Agent Objectives
1. Bungee jump from platform
The Rundown
This is as simple as it gets, folks. The enemies seem fairly
distracted and are terrible shots. Make sure to head up the
first tower for the sniper rifle, then get ready to use it on the
next few enemies you meet. Open the two gates to allow
the truck to get through, then get ready to cap the guard
who's running towards the alarm far away on your left.
From there, make your way to the dam platform and walk
off the edge. You won't notice the bungee cord, but it's
there.
Stage 2: The Facility
Agent Mode
Agent Objectives
1. Gain entry to lab area
2. Rendezvous with 006
3. Destroy bottling room tanks
The Rundown
Three guarded computer rooms control lab access. Don't hit
the computer equipment when killing the guards. Scare off
the scientists by walking up to them and hitting the B button
(you might have to do this twice if you have to reload). Alec
Trevelyan (006) will be waiting for you in the bottling room.
While chatting with him, set the charges on the tanks. When
the guards burst into the room, make your way out toward
the doors or the conveyor belt. Before exiting, detonate the
charges. Don't worry about 006; he knew it was a risky job.
Stage 3: The Runway
Agent Mode
Agent Objectives
1. Find the plane's ignition key
2. Escape in plane
The Rundown
On this difficulty setting, it pretty much comes down to
getting the key to the plane - which is in the shack to the left
of the loading dock - and getting in the plane. Use the tank if
you really want to, but you can get by without it.
Mission 2 - Severnaya
Stage 1: The Surface
Agent Mode
Agent Objectives
1. Power down the communications dish
2. Enter base through ventilation tower
The Rundown
Head for the huge radar dish. Don't destroy the computer or
the back-ups will kick in, but instead disable the system by
hitting the B button. Then climb the ventilation tower and
shoot off the grill locks, while keeping an eye out for all
those pesky snipers.
Stage 2: The Bunker
Agent Mode
Agent Objectives
1. Copy GoldenEye key and leave original
2. Take a picture of the computer screen
The Rundown
It would be a good idea to disable the four cameras in the
bunker, using your silenced gun sight to shoot them before
they see you and set off the alarm. Aim for the lens for the
quickest cap. Also, in the room next to the ventilation shaft,
you must drop both guards before they sound the alarm. If
set off early, the mission will be near impossible to pull off.
Head for the main operations room to get the GoldenEye
key. After taking a picture of the computer screen, go back
to the room next to the ventilation shaft, insert the
GoldenEye key into the computer, and use the key analyzer
to copy it. Throw away the original, then exit the stage
through the hallway on the other side of the main operations
room.
Mission 3 - Kirghizstan
Stage 1: Launch Silo #4
Agent Mode
Agent Objectives
1. Photograph satellite
2. Minimize scientist casualties
The Rundown
Run through the fuel rooms, getting key cards from scientists
as you go. Try to just scare them (remember: push B once
or twice, not the trigger), but if you do pop a cap in one,
watch out. This level has some bad-ass scientists, who just
might pull a gun on you, if you mess with them. Get a clear
picture of the satellite and make your way out, and then you
can ignore just about anything else that doesn't try to kill you.
A good strategy to use on the guards on this level is to shoot
in their general direction and then back up to wait for them
to file through a doorway or around a corner. Then pick
them off.
Mission 4 - Monte Carlo
Stage 1: Frigate
Agent Mode
Agent Objectives
1. Rescue hostages
2. Plant tracking bug on helicopter
The Rundown
Run to the back of the ship and plant the tracking bug on the
chopper. Then come in the back way so that you can sneak
up on everyone. There are six hostages on the ship in all. At
this difficulty level, you only need to save one of them. The
best way to do this is to use the silenced gun to kill each
terrorist one by one - before they see you and shoot a
hostage in the process. Once you've saved enough, head
back to your boat.
Mission 5 - Severnaya
Stage 1: The Surface
Agent Mode
Agent Objectives
1. Break communications link to bunker
2. Gain entry to bunker
The Rundown
Severnaya has changed a bit since the last time you were
here. Security has been bulked up to the tune of four
additional, yet fixed, security cameras. If you see one shoot
it right quick, since a patrol of guards is the last thing you
need on this stage. To get into the computer room of the
comm dish building, you need a key. It's in the same place it
was in during the last Severnaya mission: the cabin closest to
the entrance of the comm building. That's also where the
first camera is, so keep an eye out. The second camera is in
the comm dish building on the way to the computer room.
Once in the computer room, be sure not to use the
computer. Instead, shoot it until it's totally destroyed. Then,
head straight out the comm dish building doors and you'll end
up at the helicopter. Once there, turn around. There's the
entrance to the bunker!
Stage 2: Bunker
Agent Mode
Agent Objectives
1. Recover CCTV tape
2. Escape with Natalya
The Rundown
Use your watch magnet to obtain the key from the wall
across from your cell and smack the guard. Grab the
throwing knives from the grate behind you and try to take
out the hallway sentry with them. Grab his clip and from
there, keep luring guards around the corner or back into the
prison to cap them there. Shooting through the window in the
doors or running back into your cell and shooting through the
bars are both highly effective methods. Use these strategies
until you have cleared the level of enemies (shooting any
security cameras you come across and snagging the CCTV
tape in the room next to the ventilation shaft), then go back
to the prison and get Natalya. Follow her instructions, and
you're all set.
Mission 6 - St. Petersburg
Stage 1: Statue Park
Agent Mode
Agent Objectives
1. Contact Valentin
2. Confront and unmask Janus
3. Locate helicopter
4. Rescue Natalya
5. Find flight recorder
The Rundown
Valentin is located in a metal trailer halfway through the
level. Look for a red trailer with one door missing. When
you leave the trailer, head forward until you come across a
dead end with a large statue. Make sure to look up at the
statue and wait there. When you see the six to eight guards
in black, Janus will arrive and tell you to put your gun away.
Almost immediately after the objective is complete, you will
have to battle your way through the guards. Arm yourself
with one of their shotguns, unless you just book out of the
area (which we recommend). The helicopter is at the
beginning of the level. Hopefully you'll remember how to get
there, since there's really no time for you to get lost. Once
you're at the helicopter, Natalya will wake up. Draw her
away from the chopper by running away from her. After the
explosion, head back toward the middle of the level. The
flight recorder will be somewhere in the first section of the
level (it resembles a large Pez candy). After grabbing it,
head toward the fence in the beginning of the level. Once
again, you will be forced to disarm. DO NOT attempt to kill
any of the guards. Allow yourself to be captured or Natalya
will die.
Stage 2: Military Archives
Agent Mode
Agent Objectives
1. Escape from interrogation room
2. Find Natalya
3. Escape with Natalya
The Rundown
The best way to escape the interrogation room is to slap
both of the guards. This will keep an endless stream of
troops from running in to attack you. Grab all the weapons
and ammo and run across the hallway into the next room.
Run to the other side of the room and if there are any guards
in that hallway, lure them back and cap them. If any guards
have chased you, lure them into that hallway (though not too
close to the stairs) and shoot them. Since the guards only
seem to hear your weapon fire and not that of other guards,
this will keep the rest from sneaking up on you. From there,
make your way up the steps and lure any guards nearby
down to the hallway. When they're cleared out, go back
upstairs, hang a left, kill all the guards in the area, and head
into the next room on the left (from where you enter). After
killing all the guards in the room, enter the single door on the
right side of the room. Natalya is there with two guards.
You can pretty much ignore them since she will run out of
the room after you if you move back. Head back into the
last room, shoot open the windows, and escape.
Note: if things get too hairy, Natalya will run away and
hide. If she does, she'll end up in one of the rooms in the
office area. There will be three guards in this room with her,
whom you can sneak up on if you take the secret entrance
to get inside. This entrance is found behind the wall covered
with crates (keep this in mind for multiplayer battle, as armor
can be found here and it can give you a way to sneak up
behind your opponent). There is another secret path on the
other side of these hallways.
Stage 3: Streets
Agent Mode
Agent Objectives
1. Pursue Ourumov and Natalya
2. Minimize civilian casualties
The Rundown
This is pretty simple in agent mode. Hop in the tank and go
right, left, left, right, right, left, left, left, right, left, right,
and
left. Avoid running over civilians, blow up cars if they're in
your way, and shoot mines that are in your path. That's it. It
gets a lot harder as a secret agent.
Stage 4: Depot
Agent Mode
Agent Objectives
1. Locate Trevalyan's train
The Rundown
There are plenty of distractions on this level, but in agent
mode, all you need to do is get to the train. To do this, go
right, left, right, left, veer to the left, go in the door, go up the
stairs, through the door, down the stairs, through the shutters,
and into the train. There are plenty of armors along the way
inside the buildings. Again, there are a lot more tasks to do in
the tougher modes.
Stage 5: Train
Agent Mode
Agent Objectives
1. Destroy brake units
2. Rescue Natalya
3. Escape to safety
The Rundown
You begin the train level with a PP7 and a watch laser.
There is no armor on this level, just a straight shot to the
end. As you progress through the train cars, the brake units
are either at the front or rear of the cars. Destroy them all.
When you enter the last train car, Ourumov will have
Natalya at gunpoint. Be careful to shoot him before he caps
her, but make sure not to shoot her accidentally. From there,
use your watch laser to destroy the bolts holding the trap
door on the floor. Go through it, and Natalya will follow.
Mission 7 - Cuba
Stage 1: Jungle
Agent Mode
Agent Objectives
1. Destroy drone guns
2. Eliminate Xenia
3. Escort Natalya to Janus base
The Rundown
You start this level with a PP7, remote mines, and a
detonator. The armors are next to the first three gun turrets.
Take your time making your way through this level. Inch
along from tree to tree and get the sniper scope out to check
for troops. When you get to the bridge, do not cross or you'll
have to face Xenia and the turret that waits on the other
side. Instead, go up to the bridge and throw all your mines
across it. You'll have about twenty seconds to do this before
she starts coming after you. When she begins crossing the
bridge, detonate the mines, and she'll have to run through the
fire. From there, avoid her gunfire and let Natalya finish her
off. Make sure to get her RC-90 and grenade launcher.
When entering the cave, there are three guards and a turret.
Shoot into the cave to draw out the troops, then inch your
way along until you see the turret. Then make your way up
the incline. Once you clear out the guards in this area, inch
your way up the ladder and destroy the gun turret. You can
then sneak up on the next one, as well. Bring out your
grenade launcher and/or RC-90 and blast your way to the
end of the level, either by going from there or back down the
ladder and around. Since an inexhaustible number of troops
will be coming, make your break between waves. Don't hide
by the drums, or stray bullets might blow them - as well as
you - up. Shooting them from a distance is a good way of
avoiding such a debacle.
Stage 2: Control Center
Agent Mode
Agent Objectives
1. Protect Natalya
2. Disable GoldenEye satellite
3. Destroy armored mainframes
The Rundown
You will have little resistance as you infiltrate the base.
Make sure you pick up the mines on the way in. Boris is in
the main computer room. He may seem hostile at first, but
don't shoot him. He'll run off to the third floor, leading you to
an armor if you follow. Clear all of the enemies out of the
area and plant mines on each of the five mainframes, but
don't set them off yet. Then, contact Natalya (she can be
found through the only unlocked door on the second floor).
To disable the satellite, Natalya needs to hack into the main
computer network. As she does this, your only job is to keep
her alive. Enemies will come from the left and right stairs, or
will burst through the black glass wall near them. Keep near
the center of the room and sniper them as they appear.
After successfully disabling the satellite, Natalya leaves you
on your own. All doors are unlocked now and endless waves
of troops will be coming after you. Head out of the inner
computer room and take the door to the right, which will lead
you to the last mainframe. With all the troops following you
at the end of this stage, it's a good idea to close doors behind
you to give you a few extra seconds. Plant the mines on one
side of the glass, then hide as far toward the back of the
room as you can, then detonate them. Afterwards, go out
the adjacent door, confront Janus, and head for elevator
doors on the left.
Stage 3: Water Caverns
Agent Mode
Agent Objectives
1. Minimize scientist casualties
The Rundown
You start out with a PP7, a ZMG (9MM), and six timed
mines, which you won't necessarily need for anything in
agent mode, so have fun with them. Basically, all you need
to do is get to the end of the level without shooting too many
scientists, and it's a pretty linear path at that. Enjoy it while
you can, because when you come back as a secret agent,
there'll be a lot more to do.
Note: There is a secret path hidden behind two sets of
lockers. This is much more useful in multiplayer mode, so
you can ignore it for now.
Stage 4: The Cradle
Agent Mode
Agent Objectives
1. Destroy control console
2. Settle score with Trevelyan
The Rundown
Move back and to the left to grab the armor, before you
head down the pathway. When you see your gun shift
upward without your prompting, fire off rounds until it stops.
You've likely just capped someone. Take his gun and
prepare for a few more enemies. Trevelyan will have
initiated the countdown, but that's fine, you'll have plenty of
time. Run into the structure with the closed door and grab
another armor, if you need one, then head to the next
building. Keep an eye out for Special Forces while you shoot
the two gun turrets, then move around and destroy the
console. From here on, you must follow Trevelyan around
and shoot him whenever he stops, capping guards as you go.
After a few rounds around the cradle, he will tell you to
"finish the job." Follow him to the bottom of the antennae
and shoot him several times to kill him.
Mission 8 - Teotihuacan
Stage 1: Aztec
Agent Mode
Agent Objectives
1. Reprogram shuttle guidance
2. Launch shuttle
The Rundown
You begin this secret level with a PP7 and a guidance data
disc, although you do eventually get the best weapon in the
game on this level: the Moonraker Laser. Your mission,
reprogramming the shuttle, is going to be a little harder than
it sounds. It will require you to access a set of computers
behind closed doors that can only be opened with a smart
card. To acquire this card, you will need to defeat none
other than Jaws, the classic Bond villain of several films.
And even getting to him takes serious effort.
After entering the room under the shuttle (you'll know),
destroy the computer on the left and run into the ventilation
shaft. Run as far forward as you can and shoot the turrets
on the left and right, watching out for baddies as you go.
Then head down the shaft to the right and take another right
to grab some armor. Head down the other way until you
come to the end, then inch around and destroy the gun
turret. You will see a guard through a vent on the other side
of the room. Shoot him and keep an eye out for his
replacement. Inch out a little farther until you can destroy
the other nearby turret, and then head out left and back near
the ladder. The enemy will be firing lasers at you, but you
can pick them off one by one by simply ducking back and
forth from this position - the same goes for the last two
turrets as well (you're too far back for them to shoot you).
Then, head through the other ventilation shaft and make your
way to Jaws. If you can get right up into his face with the
laser, he shouldn't be able to shoot you (his arms are too
long).
After defeating him, you will need to head up the ladder near
where you sniped the guards and close the exhaust doors.
Then, take the card to the beginning of the level where the
main computer resides. Once inside, grab the DAT tape off
the table and log onto the machine on the left using the
guidance data disc that Q supplied you with. Head back
towards the shuttle and enter the DAT tape into the
mainframe on the side of the room opposite the shuttle. Then
run up the ladder again to open the exhaust doors, watching
out for guards all along.
Mission 9 - el-Saghira
Stage 1: Egyptian Temple
Agent Mode
Agent Objectives
1. Recover Golden Gun
2. Defeat Baron Samedi?
The Rundown
You begin this last level of the game with nothing but a PP7;
however, you do get the Golden Gun as well as other
automatic goodies on this level. Go through the first pillar
room and take a right. The stairs will take you directly to the
room that houses the elusive Golden Gun. The only way to
acquire it successfully is to navigate the tiles like so: Once in
the main section of the room, move left two, forward two,
right three, forward two, left one, forward one, left one,
forward two, and right one. There is an armor located in the
exit of this room (there is another in a subcorridor off of the
main hallway connecting the pillar rooms, while yet another
is in the room with the large black monument). Head back to
the main area and find your final opponent Baron Samedi.
You will battle him three times before finally defeating him,
which you can do with or without the Golden Gun.