-13 are located) there are two Toads lurking in the shadows. Talk to both of them and you'll get another Star. #13 Talk to Toad - On the third floor of the castle (where levels 14 & 15 are located) you will find a Toad that will give you Star. #14 Water Room - Inside the Room with Course 3 there are two recessed cavities on either side of the room. One holds a 1-up mushroom and the other a teleport to an underwater world. Collect all 8 Red Coins on this course and you'll be rewarded with a Star. #15 Sky Room - On the third floor (where are areas 14 & 15 are located) there is a lighted area to the left as you enter the room. Collect all 8 Red Coins on this course and you'll be rewarded with a Star. Course 1 (Bomb Guy World) Location: The door to the far left as you enter the first floor of the castle. #1 The Boss at the top of the mountain holds the first star. #2 Race the koopa to the top of the mountain and you'll receive the second star. #3 After you talk to the Bomb-omb and have access to the cannons, you can reach the third star on the island floating alongside the mountain. #4 Collect all eight Red Coins. #5 Use the cannon on the floating island to blast through the five gold coin rings. If you collect all five gold coins from the center of the rings you'll receive the fifth star. Note: It is easier to accomplish this task if you have enabled the Red ! Switch. #6 Smash in the post holding the Chomp Chomp and he'll crash through the gate behind him and give you access to the sixth star. Bonus Star: Collect 100 Gold Coins. Course 2 (Castle World) Location: Second door from the right as you enter the first floor of the castle. #1 Topple the monolith Boss at the top of the level to get the first star. #2 The Boss has been replaced by a tower at the top of the level. Climb it and you'll get another star. #3 Use the cannon to the left of the pool of water to blast to the platform below the large flagpole. Bingo! Another Star. #4 Collect all eight Red Coins. #5 At the beginning of the level climb the tree and an owl will appear. Grab onto the owl and he will fly you to the top of the level. Maneuver yourself over the caged Star and drop down to nab another Star. #6 Use the cannon to blast Mario into the corner of the wall on the far side of the rotating platform. Bonus Star: Collect 100 Gold Coins. Course 3 (Underwater World) Location: First door from the right as you enter the first floor of the castle. #1 To enter the sunken ship you must lure the eel out of his hole. Once inside, open the boxes in order, (top, right, bottom, left) and then climb the barnacles to the Star. #2 The giant eel has moved to the inside of the large underwater valley. Pass by him and he will leave his roost and the second star will be dangling from his tail. #3 The third star is hidden in the chests in the back aqueduct. (The correct order is the top, left, right, and bottom.) #4 Collect all eight Red Coins. #5 Now if you talk to the pink Bomb-omb, he will open the cannon trapdoor so you can blast to the inside stalagmite and jump to the third star. #6 To get the sixth star you must go back into the aqueduct and get the power from the green box. Run back into the water and you can jump to the final star. Bonus Star: Collect 100 Gold Coins. Course 4 (Ice World) Location: Second door from the left as you enter the first floor of the castle. #1 Enter the chimney of the house at the top of the hill and successfully slide to the bottom of the mountain. Note: There is a hidden passage at the first banked turn. Follow the row of coins leading into the wall and you'll be rewarded with 1-ups. #2 For the second Star, simply, bring the baby penguin from the top of the mountain to his mother at the bottom. #3 Go back into the house and beat the penguin down the slide and you'll receive another Star. Note: Short-cuts won't help. #4 Collect all eight Red Coins. #5 After you have completed the first four Stars a snowball will appear at the top at the mountain. Race him down to the snowball face and stand in front of it to create a giant snowman. Talk to him and he'll give you a Star. #6 Use the rope trolley to get to the pink Bomb-omb so he'll open the cannon door. Now use the cannon to blast to the level just beneath the top of the rope trolley. Work your way up the path and use a jumping wall kick to reach the top level and get the Star. Bonus Star: Collect 100 Gold Coins. Course 5 (Ghost World) Location: Butt stomp the big ghost in the courtyard. To get to the courtyard simply enter the brown doors on either side of the center staircase on the first floor and then go down the hall. #1 Kill all the small ghosts on the first level (a la Butt Stomp) and a large ghost will appear in the main hall. Destroy him and the Star is yours. This also creates a staircase to level 2. #2 Now go to the carousel at the bottom of the small house. Kill the all the ghosts, big and small, and you'll receive another Star. #3 Go to the library on the left side of the second floor and go to the end of the hallway. To unlock the Star behind the wall you must press the three switches in this order: center, right, left. #4 Collect all eight Red Coins. #5 This one's tricky! Go to small library on the right side of the second floor. Jump up onto the raised portion of the floor and look up. You'll see a ledge above that you must use the jump kick off the wall to reach. Go up and defeat the Ghost and prepare to scream. To get the Star you must jump to the flat portion of the roof to your left or right and then super jump back to the middle. Very difficult! #6 For the final Star, you must go back to the small library, but this time you must grab the Blue! Box before you go up the wall. Once up, go through the picture of the Ghost and then defeat the eye ball (oncehe shoots at you, run around him until he disappears). Bonus Star: Collect 100 Gold Coins. Course 6 (Girder World) Location: Go to the basement and follow the hallway to the right. Course 6 is the door just to the right of the Fire World (Course 7). #1 Go to Nessy's Swamp (via the rolling rock area) and you'll find a star sitting in the middle. Hop on Nessy's back (don't worry it's a harmless procedure) to reach it. #2 Collect all eight Red Coins. #3 Head back to Nessy's Swamp, but this time hit the Green ! Switch and turn into Chromario. Follow the path underwater to the blue floor switch and then enter the door behind the newly opened gates. The star is just two short super jumps away! #4 To find the fourth star, run through the acid trenches until you find a single mole. Use the Mario Cane to find a ledge and then use a super back flip to get up top. Run through the door, grasp the girder above you and follow the coins to the star. #5 Head back to the acid trenches and get back to the single mole. To the right of the passage you just jumped up to you'll see a wall with green slime marks. Above them is another secret passage. Back flip up and head down the passage and you'll find the fifth Star. #6 Finally, head back to the rolling rocks and go to the left side of the cavern. Turn towards the door and look up and you'll see the Star. Use the wall jump technique to reach it! Bonus Star: Collect 100 Gold Coins. Course 7 (Fire World) Location: Go to the basement and follow the hallway to the right. Course 7 is the picture of the fire creature. #1 Follow the path until you get to a large Viking Bomb. Knock him into the lava and you'll receive a star. (Hint: Lure them to the edge and then Butt Slash'em.) #2 At the far right side there is a group of three small Viking Bombs. Knock them into the lava and a large one will appear. Knock him in and the Star is yours. #3 Collect all eight Red Coins. #4 As you enter the level there is a wall of grating that is hiding a Star. Work your way across the platforms and then use the rolling log to reach your prize. #5 Jump into the volcano (when it isn't erupting) and you'll be transported to the center. Work your way up the side path, make a couple of jumps, and the pointed, shiny thing is yours. #6 Head back to the Volcano, but this time take the moving platform that spirals upward. Reach the top and your job here is done. Bonus Star: Collect 100 Gold Coins. Course 8 (Desert World) Location: Go to the basement and follow the hallway to the right. Take a left at the picture of the fire creature and follow the path until you reach a dead-end. Now, jump into the false wall (tricky!). #1 Grab the star from the vulture flying by the oasis next to the pyramid. (Note: You can run up the sides of the checkered columns.) #2 Climb the outside of the Pyramid to the top and you'll find the idols you seek. #3 Enter the pyramid and go all the way to the top. Easy! #4 Make your way up the inside of the pyramid so that you can fall onto the top of the checkered box in the middle of the structure. Go to the edge with of the wall with the hole in the side. Walk off the edge and immediately press back towards the structure and Mario will grab onto the ledge. Go down and battle the hands boss for the Star. Hint: Hit the eye when it's open. #5 Collect all eight Red Coins. #6 To get the sixth Star you must collect five specific gold coins inside the pyramid. Starting at the highest platform in the pyramid is a river of sand. There are two coins out in the river and three that can reached by falling onto the three platforms to the left and right as it flows from the top. Bonus Star: Collect 100 Gold Coins. Course 9 (Water Level 2) Location: Go to the basement and go to the Star door directly to your left as you enter. (Note: You must have thirty Stars to enter.) Jump into the shimmering water at the end of the hall. #1 The first Star is on top of the submarine. Use the floor ! switch to create a bridge to your prize. #2 At the beginning of the level swim all the way to the bottom and then open all five chests in order. Start with the chest next to the clam and work your way around the bottom counter-clockwise until you get to the final chest next to the vortex. #3 Collect all eight Red Coins. #4 In the back cavern there is a water jet sending up rings of water. Go through five rings in a row and a Star will appear. To get the Star simply hit the Green ! Box and use Chromario to fetch it. #5 The Manta Ray in the front cove also sends out rings of water. Swim through five in a row and a Star will appear. #6 In the back cavern there is a Star behind a wall of coral. Use the Blue! Box to turn into Molecular Mario and then walk through the wall and nab the Star. Bonus Star: Collect 100 Gold Coins. Course 10 (Ice World 2) Location: On the second floor (which can only be accessed by the Key from Bowser #2) you'll find a door surrounded by brick that leads to a hall of mirrors. Take a left as you enter the hall and look in the mirror. You'll see a snow level that is only in the reflection. Jump into the corresponding wall. #1 Head to the top of the mountain, via the ridge just past the snow wave machine, and talk to the penguin. Now you must match his moves to make it across the icy bridge without being blow off. The Star is just around the corner. #2 Simply knock the Viking ice ball into the water to rack up another Star. #3 Solve the 3D puzzle maze right at the beginning of the level. #4 Just to the left of the snow wave machine is a helicopter snowman in the water. Jump off his head and you can fly over the ridge directly behind him. The box on the left is a Star and the right box is a turtle shell (which is necessary to get the Red Coins beneath the Viking ice ball). #5 Collect all eight Red Coins. #6 Use the Turtle shell next to Star #4, but this time go to the ramp with coins leading up the mountain (just to the left of the snow wave machine). Enter the igloo and use the Blue ! Box in the corner to pass through walls and get the Star. Hint: One wall around the Blue ! Box is shorter than the others. Bonus Star: Collect 100 Gold Coins. Course 11 (Water Skimmer World) Location: The picture of the water spider that you see as you enter the second floor (where levels 10-13 are located). #1 Raise the water to the third highest level and then travel out to the small platforms with direction arrows on them. Ride them across to the Yellow ! Box that contains a Star. #2 Work your way up to the spinning platform and then jump to the orange platform with a Yellow! Box. Bust it for the Star. #3 To collect the third Star you must touch the five secret spots. The first is the Yellow ! Box on the column to the right of the floor ! switch. The second is the Yellow! Box above Star #4. Now you must drain the water to the lowest level. The third spot is behind the push box just below Star #1. The fourth is the Yellow! Box to the right of the push box and the final spot is the push box at the base of the structure. #4 The grate cage just above the Blue ! Switch holds the fourth Star. To get it you must first drain the water to its lowest level so you can break the box at the bottom of the cage. Now, without raising the water, get back to the floor ! switch. Flip it, and climb to the top. Here's where it gets tricky. You must ride the elevator down, hop off, and then get back on inside the cage before the elevator heads back up. We found that a back flip works best. #5 Collect all eight Red Coins (which are found in the same area as the Star #6). #6 To get the sixth Star you must travel to the second area in this level. To get there you must raise the water to its highest level (the button just up and to the right of the long grate cage in the corner). Now go to the floating plank just to the right of the platform with the Pink Bomb-omb. You MUST triple jump on this tiny platform to get up to the Bomb-omb. After you make this jump, talk to him and he'll open the cannon. Blast through the sky into the lone grating in the corner. Swim down and around and you'll find the hidden area. Swim down to the button in the corner and drain the water. Look around and you'll see a floor switch. Remember that! Go to the Blue! Switch and become Molecular Mario! Now run and flip the floor switch and then run to the long grate with the Star inside. If the switch runs out, you can also use a wall-jump to get up to the Star. Bonus Star: Collect 100 Gold Coins. Course 12 (Mushroom World) Location: The small picture of mushrooms on the third floor. #1 The first Star is at the very top of the mountain. #2 Catch the monkey at the very top of the mountain and follow him. He will open the cage to the second Star. #3 Collect all eight Red Coins. #4 As you make your way up the mountain there is a long jump right next to a 1-up. After you make the jump, walk up to the next corner (where five coins are located) and look at the side of the mountain. Jump into the odd colored area and you'll be transported to a slide that, when finished, will take you to a Star. #5 Towards the top of the mountain you'll encounter a floor! switch. Enable the switch and run up to the top of the waterfall. The secret brick will allow you to jump down to the Star. #6 To get the sixth Star you must use the Cannon to shoot out to the Star on the Mushroom. The Pink Bomb-omb that you must talk too is just below the first monkey and the cannon is located just below the single mushroom by the gophers. To get to it you must super jump out to the large mushroom and then super jump again to the landing below. Bonus Star: Collect 100 Gold Coins. Course 13 (Big and Small World) Location: Enter the door to the right of the water spider level. The picture to the left makes Mario big, the picture to the right makes Mario small, and the picture in the middle does nothing. Note: You can also change Mario's size on the level by jumping into green pipes. #1 At the green pipe, located next to the floor ! switch, destroy all the plants as small Mario and you'll get a Star. #2 Go to the top of the mountain as small Mario and break open the Yellow ! Box and you'll get a shiny Star. #3 As small Mario you'll find a Koopa Troopa waiting just beyond where the balls come out of the mountain next to a small pen. Beat him to the flag and he'll squeeze off a Star. #4 To get the fourth Star you must find five secret Spots as big Mario. They are located at the top of the mountain...next to the cannon...by the origin of the rolling cannon balls...the cave that leads to the eight Red Coins...and the tunnel right at the beginning of the level. #5 Collect all eight Red Coins. #6 For the sixth Star you must go to the top of the mountain as big Mario and butt smash into the center of the pool of water so that all the water will drain and reveal a hidden passage. Turn back into small Mario and jump in. Beat the caterpillar inside and you'll get the sixth Star. Bonus Star: Collect 100 Gold Coins. Course 14 (Clock World) Location: As you enter the third floor, it is the clock face directly in front of you. Jump in right on the hour and the clockworks inside will stop; however, for some Stars the clock must be working. #1 Head up the clockworks and you'll come across a cage with a Star in it. What are you waiting for? Go get it! #2 Head back up the clockworks, but this time go further than you did before until you reach an enemy that looks like a mix between a vacuum and a spatula. Just past him there is a chasm that you must jump across. Go to the other side and nab the Star. #3 As you climb up the level you'll notice a clock hand moving in the middle. Hop on the hand and swing around to the third Star. (Note: The Clock must be moving to get this Star.) #4 Climb all the way to the top of the level and jump onto the clock hand and swing over to the conveyor belt. Jump onto the blue stomping stone and then jump out to the Star. (Note: The Clock must be moving to get this Star.) #5 This star is directly above Star #2. To get there you must jump out onto the top of the yellow cage that you'll see just past the heart refill. (Note: The Clock must be moving to get this Star.) #6 Collect all eight Red Coins. Bonus Star: Collect 100 Gold Coins. Course 15 (Rainbow Road) Location: Just to the right of the clock on the third floor. #1 The first star is on top of the flying ship. To get there you must take the carpet on the left when you reach a fork in the rainbow road. #2 The second Star is on top of the castle in the sky. To get there you must take the carpet on the right when you reach a fork in the rainbow road. (Hint: Use the back flip to make the more difficult jumps.) #3 Collect all eight Red Coins. #4 Take the route to the left of the Red Coin area and follow the path. After going across numerous swings you'll come to a split in the road. Go forward toward the small pyramids. Make it up the pyramid path and you'll be rewarded with a Star. #5 Follow the same route as Star #4, but this time head up the large incline and then follow the path to the next Star. #6 The sixth Star can only be reached by the cannon at the back of the flying ship (where you found Star #1). To enable the cannon you must talk to the Pink Bomb-omb in a secret area of the Red Coin maze. To get there you must go to the spot with the heart refill. Now, a la Metroid, you must jump kick back and forth off the walls until you reach the top of the structure. Walk to the end and talk to Pinky. Now go back to the ship and launch out of the cannon through the rainbow hoop at the flagpole on the small island. There you will find a yellow ! box with the Star. Bonus Star: Collect 100 Gold Coins. Off-Road modified pickup truck tip Sent in by Jesse Haines In multi Racing Championship making a completely on road car is not a good plan. They have to drive longer and have to make sharper turns, all the off road tracks are fairly straight and don't have many sharp turns. Using an Off-Road modified pickup truck from the game I won gold on all three tracks. Don't set tires to complete off-road 3/4 is best, Brakes at 1/20, suspension at 3/4, gear ratio 3/4, and 1/4 for drag. If you are a good enough driver you should be able to win with a truck with these settings. Beating the black car Sent in by Turok To beat the black car, go to race match and go to the Down Town. Take all the shortcuts possible (if you didn't know theres one shortcut were you see a the big waterfall take a sharp right in the waterfall . This may sound crazy but you will go right in waterfall.) Do this process each lap and hopefully you will win. (It will take you a while but some day some time you will finally beat the unbeatable!) Access extra cars Sent in by Code Hunter at The Unofficial World of Nintendo!!! To access the extra cars without beating them, just got to the 2-player vs. mode and move the selector over one of the closed garages and select it. Now exit and without choosing another car, select a 1-player race mode and you've got the best cars in the game! Display the best T.T. time for the Mountain course Sent in by Code Hunter Press the R button at the title screen and it will display the best T.T. time for the Mountain course. Access Hannya Sent in by Code Hunter Win the race on all three courses in Championship Mode to gain access to the first opponent (Hannya) in the Challenge Mode. Access Deus Sent in by Code Hunter Win the race on all three courses against Hannya and you can now use their car. You also gain access to the second opponent (Deus) in the Challenge Mode. Access three mirror tracks Sent in by Code Hunter at The Unofficial World of Nintendo!!! Win the race on all three courses against Deus and you can now use their car. You also gain access to all three mirror tracks. Super-fast start Sent in by Code Hunter For a super-fast start, wait until the countdown timer reaches "1," then hold down the gas button. This may take a little bit of practice to do. Hidden shortcut Sent in by Code Hunter at The Unofficial World of Nintendo!!! Although the game seems to tell you where most of the branching paths are in the game, there is one hidden shortcut it doesn't tell you about. First, you must select the Downtown (hard) track. At about the 3/4 mark on the track, after passing the windmills and after some uphill zig-zags, you will come to a wide turn near a waterfall. Near the right edge of the track you will see a tree next to a "One Way" sign. Head for the tree and there will be a gap in the fence, and you'll see a dirt road that goes straight through the waterfall into a tunnel filled with water. This road, which is the fastest route, will put you very close to the finish line. Nes Sound test Sent in by Koa at The Unofficial World of Nintendo!!! At the title screen, press Up + Right + Start for a sound test. Beating the first boss Sent in by Jon To beat the first boss, just duck at the end of the left of the screen. The shots fired by the boss will miss you. Switch to boomerangs. When the boss flies by at the bottom of the screen, hit him with the boomerangs. Avoid the Moth Boss When the Moth Boss appears, pause and press B, A, B, A to avoid him. Infinite continues At the Title Screen, press Up, Up, Down, Down, Left, Right, Left, Right and then A and B simultaneously for infinite continues. Game Genie codes Sent in by Nate Thonnesen If you use the Game Genie code SKGGGT, that will regenerate your life except for when you are hit by the Joker's gun, here's what to do to assure your winning: Jump around as much as possible, and don't stay to far from the Joker, he will shoot you. Instead, try and jump on him as much as possible, then either punch him until he brings the lightning, get hit by that so that your life meter regenerates, then do the same, or just get hit by the lightning when it comes, and don't punch the Joker (punching is the best weapon in this technique). Sent in by Joseph VJ at The Unofficial World of Nintendo!!! SKGGGT Your life meter will refill itself every time it reaches a critical level. You can be harmed, but never killed. Only the joker can possibly kill you if you get hit by his gun, which will harm you so much that it will bypass the critical level on your life meter. Moto Racer 2 Datum: 1999-12-09 Fusk: Skriv dessa koder under spelets gång: CDNALSI - Aktivera alla banor CESREVER - Extra banor, åtkomst från meny CTEKCOP - Raketcykel Stunts När du bygger en egen bana tryck Shift+F1 så kan du ändra berg och vatten Larry För att skippa frågorna i början tryck ctrl shift x samtidigt!!! tryck sen alt d samtidigt tryck enter 2 gånger!!! Sen skriver du TP så kommer kommer det stå new room därnere då trycker du in en siffra på det rum du vill till,men vissa nummer finns inte då kommer spelet avslutas och du får starta om igen bara!!! Playstation Fusk Tomb Raider Alla vapen I spelets gång trycker man select för att komma till utrustningsmenyn, där trycker man: L1, triangel, L2, R2, R2, cirkel, L1. Nästa bana Under spelets gång trycker du Select. Sedan trycker du: L1, R2, cirkel, L1, L1, triangel, R2, L2, L1, R2, cirkel, L1, L1, triangel, R2, L2, L1, R2, cirkel, L1, L1, triangel, R2, L2. Tomb Raider 2 Nästa bana Tänd först en flare. Sedan så gär du 1 steg framåt, 1 steg bakåt, snurra 3 varv åt höger, hoppa framåt. Alla vapen Tänd först en flare. Sedan går du 1 steg framåt, 1 steg bakåt, snurra 3 åt vänster, hoppa bakåt. Tomb Raider 3 Alla nycklar: L2x5,R2,L2x3,R2,L2,R2,L2x2,R2,L2x2,R2,L2x2 Alla vapen,Medkits,Flares och Save Crystals: L2,R2x2,L2x4,R2,L2,R2x2,L2,R2x2,L2x2,R2,L2x2,R2 Hoppa över en bana: L2,R2,L2x2,R2,L2,R2,L2,R2,L2x4,R2,L2,R2x4,L2 Fyrhjulings nyckel: R2,L2x3,R2,L2x6,R2,L2x5,R2,L2x2 (kan bara andvändas i Lara´s hus) Slå in när du spelar (tryck ej start eller select eller håll in en knapp eller tryck på något annan knapp än det som står) Nintendo Goldeneye 007 64 spelare i multiplay Du kan spela med ännu flera karaktärer i multiplayer. På skärmen där du väljer spelare i multiplayer ställer du markören på Moonrake Elite (längst till höger) och trycker följande: Håll in L håll in R tryck C-VÄNSTER släpp R tryck C-UPP håll in R tryck VÄNSTER på styrkorset släpp R tryck HÖGER på styrkorset släpp L håll in R tryck NER på styrkorset håll in L tryck C-VÄNSTER släpp R tryck C-UPP håll in R tryck HÖGER på styrkorset tryck C-NER släpp R tryck NER på styrkorset. Blå pensel När du spelar multiplayer så ska du välja Sniperrifles bland vapnen och precis innan du tar en sniperrifle trycker du på A två gånger och då kommer det upp en blå pensel som du kan slåss med!!! :-) Have fun!! Spela som samma karaktär i multiplayer I multiplayer kan du spela med likadana karaktärer. 1. Starta en match för fyra spelare i multiplayer och välj den spelare du vill klona som spelare fyra. Välj vem som helst som spelare ett, två och tre. 2. Ändra nu antalet spelare från fyra till tre och välj därefter spelare tre att vara den som nyss var spelare fyra. Välj vilka som helst som spelare ett och två. 3. Ändra spelarantalet från tre till två och välj spelare två till den figur som du tidigare valt till spelare fyra och tre. Välj vem som helst som spelare ett. 4. Ändra antalet spelare tillbaka till 4 och starta matchen. Använd två olika vapen samtidigt För att detta ska lyckas behöver du ha dubbel uppsättning av två olika vapen som finns bredvid varandra i vapenlistan. T.ex. två Klobb och två Dostoveis på banan Military Archives. Bläddra fram så du har två likadana vapen redo och gör sedan så här: 1. Tryck och håll in A. 2. Tryck Z två gånger. 3. Släpp A och tryck A en gång till. (Håll inte inne.) 4. Tryck Z för att skjuta ett par, tre gånger. Du måste göra detta snabbt och det kan vara svårt att få det att lyckas. Exempel på hur du slår in koder L + C-NER R + VÄNSTER R + L + UPP Tryck och håll in L, tryck sedan och håll in C-NER. Släpp båda knapparna. Tryck och håll in R, tryck sedan och håll in VÄNSTER på styrkorset. Släpp båda knapparna. Tryck och håll in R, tryck och håll in L, tryck sedan och håll in UPP på styrkorset. Släpp alla knapparna. SLÅ IN DESSA KODER UNDER UPPDRAGET. Invincibility L + NER R + C-HÖGER R + C-UPP L + HÖGER L + C-NER R + C-UPP L + HÖGER R + NER L + VÄNSTER L + R + C-HÖGER All Guns L + R + NER L + C-VÄNSTER L + C-HÖGER L + R + C-VÄNSTER L + NER L + C-NER R + C-VÄNSTER L + R + C-HÖGER R + UPP L + C-VÄNSTER Maximum Ammo L + R + C-HÖGER R + UPP R + NER R + NER L + R + C-HÖGER L + R + VÄNSTER R + NER R + UPP L + R + C-HÖGER R + VÄNSTER Line Mode R + C-NER L + R + NER L + HÖGER R + C-UPP L + R + C-HÖGER R + UPP L + NER L + HÖGER R + C-VÄNSTER R + C-UPP Invisibility R + C-VÄNSTER L + R + C-UPP L + R + VÄNSTER L + R + UPP R + UPP L + C-VÄNSTER R + C-UPP L + C-NER L + R + VÄNSTER R + HÖGER Invisibility i multiplayer L + C-UPP L + R + C-VÄNSTER R + UPP L + C-HÖGER R + C-VÄNSTER L + HÖGER L + R + C-VÄNSTER L + C-HÖGER L + UPP L + R + C-NER Med de här koderna får du fram respektive bana på svårighetsgrad Agent. Slå in dessa på skärmen där du väljer bana. Du måste slå in dem i ordning för att de ska fungera. Facility L + R + C-UPP R + C-VÄNSTER L + VÄNSTER R + C-UPP L + VÄNSTER R + C-NER L + C-HÖGER R + HÖGER L + R + C-UPP L + HÖGER Runway L + R + VÄNSTER R + VÄNSTER L + C-UPP L + VÄNSTER R + C-UPP R + C-NER R + C-HÖGER R + HÖGER L + NER R + C-VÄNSTER Surface 1 R + C-VÄNSTER L + R + C-UPP L + VÄNSTER R + UPP R + VÄNSTER L + UPP R + C-NER L + HÖGER L + C-HÖGER L + R + NER Bunker 1 L + C-NER R + HÖGER L + C-HÖGER R + C-VÄNSTER L + C-NER L + R + VÄNSTER L + C-HÖGER L + R + UPP R + C-HÖGER L + UPP Silo L + UPP R + C-NER L + VÄNSTER R + NER L + C-VÄNSTER L + R + C-HÖGER L + C-UPP R + HÖGER R + HÖGER R + C-HÖGER Frigate R + C-UPP L + NER R + C-HÖGER L + VÄNSTER L + R + UPP L + R +C-NER R + C-HÖGER R + UPP L + R + C-NER R + UPP Surface 2 L + C-NER L + R + C-HÖGER R + C-HÖGER R + C-UPP R + C-VÄNSTER L + HÖGER L + R + C-UPP L + C-UPP L + R + NER L + C-HÖGER Bunker 2 L + NER R + NER L + R + C-UPP L + VÄNSTER L + R + HÖGER L + C-VÄNSTER R + HÖGER L + C-UPP L + VÄNSTER L + C-NER Statue Park L + R + C-NER L + R + C-NER L + HÖGER L + R + VÄNSTER R + VÄNSTER R + C-HÖGER L + R + VÄNSTER R + C-UPP R + C-NER R + HÖGER Archives R + VÄNSTER L + R + UPP L + R + C-NER R + VÄNSTER L + R + C-HÖGER L + VÄNSTER L + R + HÖGER L + R + C-NER L + UPP R + C-NER Streets L + R + C-VÄNSTER L + C-HÖGER L + UPP L + R + C-NER R + C-HÖGER R + C-NER R + VÄNSTER R + C-NER R + C-UPP L + NER Depot L + NER L + NER R + C-NER L + C-HÖGER L + R + HÖGER R + C-VÄNSTER L + NER L + C-VÄNSTER L + C-HÖGER L + UPP Train R + VÄNSTER R + C-NER R + C-HÖGER L + R + VÄNSTER L + HÖGER R + C-NER L + VÄNSTER L + R + C-VÄNSTER L + UPP L + C-UPP Jungle R + C-NER R + VÄNSTER L + R + UPP R + HÖGER R + NER R + NER R + UPP R + C-VÄNSTER R + C-UPP L + R + VÄNSTER Control Center L + C-NER R + NER L + HÖGER R + C-HÖGER R + C-NER R + VÄNSTER R + VÄNSTER R + C-UPP R + VÄNSTER L + R + C-UPP Water Caverns L + NER R + C-NER L + R + UPP L + HÖGER R + C-UPP R + C-VÄNSTER R + UPP L + C-VÄNSTER L + UPP R + C-VÄNSTER Cradle L + R + C-UPP L + VÄNSTER R + NER L + NER L + C-UPP L + NER R + HÖGER R + C-UPP L + C-VÄNSTER R + HÖGER De här koderna ska du slå in på skärmen Cheat Meny. Om du lyckas hör du ett ljud. Gå ur menyn och återvänd så har fusket kommit fram. Paintball L + UPP C-UPP R + HÖGER L + R + C-VÄNSTER L + UPP R + C-NER L + C-NER L + R + C-NER L + R + UPP L + C-NER Invincibility R + VÄNSTER L + NER VÄNSTER UPP NER R + C-VÄNSTER L + C-VÄNSTER L + R + VÄNSTER L + R + HÖGER L + C-VÄNSTER DK Mode L + R + UPP C-HÖGER R + VÄNSTER R + UPP UPP R + HÖGER UPP L + R + C-NER L + R + NER L + R + C-VÄNSTER 2 x Grenade Launcher R + NER R + UPP HÖGER L + R + C-NER L + HÖGER R + VÄNSTER VÄNSTER NER UPP R + C-NER 2 x Rocket Launcher R + HÖGER L + UPP NER NER R + C-NER L + VÄNSTER L + C-VÄNSTER R + UPP R + NER R + C-VÄNSTER Turbo Mode L + NER L + C-NER L + R + UPP R + C-NER VÄNSTER R + NER L + C-NER UPP R + NER L + HÖGER No Radar (Multi) R + UPP C-NER C-VÄNSTER C-UPP L + NER R + UPP C-VÄNSTER HÖGER R + VÄNSTER R + HÖGER Tiny Bond L + R + NER R + NER L + C-NER VÄNSTER R + C-VÄNSTER L + R + C-NER HÖGER NER R + C-NER R + HÖGER 2 x Throwing Knives R + C-VÄNSTER L + VÄNSTER UPP L + R + HÖGER HÖGER L + R + C-VÄNSTER L + R + C-VÄNSTER R + NER R + VÄNSTER R + C-VÄNSTER Fast Animation L + C-NER L + C-VÄNSTER C-NER C-HÖGER C-VÄNSTER L + R + HÖGER C-HÖGER L + R + UPP R + C-VÄNSTER L + VÄNSTER Bond Invisible L + R + C-VÄNSTER L + R + C-NER L + C-VÄNSTER R + C-VÄNSTER R + HÖGER L + R + VÄNSTER L + HÖGER VÄNSTER L + R + C-VÄNSTER L + NER Enemy Rockets L + R + C-NER C-VÄNSTER R + C-NER C-NER C-NER L + R + C-NER L + R + UPP C-NER R + UPP L + UPP Slow Animation L + R + VÄNSTER L + R + VÄNSTER L + R + NER L + R + VÄNSTER C-HÖGER L + R + NER L + R + NER L + NER C-VÄNSTER C-UPP Silver PP7 L + VÄNSTER L + R + UPP L + HÖGER L + R + UPP L + R + C-VÄNSTER L + R + VÄNSTER L + R + NER C-NER L + R + HÖGER L + R + VÄNSTER 2 x Hunting Knives R + C-NER L + HÖGER R + C-VÄNSTER R + HÖGER L + R + HÖGER L + R + UPP L + NER R + VÄNSTER L + HÖGER L + C-VÄNSTER Infinite Ammo L + C-VÄNSTER L + R + HÖGER C-HÖGER C-VÄNSTER R + VÄNSTER L + C-NER L + R + VÄNSTER L + R + C-NER L + UPP C-HÖGER 2 x RCP-90 UPP HÖGER L + VÄNSTER R + NER L + UPP L + C-VÄNSTER L + VÄNSTER C-HÖGER C-UPP L + R + NER Gold PP7 L + R + HÖGER L + R + NER L + UPP L + R + NER C-UPP R + UPP L + R + HÖGER L + VÄNSTER NER L + C-NER 2 x Lasers L + HÖGER L + R + C-VÄNSTER L + NER R + VÄNSTER R + NER L + HÖGER C-UPP HÖGER R + HÖGER L + R + UPP All guns NER VÄNSTER C-UPP HÖGER L + NER L + VÄNSTER L + UPP C-VÄNSTER VÄNSTER C-NER Banjo Kazooie Skriv in följande koder inuti sandslottet i Treasure Trove Cove: Oändligt antal liv: C H E A T L O T S O F G O E S W I T H M A N Y B A N J O S Oändligt med luft under vattnet: C H E A T G I V E T H E B E A R L O T S O F A I R Alla honungsbitar: C H E A T A N E N E R G I B A R T O G E T Y O U F A R: Oändligt med ägg: C H A T B A N J O B E G S F O R P L E N T Y O F E G G S Oändligt antal röda fjädrar: C H E A T N O W Y O U C A N F L Y H I G H I N T H E S K Y Oändligt antal guldfjädrar: C H E A T A G O L D E N G L O W T O P R O T E C T B A N J O 100 Mumbotokens: C H E A T D O N T B E A D U M B O G O S E E M U M B O Pussla: När du tagit pusselbiten som finns i sandslottet i Treasure Trove Cove går du tillbaka till Banjos hus och ställer dig och tittar på tavlan som föreställer Bottles. (Använd C-UPP) Nu får du chansen att spela ett pusselspel. Klarar du spelen får du koder som du sedan kan skriva in i sandslottet Playstesyon NHL 2000 # 99: Skapa en ny spelare. Skriv Wayne Gretzky som hans namn. Nu kan du välja tröjnummer 99 Skapa en spelare som heter Pet Bestman så går andra lagen med på alla affärer. _____________________________________________________________________________________________ Pc Backpacker 2 - Pc Skriv in koderna i början när du får pengarna: dollar$ - oändligt med pengar feld - förlorar winner - vinner och kommer 1 på listan ------------ Inskickat: Vill ni att planet ska åka snabbare trycker ni på mellanslag Colin McRae Rally 2.0 Skapa nya förar profiler, och döp dessa som fusken allthebuttons - Alla Bilar greatnews - Alla Bannor minime - Mini Cooper S Bilen Pokemon Trading Card Game Starta om i ett spel Tryck A + B + Start + Select. Pokemon Yellow Bulbasaur: Du kan hitta Bulbasaur vid Cerulean City, nära Pokecentrat. Charmander: Du kan hitta Charmander vid Route 24 N.W. Farfetchd: Denna Pokemon kan du hitta på Route 12 och 13. Magnemite: Magnemite kan du hitta i gräset utanför Rock Tunnel-ingången. Fånga vilda Pokemon lättare: När du slåss mot en vild Pokémon kasta en Pokeball mot den. När den exploderar ska du hålla inne B. Observera att detta fusket inte fungerar hela tiden. Spela Pikachu Surfing: Klara Tournament Mode på Pokémon Stadium till Nintendo 64 utan att ha använt några utlånade Pokemon. För sedan över Pikachu till ditt Pokemon Yellow. Skriv ut Pokemon: Gå till Pokemon Club i Vermilion City för att skriva ut dina Pokemon. Klå Brock: Fånga en Caterpie i Viridian Forest. Få sedan Caterpie till level 7, så blir han en Metapod. Få sedan Metapod till level 11 så blir den en Butterfree. Butterfree kan vinna över JR. Trainer och Geodude. Butterfree måsta vara på minst level 13 innan den kan besegra Brock. Ett tips är att använda Pikachus Tail Whip för att försämra deras försvar. Jesse och James: På dessa platser hittar du Jesse och James: Mt. Moon. Celadon Game Corner, innan du möter Giovanni. Pokemon Tower, Lavender Town, innan du räddar Mr. Fuji. Sliph Co. Innan du möter Giovanni igen och innan du får en Master Ball. Gameboy Pokémon Red Om du har Pidegot så ska du flyga till Pallet town. Så fort du kommer dit ska du gå rakt fram i 3 sekunder. Då får du alla Pokémon på level 10 000. Pokemon Röd/Blå Få Mimic TM Köp en Pokedoll i Celadon Mart, flyg sen till Saffron och prata med Copycat. Hon kommer då att ge dig Mimic TM. Pc Worms Skriver du BAABAA antingen direkt i spelet eller i Weapon Options, som du kommer till via Game Options, så får du oändligt med Banana Bombs och Sheep. Uzin byts ut mot Minigun. Du får alltså oändligt av allt som du annars bara kan få i vapenlådor. Koden gör också en liten specialare för Ninja Rope. Förut snurrade det bara ett halvt varv. Nu behöver du bara hålla inne en piltangent ett tag så snurrar du snart ett helt varv! För att stänga av fusket skriver du bara AABAAB. Om du håller inne F3 och F5 samtidigt och skjuter så skjuter du någon slags stora flimriga bollar som är oerhört kraftiga! Du skjuter ungefär lika många kulor som med Uzi och Minigun, men varje boll ger lika mycket skada som en dynamit! Indiska Reptricket: Om du står vänd åt höger och skjuter med Ninja Rope rakt ner, och sedan trycker neråt, för att sträcka ut linan, så kommar din mask att åka rakt upp i luften! Sedan kan du trycka på en piltangent för att den ska falla åt sidan. Den kan tyvärr bara falla åt vänster. Det här fusket är ganska användbart om du ska förflytta dig långa sträckor åt vänster utan att förlora för lång tid. Oändligt med skott: Välj Shotgun. Gå sedan rakt in i en mina. Nu har du så mycket skott du vill med vilket vapen som helst tills tiden tar slut! Fungerar bra med med Bazooka: skjut ett par gånger för att ställa in siktet, och sedan är det bara att skjuta! Space + F1: Välj Bazooka, tryck på höger musknapp för att välja vapen. Håll inne mellanslag och F1 samtidigt som du trycker på Uzi/Minigun. Nu kommer du antingen att skjuta flimriga bollar, som i F3+F5 eller en massa bazooka-skott! Teleportering: Om någon motståndare ska teleportera en mask - rör lite fort på musen fram och tillbaka när masken är försvunnen. Den kommer då antingen att hamna på fel ställe eller också hamna utanför spelplanen och försvinna. Gör det här lite omärkligt när du spelar mot en som inte kan fusket, så kommer han eller hon inte att fatta någonting! När du ska teleportera dig själv, håll först inne mellanslag så att mätaren går i topp. Placera sedan med pilen var masken ska stå, och fortsätt hålla inne mellanslag. Efter ett tag sjunker mätaren till ungefär halva, men om du fortfarande håller inne mellanslag så går den i topp igen, och då kan du släppa den. Din mask hamnar på rätt ställe, men motståndarens mask som står efter i tur teleporteras åt sidan några mm, och sedan blir det din tur igen! Använd det här fusket när både du och motståndaren bara har en mask kvar, och ni står på långt håll ifrån varandra. Gör fusket, och ställ dig nära honom. Sedan blir det din tur igen, och du kan använda dynamit, mina eller något annat kul för att förinta honom! OBS! De här teleporteringsfusken fungerar endast på demoversionen. Mole Bombs: Mole Bombs är ett kraftigt vapen. Det är mycket sällan man får dem i en låda, men med den här koden får du så många du vill! OK, först lite om Mole Bombs: De finns på raden med Ninja Rope, Blowtorch och Bungee. De kastas som en vanlig granat, men när tiden du har ställt in (1 - 5 sek) tagit slut så splittras den som en Banana Bomb. Men när de små bitarna kommer till marken så exploderar de inte direkt, utan gräver först ner sig en bit, och sedan sprängs de (samma kraft som en Banana Bomb-banan). Om de faller från högre höjd får de högre fart och då gräver de ner sig längre också. Ställ in en sekund, och kasta hårt rakt upp. De gräver ner sig över 10 centimeter! Nu till själva fusket: 1.Starta DOS 2.Gå till samma katalog som Worms finns 3.Skriv debug worms.cfg och tryck [Enter] Då visas "-" 4.Skriv e12c8 och tryck [Enter] Då visas "00" 5.Skriv 07 [Mellanslag] 00 [Mellanslag] 00 [Mellanslag] 00 och sedan [Enter] 6.Skriv w och tryck [Enter] 7.Skriv q och tryck [Enter] Kör sedan Worms. Nu har du 7 Mole Bombs. Om du vill ha fler, ändra 07 till något annat. Om du skriver ff ff ff ff istället för 07 00 00 00 så får du oändligt av dem... Det här fungerar förstås bara på Worms Reinforcements. Eftersom det här fusket editerar filen worms.cfg så får du göra om fusket om du tar bort den. Skriv bara in den här koden så slumpas en bana - men bara av den sorten som du har valt. FOREST Du får bara skogsbanor. 666 eller HADES - Du får endast helvetesbanor. JUNK Bara skrotbanor. MARS Endast marsbanor. CANDY Bara banor med godis. BEACH Det enda du får är strandbanor. ARCTIC Bara snöbanor. DESERT Bara ökenbanor. ALIEN Bara alienbanor. TROPICS Bara Vietnam- / junglebanor. Age of Empire: Medan du spelar så tryck på Enter och skriv: BIG BERTHA *Katapult når 16 långt och får en träffyta på 10 FLYING DUTCHMAN *Juggernaught kan segla på land HOYOHOYO *Ger Prästen en fart på 6 och 600 hit points ICBM *Ballista når 100 långt NO FOG *Stänger av Fog of War STEROID *Du får snabbare byggande HARI KARI *Förstör alla byggnader och enheter HOME RUN *Du vinner detta scenario DIEDIEDIE *Alla (även Du) dör RESIGN *Du ger upp REVEAL MAP *Visar hela kartan PEPPERONI PIZZA *Du får 1,000 mat COINAGE *Du får 1,000 guld WOODSTOCK *Du får 1,000 trä QUARRY *Du får 1,000 stenar GAIA *Du kan kontrollera djuren E=MC2 *Du får en soldat med atomvapen PHOTON MAN *Du får en soldat med laser JACK BE NIMBLE *Katapulter skjuter olika saker SimCity 2000 FUND Låna $50000 Välj svårighestsgrad Hard. Skriv FUND tills du har $60 000. Öppna budgetfönstret. Ändra skatten till 0%. Klicka på 3:e boken uppifrån. Klicka på Repay bond. Klicka på Issuse bond. Nu får du 500.000 dollar varje år! Starta spelet och spara ditt spel som "hack.sc2", sedan avslutar du. I simcity katalogen skall det nu finnas en fil som heter "hack.sc2". Starta Dos-debugger med nedanstående kommandon. Tryck enter efter varje rad! debug hack.sc2 e0127 7f e012c 7f Nu ska du ha över 2 000 000 000 dollar i kassan på din sparade fil! Pc Fusk #AB CDE FGH IJK LMN OPQ RST UVW XYZ The Sims På guidesidan finns en guide När du spelar, tryck [CTRL] + [SHIFT] + C, skriv sedan dessa koder: klapaucius - $1000 Simoleons water_tool - Ditt hem hamnar på en ö omringad av vatten set_hour # - Ändra klockan till # (1-24) sim_speed # - Ändra spelets hastighet till # (-1000 to +1000) interests - Se personalitet och intresse på dina Sims autonomy # - Ändra hur Sims tänker för sig själva (1-100) grow_grass # - Gräset växer # (1-150) map_edit on/off - Editera kartan route_balloons on/off - Tuturial på/av sweep on/off - Visar "ticks" av spelet tile_info on/off - Visar eller gömmer tile info log_mask - Set event logging mask draw_all_frames on/off - Visa alla frames på/av history - Dumpar familjens historiefil edit_char - Öppna Create-A-Character skärmen lot_size # - Ändrar storlek till # ! - Upprepa fusk ; - Separera om du vill skriva in flera fusk Snabba Pengar Skriv in "klapaucius" koden. Ta upp fuskboxen igen och skriv: "!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!:!;!". Ett extra fusk: Skriv move_objects on så kan du flytta bort irriterade pizzakartonger, men du kan även få dina simmar att bli på bra humör. Glöm bara inte att spara innan du använder detta! TOCA 2 Skriv in följande koder som ditt namn. HANGOVER - du blir full. REPEL - Bilarna flyttar på sig. MOVIE - Bilarna ryker. RUBBER - Studs krascher. TOPDOWN - Byter vinkel. OUCH - Ingen skada. HIGHJUMP - Låg gravitation. DOUBLE - Alla banor. CARTASTIC - Alla bilar. MOVIE - Dumma kascher SKINNY - Byter vinkel SKATES - Dubbel hastighet, broms, och grepp. GIRDLE - Högre vallar. TIMEOUT - Full championship distanser. Total Annihilation Tryck först enter och sen koderna: +ATM - 1000 mer energi och metall +Contour# - Visar 3d terräng (Skriv 1-5 istället för #) +DoubleShot - Alla vapen gör dubbelt så massa skada +NowISee - Du ser hela kartan +Radar - 100% radar +CDSTART - Startar CD musik +CDSTOP - Stoppar CD musik +CLOCK - Visar spel klockan +ILOSE - Du förlorar +IWIN - Du vinner +NOSHAKE - Bilden skakar inte vid explosioner +CONTROL# - Låter dig kontrollera en annan skirmish AI. +DITHER - Ändrar linan runt commandern +HALFSHOT - Alla vapen tar halva skadan +KILL# - Döda fiender +NOENERGI - Ingen energi +NOMETAL - Ingen metall +SING - Gubbarna sjunger när du klickar på dom +SHOOTALL - Gubbarna hittar automatiskt fiender att skjuta på Settlers 3 - Pc Philiphe Netterby Hoppa över en minut: Tryck på F12 för att pausa spelet. Tryck sedan på F12 igen så passerar det en minut i spelet. Pengar: Håll nere F8 i cirka 20 sekunder under spelets gång och medan du gör det trycker du på G. Detta ger dig 80 000. Unreal Tournament - Pc Michael Crona Tryck ` för att få upp consolen. Skriv i iamtheone och tryck Enter för att aktivera fusk modet. Nu skriv in de följande koder och tryck Enter för att aktivera dem. Viktigt: Dessa koder fungerar bara i singel player. god - Odödlighet. loaded - Alla vapen. fly - Flyger. addbots - Addar in fler botar. allammo - Full ammo. killall - Döda alla (vissande) fiender. killpawns - Döda alla mottståndare. playersonly - Tiden stanar. ------------ Inskickat: behindview 0 or 1 - Första- eller tredjepersons perspektiv open (karta) - Hoppa till (karta) summon (se lista) - Ger dig något ur listan nedan Summon: WarHeadLauncher Enforcer DoubleEnforcer Minigun2 PulseGun ShockRifle SniperRifle UT_BioRifle UT_Eightball UT_FlackCannon Chainsaw Empires E=mc2 trooper Tony Hawks Pro Skater 2 Blod eller inget blod Under spelets gång pausa och håll inne L1. Medan du håller inne L1 skriv in följande koder. Höger, Upp, Fyrkant, Triangel. Chopper Drop: Hawaii Få alla Guld medaljer med på varenda karaktär för att låsa upp Chopper Drop: Hawaii. Oändligt med specialer Under spelets gång pausa och håll inne L1. Medan du håller inne L1 skriv in följande koder. X, Triangel, Cirkel, Cirkel, Upp, Vänster, Triangel, Fyrkant. Evig Balans. Under spelets gång pausar du och håller inne L1 medans du knappar in: höger, upp, vänster, fyrkant, höger, upp, fyrkant, triangel. Jättefusk kryss,kryss,kryss fyrkant,trekant,upp,ner, vänster,upp,fyrkant,trekant, kryss,trekant,cirkel,kryss, trekant,cirkel Tony Hawks Skateboarding Pausa under spelets gång, håll inne L1 och knappa in följande: Mega-fusk: Cirkel, Höger, Upp, Ner, Cirkel, Höger, Upp, Fyrkant och Triangel. Välj bana: Triangel, Höger, Upp, Fyrkant, Triangel, Vänster, Upp och Fyrkant. Feta huvuden: Fyrkant, Cirkel, Upp, Vänster och Vänster. Alla Stats till 10: Fyrkant, Triangel, Upp och Ner. Alla Stats till 13: Kryss, Fyrkant, Fyrkant, Triangel, Upp och Ner. Full specialmätare: Kryss, Triangel, Cirkel, Ner, Upp och Höger. Starta på slumpmässiga platser: Fyrkant, Cirkel, Kryss, Upp och Ner. Inga displayer: Fyrkant, Vänster, Upp och Triangel. Inget blod: Höger, Upp, Fyrkant och Triangel. Slow Motion (Gör FETA airs): Fyrkant, Vänster, Upp, Fyrkant och Vänster. Få Officer Dick: Ta alla 30 band i Career Mode. Spela med Private Carrera: Starta med Officer Dick, pausa, håll ner L1 och tryck Triangel, Upp, Triangel, Upp, Cirkel, Upp, Vänster och Triangel. Avsluta nu och gå till skärmen dår du väljer skatare där finns nu Private Carrera som har full Stats. Ta tre guldmedaljer med Officer Dick så får du se när programmerarna på Neversoft skejtar. Age of empire F6 - Karta av/på F7 - Dimma av/på CTRL-Q - Skyndar på byggandet CRTL-G - 1000 guld CRTL-W - 1000 trä CRTL-S - 1000 sten CRTL-F - 1000 mat CRTL-T - Ny meny under trä, mat, guld och sten CRTL-P - Vänsterklicka för att placera mer sten Skriv in koderna i "talk mode. BIG BERTHA: ökar katapultens räckvidd till sexton och diametern till tio. BIGDADDY - du får en rocketlauncher BIG MOMMA - bil med missiler BLACK RIDER - Gör om en hästskytt till en Black Rider. COINAGE - 1000 guld DARK RAIN - gör en bågskytt till en Stealth bågskytt som klarar gå vatten och gömma sig bland träden. DIEDIEDIE - Alla dör E=MC2 TROOPER - The nuke missile guy. (attack: 300, räckvidd: 80) FLYING DUTCHMAN - juggernauts flyger GAIA - ta kontrollen över djuren HARI KARI - Självmord HOME RUN - Vinner scenariot HOYO HOYO: ökar Priest's hit points till 600 och hastigheten till 6 ICBM: ökar räckvidden på ballista till 100 JACK BE NIMBLE - Skriv detta när du har en katapult vald och den kommer att skjuta kor om den pekar mot norr. KING ARTHUR - fåglarna förvandlas till drakar (HP 999) KILLX - "X" döda spelare: (1-8) NO FOG - ingen dimma MEDUSA - otäck överraskning för en Villager PEPPERONI PIZZA - 1000 mat PHOTON MAN - Får en gubbe med pistol POW - ny enhet: BabyPrez (en slags trike) (HP 500, STR 50, ARM 10, RNG 15) QUARRY - 1000 sten RESIGN - Du ger upp REVEAL MAP - Hela kartan visas STEROIDS - alla uppgrad. och enheter STORMBILLY - ny enhet: Sci-Fi Robot Zug 209 (HP 100, STR 20, ARM 10, RNG 15) VICTORY - hoppa till nästa level (fungerar inte på sista banan) WOODSTOCK - 1000 trä ZEUS - Gör dina trupper osynliga Gta Du skriver in koderna där du skriver in namnen på den person du är genom att välja en person och trycka på DELETE, skriv sedan i koden. Sen trycker du bara på ENTER och börja spela GTA. Porkcharsui = I spelet tryck på L eller K för zomning och C för hastighets mätare och andra saker. Super well = Du får tillgång till alla banor 6031769 = 99 liv som aldrig tar slut Suckmyrocket = Alla vapen, en skyddsdräkt, en nyckel Stevesmates = Ingen polis Itcouldbeyou = Du får 999999999 poäng Hate machine = Du får 10st Multiplayerup Buckfast = Tryck på gångertecknet (x) så får du fullt med vapen och skott Heart of Gold = Vissar alla klippscener Sim Safari daddy war bucks - $10 000 flush fund please - Få $750 000 på nuvarande fond cats and dogs - Fler djur strövar i parken rattle them bones - Öka tjuvskytte shiver me timbers - Träd dyker upp more money - Mer pengar in the beginning - Vrid tillbaka tiden win free money - Oändligt med pengar Mortal Kombat 4 Hemlig fusk meny: Gå till tvåspelar skärmen och skriv in Kombat Koden: 302-213. När matchen börjar, avsluta och gå in på Options menyn. Flytta markören till valet: vs. screen enabled och håll ner blocka och springa i 10 sekunder.Har du gjort rätt hörs ett skratt och menyn kommer fram. 1:Vinn hela spelet med "Shinnok". 2:Efter det så tryck på "Hidden" och så tar du Shinnok med R1+L1 på samma gång. Då kan du få Goro ibland.