Mission 1 - Arkangelsk
                                             
                                        Stage 1: The Dam
                                     Agent Mode

                    Agent Objectives
                    1. Bungee jump from platform

                    The Rundown
                    This is as simple as it gets, folks. The enemies seem fairly
                    distracted and are terrible shots. Make sure to head up the
                    first tower for the sniper rifle, then get ready to use it on the
                    next few enemies you meet. Open the two gates to allow
                    the truck to get through, then get ready to cap the guard
                    who's running towards the alarm far away on your left.
                    From there, make your way to the dam platform and walk
                    off the edge. You won't notice the bungee cord, but it's
                    there.
                                     
                                  Stage 2: The Facility
                                  Agent Mode

                    Agent Objectives
                    1. Gain entry to lab area
                    2. Rendezvous with 006
                    3. Destroy bottling room tanks

                    The Rundown
                    Three guarded computer rooms control lab access. Don't hit
                    the computer equipment when killing the guards. Scare off
                    the scientists by walking up to them and hitting the B button
                    (you might have to do this twice if you have to reload). Alec
                    Trevelyan (006) will be waiting for you in the bottling room.
                    While chatting with him, set the charges on the tanks. When
                    the guards burst into the room, make your way out toward
                    the doors or the conveyor belt. Before exiting, detonate the
                    charges. Don't worry about 006; he knew it was a risky job.
 
                                             
                                Stage 3: The Runway
                                       Agent Mode

                    Agent Objectives
                    1. Find the plane's ignition key
                    2. Escape in plane

                    The Rundown
                    On this difficulty setting, it pretty much comes down to
                    getting the key to the plane - which is in the shack to the left
                    of the loading dock - and getting in the plane. Use the tank if
                    you really want to, but you can get by without it.
 
 
                       Mission 2 - Severnaya
                                      
                           Stage 1: The Surface
                                 Agent Mode

                    Agent Objectives
                    1. Power down the communications dish
                    2. Enter base through ventilation tower

                    The Rundown
                    Head for the huge radar dish. Don't destroy the computer or
                    the back-ups will kick in, but instead disable the system by
                    hitting the B button. Then climb the ventilation tower and
                    shoot off the grill locks, while keeping an eye out for all
                    those pesky snipers.
                                      

                            Stage 2: The Bunker
                                    Agent Mode

                    Agent Objectives
                    1. Copy GoldenEye key and leave original
                    2. Take a picture of the computer screen

                    The Rundown
                    It would be a good idea to disable the four cameras in the
                    bunker, using your silenced gun sight to shoot them before
                    they see you and set off the alarm. Aim for the lens for the
                    quickest cap. Also, in the room next to the ventilation shaft,
                    you must drop both guards before they sound the alarm. If
                    set off early, the mission will be near impossible to pull off.

                    Head for the main operations room to get the GoldenEye
                    key. After taking a picture of the computer screen, go back
                    to the room next to the ventilation shaft, insert the
                    GoldenEye key into the computer, and use the key analyzer
                    to copy it. Throw away the original, then exit the stage
                    through the hallway on the other side of the main operations
                    room.
 

                                          
                            Mission 3 - Kirghizstan
                                      Stage 1: Launch Silo #4
                                     Agent Mode
 
                    Agent Objectives
                    1. Photograph satellite
                    2. Minimize scientist casualties

                    The Rundown
                    Run through the fuel rooms, getting key cards from scientists
                    as you go. Try to just scare them (remember: push B once
                    or twice, not the trigger), but if you do pop a cap in one,
                    watch out. This level has some bad-ass scientists, who just
                    might pull a gun on you, if you mess with them. Get a clear
                    picture of the satellite and make your way out, and then you
                    can ignore just about anything else that doesn't try to kill you.
                    A good strategy to use on the guards on this level is to shoot
                    in their general direction and then back up to wait for them
                    to file through a doorway or around a corner. Then pick
                    them off.
                                         

                            Mission 4 - Monte Carlo
                                         Stage 1: Frigate
                                     Agent Mode

                    Agent Objectives
                    1. Rescue hostages
                    2. Plant tracking bug on helicopter

                    The Rundown
                    Run to the back of the ship and plant the tracking bug on the
                    chopper. Then come in the back way so that you can sneak
                    up on everyone. There are six hostages on the ship in all. At
                    this difficulty level, you only need to save one of them. The
                    best way to do this is to use the silenced gun to kill each
                    terrorist one by one - before they see you and shoot a
                    hostage in the process. Once you've saved enough, head
                    back to your boat.
                                                     

                            Mission 5 - Severnaya
                                           Stage 1: The Surface
                                         Agent Mode

                    Agent Objectives
                    1. Break communications link to bunker
                    2. Gain entry to bunker

                    The Rundown
                    Severnaya has changed a bit since the last time you were
                    here. Security has been bulked up to the tune of four
                    additional, yet fixed, security cameras. If you see one shoot
                    it right quick, since a patrol of guards is the last thing you
                    need on this stage. To get into the computer room of the
                    comm dish building, you need a key. It's in the same place it
                    was in during the last Severnaya mission: the cabin closest to
                    the entrance of the comm building. That's also where the
                    first camera is, so keep an eye out. The second camera is in
                    the comm dish building on the way to the computer room.
                    Once in the computer room, be sure not to use the
                    computer. Instead, shoot it until it's totally destroyed. Then,
                    head straight out the comm dish building doors and you'll end
                    up at the helicopter. Once there, turn around. There's the
                    entrance to the bunker!
                                             

                                         Stage 2: Bunker
                                     Agent Mode
 
                    Agent Objectives
                    1. Recover CCTV tape
                    2. Escape with Natalya

                    The Rundown
                    Use your watch magnet to obtain the key from the wall
                    across from your cell and smack the guard. Grab the
                    throwing knives from the grate behind you and try to take
                    out the hallway sentry with them. Grab his clip and from
                    there, keep luring guards around the corner or back into the
                    prison to cap them there. Shooting through the window in the
                    doors or running back into your cell and shooting through the
                    bars are both highly effective methods. Use these strategies
                    until you have cleared the level of enemies (shooting any
                    security cameras you come across and snagging the CCTV
                    tape in the room next to the ventilation shaft), then go back
                    to the prison and get Natalya. Follow her instructions, and 
                    you're all set.
                                            

                            Mission 6 - St. Petersburg
                                       Stage 1: Statue Park
                                     Agent Mode
 
                    Agent Objectives
                    1. Contact Valentin
                    2. Confront and unmask Janus
                    3. Locate helicopter
                    4. Rescue Natalya
                    5. Find flight recorder

                    The Rundown
                    Valentin is located in a metal trailer halfway through the
                    level. Look for a red trailer with one door missing. When
                    you leave the trailer, head forward until you come across a
                    dead end with a large statue. Make sure to look up at the
                    statue and wait there. When you see the six to eight guards
                    in black, Janus will arrive and tell you to put your gun away.
                    Almost immediately after the objective is complete, you will
                    have to battle your way through the guards. Arm yourself
                    with one of their shotguns, unless you just book out of the
                    area (which we recommend). The helicopter is at the
                    beginning of the level. Hopefully you'll remember how to get
                    there, since there's really no time for you to get lost. Once
                    you're at the helicopter, Natalya will wake up. Draw her
                    away from the chopper by running away from her. After the
                    explosion, head back toward the middle of the level. The
                    flight recorder will be somewhere in the first section of the
                    level (it resembles a large Pez candy). After grabbing it,
                    head toward the fence in the beginning of the level. Once
                    again, you will be forced to disarm. DO NOT attempt to kill
                    any of the guards. Allow yourself to be captured or Natalya
                    will die.
                                         

                                   Stage 2: Military Archives
                                     Agent Mode

                    Agent Objectives
                    1. Escape from interrogation room
                    2. Find Natalya
                    3. Escape with Natalya

                    The Rundown
                    The best way to escape the interrogation room is to slap
                    both of the guards. This will keep an endless stream of
                    troops from running in to attack you. Grab all the weapons
                    and ammo and run across the hallway into the next room.
                    Run to the other side of the room and if there are any guards
                    in that hallway, lure them back and cap them. If any guards
                    have chased you, lure them into that hallway (though not too
                    close to the stairs) and shoot them. Since the guards only
                    seem to hear your weapon fire and not that of other guards,
                    this will keep the rest from sneaking up on you. From there,
                    make your way up the steps and lure any guards nearby
                    down to the hallway. When they're cleared out, go back
                    upstairs, hang a left, kill all the guards in the area, and head
                    into the next room on the left (from where you enter). After
                    killing all the guards in the room, enter the single door on the
                    right side of the room. Natalya is there with two guards.
                    You can pretty much ignore them since she will run out of
                    the room after you if you move back. Head back into the
                    last room, shoot open the windows, and escape.

                    Note: if things get too hairy, Natalya will run away and
                    hide. If she does, she'll end up in one of the rooms in the
                    office area. There will be three guards in this room with her,
                    whom you can sneak up on if you take the secret entrance
                    to get inside. This entrance is found behind the wall covered
                    with crates (keep this in mind for multiplayer battle, as armor
                    can be found here and it can give you a way to sneak up
                    behind your opponent). There is another secret path on the
                    other side of these hallways.
                                            

                                         Stage 3: Streets
                                      Agent Mode     

                    Agent Objectives
                    1. Pursue Ourumov and Natalya
                    2. Minimize civilian casualties

                    The Rundown
                    This is pretty simple in agent mode. Hop in the tank and go
                    right, left, left, right, right, left, left, left, right, left, right, and
                    left. Avoid running over civilians, blow up cars if they're in
                    your way, and shoot mines that are in your path. That's it. It
                    gets a lot harder as a secret agent.
                                         

                                           Stage 4: Depot
                                    Agent Mode

                    Agent Objectives
                    1. Locate Trevalyan's train

                    The Rundown
                    There are plenty of distractions on this level, but in agent
                    mode, all you need to do is get to the train. To do this, go
                    right, left, right, left, veer to the left, go in the door, go up the
                    stairs, through the door, down the stairs, through the shutters,
                    and into the train. There are plenty of armors along the way
                    inside the buildings. Again, there are a lot more tasks to do in
                    the tougher modes.
                                         

                                       Stage 5: Train
                                  Agent Mode

                    Agent Objectives
                    1. Destroy brake units
                    2. Rescue Natalya
                    3. Escape to safety

                    The Rundown
                    You begin the train level with a PP7 and a watch laser.
                    There is no armor on this level, just a straight shot to the
                    end. As you progress through the train cars, the brake units
                    are either at the front or rear of the cars. Destroy them all.
                    When you enter the last train car, Ourumov will have
                    Natalya at gunpoint. Be careful to shoot him before he caps
                    her, but make sure not to shoot her accidentally. From there,
                    use your watch laser to destroy the bolts holding the trap
                    door on the floor. Go through it, and Natalya will follow.
                                        

                                Mission 7 - Cuba
                                     Stage 1: Jungle
                                 Agent Mode

                    Agent Objectives
                    1. Destroy drone guns
                    2. Eliminate Xenia
                    3. Escort Natalya to Janus base

                    The Rundown
                    You start this level with a PP7, remote mines, and a
                    detonator. The armors are next to the first three gun turrets.
                    Take your time making your way through this level. Inch
                    along from tree to tree and get the sniper scope out to check
                    for troops. When you get to the bridge, do not cross or you'll
                    have to face Xenia and the turret that waits on the other
                    side. Instead, go up to the bridge and throw all your mines
                    across it. You'll have about twenty seconds to do this before
                    she starts coming after you. When she begins crossing the
                    bridge, detonate the mines, and she'll have to run through the
                    fire. From there, avoid her gunfire and let Natalya finish her
                    off. Make sure to get her RC-90 and grenade launcher.
                    When entering the cave, there are three guards and a turret.
                    Shoot into the cave to draw out the troops, then inch your
                    way along until you see the turret. Then make your way up
                    the incline. Once you clear out the guards in this area, inch
                    your way up the ladder and destroy the gun turret. You can
                    then sneak up on the next one, as well. Bring out your
                    grenade launcher and/or RC-90 and blast your way to the
                    end of the level, either by going from there or back down the
                    ladder and around. Since an inexhaustible number of troops
                    will be coming, make your break between waves. Don't hide
                    by the drums, or stray bullets might blow them - as well as
                    you - up. Shooting them from a distance is a good way of
                    avoiding such a debacle.
                                        

                                   Stage 2: Control Center
                                    Agent Mode
 
                    Agent Objectives
                    1. Protect Natalya
                    2. Disable GoldenEye satellite
                    3. Destroy armored mainframes

                    The Rundown
                    You will have little resistance as you infiltrate the base.
                    Make sure you pick up the mines on the way in. Boris is in
                    the main computer room. He may seem hostile at first, but
                    don't shoot him. He'll run off to the third floor, leading you to
                    an armor if you follow. Clear all of the enemies out of the
                    area and plant mines on each of the five mainframes, but
                    don't set them off yet. Then, contact Natalya (she can be
                    found through the only unlocked door on the second floor).
                    To disable the satellite, Natalya needs to hack into the main
                    computer network. As she does this, your only job is to keep
                    her alive. Enemies will come from the left and right stairs, or
                    will burst through the black glass wall near them. Keep near
                    the center of the room and sniper them as they appear.
                    After successfully disabling the satellite, Natalya leaves you
                    on your own. All doors are unlocked now and endless waves
                    of troops will be coming after you. Head out of the inner
                    computer room and take the door to the right, which will lead
                    you to the last mainframe. With all the troops following you
                    at the end of this stage, it's a good idea to close doors behind
                    you to give you a few extra seconds. Plant the mines on one
                    side of the glass, then hide as far toward the back of the
                    room as you can, then detonate them. Afterwards, go out
                    the adjacent door, confront Janus, and head for elevator
                    doors on the left.
                                     

                                Stage 3: Water Caverns
                                        Agent Mode

                    Agent Objectives
                    1. Minimize scientist casualties

                    The Rundown
                    You start out with a PP7, a ZMG (9MM), and six timed
                    mines, which you won't necessarily need for anything in
                    agent mode, so have fun with them. Basically, all you need
                    to do is get to the end of the level without shooting too many
                    scientists, and it's a pretty linear path at that. Enjoy it while
                    you can, because when you come back as a secret agent,
                    there'll be a lot more to do.

                    Note: There is a secret path hidden behind two sets of
                    lockers. This is much more useful in multiplayer mode, so
                    you can ignore it for now.
                                   

                                Stage 4: The Cradle
                                Agent Mode   

                    Agent Objectives
                    1. Destroy control console
                    2. Settle score with Trevelyan

                    The Rundown
                    Move back and to the left to grab the armor, before you
                    head down the pathway. When you see your gun shift
                    upward without your prompting, fire off rounds until it stops.
                    You've likely just capped someone. Take his gun and
                    prepare for a few more enemies. Trevelyan will have
                    initiated the countdown, but that's fine, you'll have plenty of
                    time. Run into the structure with the closed door and grab
                    another armor, if you need one, then head to the next
                    building. Keep an eye out for Special Forces while you shoot
                    the two gun turrets, then move around and destroy the
                    console. From here on, you must follow Trevelyan around
                    and shoot him whenever he stops, capping guards as you go.
                    After a few rounds around the cradle, he will tell you to
                    "finish the job." Follow him to the bottom of the antennae
                    and shoot him several times to kill him.
                                     

                            Mission 8 - Teotihuacan
                                         Stage 1: Aztec
                                   Agent Mode
 
                    Agent Objectives
                    1. Reprogram shuttle guidance
                    2. Launch shuttle

                    The Rundown
                    You begin this secret level with a PP7 and a guidance data
                    disc, although you do eventually get the best weapon in the
                    game on this level: the Moonraker Laser. Your mission,
                    reprogramming the shuttle, is going to be a little harder than
                    it sounds. It will require you to access a set of computers
                    behind closed doors that can only be opened with a smart
                    card. To acquire this card, you will need to defeat none
                    other than Jaws, the classic Bond villain of several films.
                    And even getting to him takes serious effort.

                    After entering the room under the shuttle (you'll know),
                    destroy the computer on the left and run into the ventilation
                    shaft. Run as far forward as you can and shoot the turrets
                    on the left and right, watching out for baddies as you go.
                    Then head down the shaft to the right and take another right
                    to grab some armor. Head down the other way until you
                    come to the end, then inch around and destroy the gun
                    turret. You will see a guard through a vent on the other side
                    of the room. Shoot him and keep an eye out for his
                    replacement. Inch out a little farther until you can destroy
                    the other nearby turret, and then head out left and back near
                    the ladder. The enemy will be firing lasers at you, but you
                    can pick them off one by one by simply ducking back and
                    forth from this position - the same goes for the last two
                    turrets as well (you're too far back for them to shoot you).
                    Then, head through the other ventilation shaft and make your
                    way to Jaws. If you can get right up into his face with the
                    laser, he shouldn't be able to shoot you (his arms are too
                    long).

                    After defeating him, you will need to head up the ladder near
                    where you sniped the guards and close the exhaust doors.
                    Then, take the card to the beginning of the level where the
                    main computer resides. Once inside, grab the DAT tape off
                    the table and log onto the machine on the left using the
                    guidance data disc that Q supplied you with. Head back
                    towards the shuttle and enter the DAT tape into the
                    mainframe on the side of the room opposite the shuttle. Then
                    run up the ladder again to open the exhaust doors, watching
                    out for guards all along.
                                     
                                

Mission 9 - el-Saghira
                                 Stage 1: Egyptian Temple
                                    Agent Mode
 
                    Agent Objectives
                    1. Recover Golden Gun
                    2. Defeat Baron Samedi?

                    The Rundown
                    You begin this last level of the game with nothing but a PP7;
                    however, you do get the Golden Gun as well as other
                    automatic goodies on this level. Go through the first pillar
                    room and take a right. The stairs will take you directly to the
                    room that houses the elusive Golden Gun. The only way to
                    acquire it successfully is to navigate the tiles like so: Once in
                    the main section of the room, move left two, forward two,
                    right three, forward two, left one, forward one, left one,
                    forward two, and right one. There is an armor located in the
                    exit of this room (there is another in a subcorridor off of the
                    main hallway connecting the pillar rooms, while yet another
                    is in the room with the large black monument). Head back to
                    the main area and find your final opponent Baron Samedi.
                    You will battle him three times before finally defeating him,
                    which you can do with or without the Golden Gun.