Mission 1 - Arkangelsk
                                       Stage 1: The Dam
                                   00 Agent Mode

 
 

                    00 Agent Objectives
                    1. Neutralize all alarms
                    2. Install covert modem
                    3. Intercept data back-up
                    4. Bungee jump from platform

                    The Rundown
                    By now, you know how to move around on this level. There
                    are four alarms to neutralize. The first is beneath the satellite
                    dish; the others are spread out inside each of the buildings on
                    the dam. Activate and install the modem - which is located
                    around the corner from the first alarm - on the monitor. The
                    hardest task is to infiltrate the dam and go down the corridor
                    to the ops center. Ducking behind boxes and around corners
                    is about the only way to survive this task. The data files you
                    seek are stored in the mainframe in the ops center. After
                    completing the task, go upstairs and walk off the dam
                    platform. Yep, that invisible bungee cord is still there.
 

                              Stage 2: The Facility
                            00 Agent Mode

                    00 Agent Objectives
                    1. Gain entry to lab area
                    2. Contact double agent
                    3. Rendezvous with 006
                    4. Destroy bottling room tanks

                    The Rundown
                    This level is much the same as when you played it as a
                    secret agent, save for the fact that the guards are super
                    smart and great shots, making it incredibly fun to play. You
                    know the rest. Three guarded computer rooms control lab
                    access. Don't hit computer equipment when killing the
                    guards. To enter the chemical bottling room, you must meet
                    Dr. Doak in the labs. He appears randomly in these rooms
                    and will give you a door decoder. Scare off the scientists by
                    walking up to them and hitting the B button (you might have
                    to do this twice if you have to reload). Alec Trevelyan (006)
                    will be waiting for you in the bottling room. While chatting
                    with him, set the charges on the tanks. When the guards
                    burst into the room, make your way towards the door or
                    convey belt. Before exiting, set off the charges. Don't worry
                    about 006; he thought he was all that anyway.
 

                               Stage 3: The Runway
                              00 Agent Mode

                    00 Agent Objectives
                    1. Find the plane's ignition key
                    2. Destroy the heavy guns
                    3. Eliminate missile battery
                    4. Escape in plane

                    The Rundown
                    Yeah, you've got more to do here as a 00 agent. Now you
                    have to take out the three heavy guns before you can go.
                    The key to the plane is in the shack to the left of the loading
                    dock. Take out the guards, get it, then head for the tank on
                    the other side of the dock. Since you can use your guns
                    while driving the tank, use those on the guards - the shells
                    take too long to aim and fire. You can also run over the
                    guards, if they're close. Don't get too close to the plane with
                    the tank, as it's easily destroyed. Use the tank's shells to
                    destroy the first bunkered gun, then the missile battery
                    across the runway, and then run down to the end and wipe
                    out the other two guns. Hop out of the tank, jump in the
                    plane and take off, but don't take your time or else the
                    enemy will blow up your only means of escape.
 

                Mission 2 - Severnaya 
                               Stage 1: The Surface
                              00 Agent Mode

                    00 Agent Objectives
                    1. Power down the communications dish
                    2. Grab the safe key
                    3. Steal the building plans
                    4. Enter base through ventilation tower.

                    The Rundown
                    When you play this level as a 00 agent, there are more
                    snipers than there were in M*A*S*H*. Keep an eye out for
                    them through your own scope when you hear single shots
                    fired. Go get the large key in the hut closest to the door to
                    the dish. Drop the guard, take the key and the grenade
                    launcher. Head for the dish as soon as possible, or the
                    enemy will call in back-up troops to stop you. Don't destroy
                    the computer or the back-ups will kick in, but instead disable
                    the system by hitting B. Then head for the hut you passed at
                    the beginning of the mission for the safe key. The safe is in
                    one of the two huts by the old observatory. From there,
                    climb the ventilation tower and shoot off the grill locks, while
                    keeping an eye out for all those crazy snipers.

 
                                Stage 2: The Bunker
                             00 Agent Mode

                    00 Agent Objectives
                    1. Disrupt all security devices
                    2. Copy GoldenEye key
                    3. Get Boris to turn on the computer
                    4. Download computer data
                    5. Take a picture of the computer screen

                    The Rundown
                    Disable the four cameras in the bunker, using your silenced
                    gun sight to shoot them before they see you and sets off the
                    alarm. Aim for the lens for the quickest cap. Also, in the
                    room next to the ventilation shaft, you must drop both guards
                    before they sound the alarm. If set off early, the mission will
                    be nearly impossible to pull off.

                    Go to the main operations room, take a quick shot of the
                    huge computer screen. Be sure to back up so that you can
                    get a clear picture. Grab the GoldenEye key and then
                    persuade the techie Boris to activate the mainframe, so you
                    can download the data you need. Watch him, because he's
                    slippery. You'll definitely feel the urge to cap him. Boris will
                    turn on the computer only if he can set off the alarm.
                    There's no getting around that, but at this point, it's all right.
                    While he's working on the password, run over to the
                    computer terminal in the room next to the ventilation shaft.
                    There, insert the GoldenEye key into the computer and use
                    the key analyzer to copy it. Throw away the original, then
                    run back over to the terminal, while watching out for the
                    elite guards who have started filtering in. Use your data thief
                    to download the information. Fight off the guards until the
                    info has been downloaded, but don't let the enemy's fire or
                    your own fire destroy the computer equipment before you
                    use it, or the mission is a wash. Make your way down the
                    hallway on the other side of the main operations room.
 

                Mission 3 - Kirghistan 
                             Stage 1: Launch Silo #4
                                     00 Agent Mode

                    00 Agent Objectives
                    1. Plant bombs
                    2. Photograph satellite
                    3. Obtain telemetric data
                    4. Retrieve satellite circuitry
                    5. Minimize scientist casualties

                    The Rundown
                    Now you've got one more task on top of all the rest. Drop a
                    stick of plastique against the middle of the right wall in every
                    fuel room, in addition to getting the key cards and circuit
                    boards from the scientists. Again, take a picture of the
                    satellite and get the data tape in the room before it. You're
                    going to have to be pretty quick and a great shot to make it
                    through this one. Good luck. Again, being able to hide around
                    corners and behind boxes is really important here, but
                    remember to hurry up. Don't be afraid to run into a hallway
                    full of guards, shoot off a few rounds, and retreat back,
                    every now and again. You'll get better at this, because you'll
                    need to.

                Mission 4 - Monte Carlo
                                  Stage 1: Frigate
                                   00 Agent Mode 

                    00 Agent Objectives
                    1. Rescue hostages
                    2. Disarm bridge bomb
                    3. Disarm engine room bomb
                    4. Plant tracking bug on helicopter

                    The Rundown
                    Run to the back of the ship and plant the tracking bug on the
                    chopper. Then come in the back way so that you can sneak
                    up on everyone. There are six hostages on the ship in all.
                    With this difficulty, you need to save at least five of them.
                    Again, the best way to save five or six hostages is to use the
                    silenced gun to kill each terrorist one by one - before they
                    see you and shoot a hostage in the process. When dealing
                    with the two bombs, make sure no shots set them off and
                    that you utilize the bomb defuser with the trigger (rather than
                    the B button, which will set it off). After you've disarmed
                    the bombs and saved the hostages, head back to your boat.

                Mission 5 - Severnaya
                               Stage 1: The Surface
                              00 Agent Mode

                    00 Agent Objectives
                    1. Disrupt all surveillance equipment
                    2. Break communications link to bunker
                    3. Disable Spetznaz support aircraft
                    4. Gain entry to bunker

                    The Rundown
                    In this difficulty setting, it's necessary to destroy all four
                    security cameras. First, go to the cabin closest to the
                    entrance of the comm dish building and destroy the camera,
                    then go inside and get the key. Head to the comm dish
                    building, destroy the second camera on the way to the
                    computer room, go in, and shoot the computer until it's an
                    utter smoking heap. Then, head straight out the comm dish
                    building doors and you'll end up at the helicopter. Once
                    there, set a remote mine on the chopper and head towards
                    the two fenced off cabins. The first of them has a camera
                    on the wall opposite the fence entrance. Circle around from
                    behind and shoot it. The last camera is just a bit farther
                    down the path at the next set of two cabins. Come around
                    the cabin on the right and shoot the camera on the door side.
                    That's it. Now head back to the bunker entrance.
 

                                  Stage 2: Bunker
                            00 Agent Mode

                    00 Agent Objectives
                    1. Compare staff casualty lists
                    2. Recover CCTV tape
                    3. Disable all security cameras
                    4. Recover GoldenEye operations manual
                    5. Escape with Natalya

                    The Rundown
                    Use your watch magnet to obtain the key from the wall
                    across from your cell and smack the guard to death. Grab
                    the throwing knives from the grate behind you and try to
                    take out the hallway sentry with them. Grab his clip and
                    from there begin luring guards around the corner or back
                    into the prison to cap them. Shooting through the window in
                    the doors or running back into your cell and shooting through
                    the bars are both highly effective methods. If they go to
                    open the door, close it. This will give you an extra few
                    seconds. Use these strategies until you have cleared the
                    level of enemies, shooting the five security cameras along
                    the way and getting the CCTV tape in the room next to the
                    ventilation shaft. The first camera is on the bottom floor, two
                    doors down and around the corner to the left. The second is
                    in the ventilation shaft (if you come in via the room with the
                    generator, you can duck down and shoot it from below). The
                    third is in the hallway nearby, the fourth in the room across
                    from the generator room, and the final is in the room off of
                    the main computer room. Once those are all destroyed, go
                    open the safe on the first floor and get the manual. You'll
                    probably have picked up the two lists along the way, but if
                    you haven't, retrace your steps to find them. Now go back to
                    the prison and get Natalya. Follow her instructions, and
                    you're all set.
 

                Mission 6 - St. Petersburg
                               Stage 1: Statue Park
                             00 Agent Mode

                    00 Agent Objectives
                    1. Contact Valentin
                    2. Confront and unmask Janus
                    3. Locate helicopter
                    4. Rescue Natalya
                    5. Find flight recorder

                    The Rundown
                    It's all the same as last time, just significantly more difficult.
                    Keep moving and avoid the guards when possible if you
                    want to stay alive. Valentin is located in a metal trailer
                    halfway through the level. Look for a red trailer with one
                    door missing. When you leave the trailer, head forward until
                    you come across a dead end with a large statue. Make sure
                    to look up at the statue and wait there. When you see the six
                    to eight guards in black, Janus will arrive and tell you to put
                    your gun away. Almost immediately after the objective is
                    complete, you will have to battle your way through the
                    guards. Arm yourself with one of their shotguns, unless you
                    just book out of the area (which we recommend ). The
                    helicopter is at the beginning of the level. Hopefully you'll
                    remember how to get there, since there's really no time for
                    you to get lost. Once you're at the helicopter, Natalya will
                    wake up. Draw her away from the chopper by running
                    away from her. After the explosion, head back toward the
                    middle of the level. The flight recorder will be somewhere in
                    the first section of the level (it resembles a large Pez candy).
                    After grabbing it, head toward the fence in the beginning of
                    the level. Once again, you will be forced to disarm. DO
                    NOT attempt to kill any of the guards. Allow yourself to be
                    captured or Natalya will die.
 

                            Stage 2: Military Archives
                             00 Agent Mode

                    00 Agent Objectives
                    1. Escape interrogation room
                    2. Find Natalya
                    3. Recover helicopter black box
                    4. Escape with Natalya

                    The Rundown
                    This time, the following strategies are absolutely necessary if
                    you want to survive. The best way to escape the
                    interrogation room is to slap both of the guards. This will
                    keep an endless stream of troops from running in to attack
                    you. Grab all the weapons and ammo and run across the
                    hallway into the next room. Run to the other side of the
                    room and if there are any guards in that hallway, lure them
                    back and cap them. If any guards have chased you, lure
                    them into that hallway (though not too close to the stairs)
                    and shoot them. Since the guards only seem to hear your
                    weapon fire and not that of other guards, this will keep the
                    rest from sneaking up on you. From there, make your way
                    up the steps and lure any guards nearby down to the
                    hallway. When they're cleared out, go back upstairs, hang a
                    left, kill all the guards in the area, and head down the steps.
                    Mishkin is in a nearby room; get the safe key from him,
                    recover the black box from the safe, and head back up the
                    stairs. Now go into the room on the right. After killing all the
                    guards in the room, enter the single door on the right side of
                    the room. Natalya is there with two guards. You can pretty
                    much ignore them since she will run out of the room after
                    you if you move back. Head back into the last room, shoot
                    open the windows, and escape.

 
                                 Stage 3: Streets
                           00 Agent Mode

                    00 Agent Objectives
                    1. Contact Valentin
                    2. Pursue Ourumov and Natalya
                    3. Minimize civilian casualties

                    The Rundown
                    Head for the tank and kill all the nearby troops. Don't get in
                    the tank, but instead exit the area and hang a right. Follow
                    this path for a while until you get to the building that has
                    several guards inside shooting at you through the window.
                    Run in, kill them, and grab the armor, rocket launcher, and
                    shells. Now leave the building and enter another building
                    around the corner and to the right. Talk to Valentin. He will
                    make a call and delay Ouromov and Natalya. Now get back
                    to the tank, hop in, and go right, left, left, right, right, left, left,
                    left, right, left, right, and left. Avoid running over civilians,
                    blow up cars if they're in your way, shoot mines that are in
                    your path, and fire rockets at the troops that are launching
                    rockets at you, while you keep moving on.
 

                                   Stage 4: Depot
                            00 Agent Mode

                    00 Agent Objectives
                    1. Destroy illegal arms cache
                    2. Destroy computer network
                    3. Recover helicopter blueprints
                    4. Locate Trevelyan's train

                    The Rundown
                    Head left, through the gates, and right as soon as you can.
                    The second warehouse down contains a weapons cache that
                    you'll need. Grab everything, exit this warehouse, go left, and
                    head out to another warehouse all the way down on the
                    right. But watch out, there'll be a few guards nearby. On the
                    way, drop mines in a few choice places to wipe out the
                    guards who will later try to ambush you. Once inside,
                    dispatch the guards while watching out for turret fire, then
                    inch around and fire a rocket at the turret. Grab the key off
                    the desk and shoot the screen and the two computer
                    mainframes. Throw a mine on the shutter door for the troops
                    that are lying in wait for you, then exit, hang a left, another
                    left farther down, veer left, go in the door, go up the stairs,
                    through the door, down the stairs, through the shutters, and
                    into the train.

                    Note: When entering warehouses, close the door behind
                    you to avoid having any remaining troops sneak up behind
                    you. Also, there are no armors this time, so hopefully you've
                    got this one down.
 

                                   Stage 5: Train
                            00 Agent Mode

                    00 Agent Objectives
                    1. Destroy brake units
                    2. Rescue Natalya
                    3. Locate Janus secret base
                    4. Crack Boris' password
                    5. Escape to safety

                    The Rundown
                    You begin the train level with a PP7 and a watch laser.
                    There is no armor on this level, just a straight shot to the
                    end. As you progress through the train cars, the brake units
                    are either at the front or rear of the cars. Destroy them all.
                    When you enter the last train car, Ourumov will have
                    Natalya at gunpoint. Be careful to shoot him before he caps
                    her, but make sure not to shoot her accidentally. Now
                    quickly shoot Xenia to get some extra time (this isn't
                    necessary if you're really quick on the next task). From
                    there, immediately start using your watch laser to destroy
                    the bolts holding the trap door on the floor. Run over to
                    Natalya who will hack into the computer. Once she locates
                    the Janus base and cracks Boris' password, take off, and
                    she will follow.
 

                Mission 7 - Cuba 
                                Stage 1: Jungle
                          00 Agent Mode

                    00 Agent Objectives
                    1. Destroy drone guns
                    2. Eliminate Xenia
                    3. Blow up ammo dump
                    4. Escort Natalya to Janus base

                    The Rundown
                    It's the same as before, but with less armor and with troops
                    that are more difficult to kill. You begin the level with a PP7,
                    remote mines, and a detonator. The armors are next to two
                    of the three gun turrets. Take your time making your way
                    through this level. Inch along from tree to tree and get the
                    sniper scope out to check for troops. When you get to the
                    bridge, do not cross or you'll have to face Xenia and the
                    turret that waits on the other side. Instead, go up to the
                    bridge and throw all your mines across it. You'll have about
                    twenty seconds to do this before she starts coming after
                    you. When she begins crossing the bridge, detonate the
                    mines, and she'll have to run through the fire. From there,
                    avoid her gunfire and let Natalya finish her off. Make sure
                    to take her RC-90 and grenade launcher. When entering the
                    cave, there are three guards and a turret. Shoot into the
                    cave to draw out the troops, then inch your way along until
                    you see the turret. Then make your way up the incline.
                    Once you clear out the guards in this area, inch your way up
                    the ladder and destroy the gun turret. Blow apart the arms
                    cache (the boxes) and then sneak around the corner and
                    shoot the last turret. Bring out your grenade launcher and/or
                    RC-90 and blast your way to the end of the level, either by
                    starting there or from back down the ladder and around.
                    Since an inexhaustible number of troops will be coming,
                    make your break between waves. Don't hide by the drums
                    or stray bullets might blow them - and you - up. Shooting
                    them from a distance is a good way of avoiding such a
                    debacle.
 

                              Stage 2: Control Center
                              00 Agent Mode

                    00 Agent Objectives
                    1. Protect Natalya
                    2. Disable GoldenEye satellite
                    3. Destroy armored mainframes

                    The Rundown
                    This time out, there's no armor at all, though all the turrets
                    are still there. Exit the elevator quickly and duck to the left
                    for cover. Ignore the turret that was shooting at you and lure
                    the three guards around the corner to take them out. Inch
                    forward to peek around the wall enough to shoot the turret
                    down the hall in front of you, without being shot yourself.
                    Then peek around the corner slightly to the right and shoot
                    that turret. Make your way towards its debris with a
                    watchful eye towards the ceiling to the right. There's
                    another turret up there. Finish off the remaining guards, go
                    get Natalya, and make your way to the main computer room,
                    where Boris is. He may seem hostile at first, but don't shoot
                    him, just talk to him and let him run off.

                    Clear the area of enemies and plant mines on each of the
                    four mainframes in the territory. Then go to the room on the
                    far side of the first floor. Don't enter, in fact, move back so
                    that the two turrets can't shoot you. Kill the guards and take
                    the turrets out from as far back as you can. Run through the
                    door quickly to avoid fire from the turrets on the left and
                    right, then inch around the corners enough to destroy them.
                    Now place a mine on the mainframe in that room and you've
                    got all but one ready to go. Don't set them off yet though, as
                    it'll adversely affect your next task: contacting Natalya (she
                    can be found through the only unlocked door on the second
                    floor). To disable the satellite, she needs to hack into the
                    main computer network. As she does this, your only job is to
                    keep her alive. Enemies will come from the left and right
                    stairs, or will burst through the black glass wall near them.
                    Keep near the center of the room and sniper them as they
                    appear.

                    After successfully disabling the satellite, Natalya leaves you
                    on your own. All doors are unlocked now and endless waves
                    of troops will be coming after you. Head out of the inner
                    computer room and take the door to the right, which will led
                    you to the last mainframe. With all the troops following you
                    at the end of this stage, it's a good idea to close doors behind
                    you to give you a few extra seconds. Plant the mines on one
                    side of the glass, hide as far back in the room as you can,
                    then detonate them. Afterwards, head out the next door,
                    confront Janus, and head for elevator doors on the left.
 

                              Stage 3: Water Caverns
                                   00 Agent Mode

                    00 Agent Objectives
                    1. Destroy inlet pump controls
                    2. Destroy outlet pump controls
                    3. Destroy master control console
                    4. Use radio to contact Jack Wade
                    5. Minimize scientific casualties

                    The Rundown
                    You start out with a PP7, a ZMG (9MM), and six timed
                    mines, which you won't necessarily need to destroy the
                    controls and console, so have fun with them. Throughout the
                    level, there are computer outlets that need to be destroyed to
                    clear the first three objectives. Make sure to scare off the
                    scientists before blowing these outlets up. If they don't move
                    away from the controls, fire a warning shot and they'll clear
                    out of the area. Avoid blowing up the third console until you
                    can get to the radio control next to it. This is pretty tricky
                    since there are explosive drums nearby and troops in
                    between them. Contact Jack Wade with the radio, then blow
                    up the console. At the end of the level, you will see
                    Trevelyan at the end of a long hallway. There are two
                    turrets on the ceiling; duck down and shoot them before
                    proceeding. Meanwhile, hordes of guards will be trying to
                    come up on you. Shoot them and then close the doors to buy
                    more time. Now head for the elevator.

                    Note: There is a secret path hidden behind two sets of
                    lockers. This is much more useful in multiplayer mode, so
                    you can ignore it for now.
 

                                Stage 4: The Cradle
                                   00 Agent Mode
 
                    00 Agent Objectives
                    1. Destroy control console
                    2. Settle score with Trevelyan

                    The Rundown
                    Move back and to the left to grab the armor, before you
                    head down the pathway. When you see your gun shift
                    upward without your prompting, fire off rounds until it stops.
                    If you're lucky, you've just capped someone. Snag his gun
                    and prepare for a few more enemies. Trevelyan will have
                    initiated the countdown, but that's fine, you'll have plenty of
                    time. Run into the structure with the closed door and grab
                    another armor, if you need one, then head to the next
                    building. Keep an eye out for Special Forces while you shoot
                    the two gun turrets, then move around and destroy the
                    console. From here on, you must follow Trevelyan around
                    and shoot him whenever he stops, capping guards as you go.
                    You might need to grab more armors along the way, which
                    can often be found in the far reaches of the cradle (though
                    be careful for the Special Forces who will follow you). After
                    a few rounds, Trevelyan will tell you to "finish the job."
                    Follow him to the bottom of the antennae and shoot him
                    several times to kill him.

                    Mission 8 - Teotihuacan
                                   Stage 1: Aztec
                                   00 Agent Mode

                    00 Agent Objectives
                    1. Reprogram shuttle guidance
                    2. Launch shuttle

                    The Rundown
                    You begin this secret level with a PP7 and a guidance data
                    disc, although you do eventually get the best weapon in the
                    game on this level: the Moonraker Laser. Your mission,
                    reprogramming the shuttle, is going to be a little harder than
                    it sounds. It will require you to access a set of computers
                    behind closed doors that can only be opened with a smart
                    card. To acquire this card, you will need to defeat none
                    other than Jaws, the classic Bond villain of several films.
                    And even getting to him takes serious effort.

                    After entering the room under the shuttle (you'll know),
                    destroy the computer on the left and run into the ventilation
                    shaft. Run as far forward as you can and shoot the turrets
                    on the left and right, watching out for baddies as you go.
                    Then head down the shaft to the right and take another right
                    to grab some armor. Head down the other way until you
                    come to the end, then inch around and destroy the gun
                    turret. You will see a guard through a vent on the other side
                    of the room. Shoot him and keep an eye out for his
                    replacement. Inch out a little farther until you can destroy
                    the other nearby turret and then head out left and back near
                    the ladder. The enemy will be firing lasers at you, but you
                    can pick them off one by one by ducking back and forth
                    from this position - the same goes for the last two turrets as
                    well (you're too far back for them to shoot you). Then head
                    through the other ventilation shaft and make your way to
                    Jaws. If you can get right up into his face with the laser, he
                    shouldn't be able to shoot you (his arms are too long).

                    After defeating him, you will need to head up the ladder near
                    where you sniped the guards and close the exhaust doors.
                    Then take the card to the beginning of the level where the
                    main computer resides. Once inside, grab the DAT tape off
                    the table and log onto the machine on the left using the
                    guidance data disc Q supplied you with. Head back towards
                    the shuttle and enter the DAT tape into the mainframe on
                    the side of the room opposite the shuttle. Then run up the
                    ladder again to open the exhaust doors, watching out for
                    guards all along.

                      Mission 9 - el-Saghira
                             Stage 1: Egyptian Temple
                                   00 Agent Mode

                    00 Agent Objectives
                    1. Recover Golden Gun
                    2. Defeat Baron Samedi?

                    The Rundown
                    You begin this last level of the game with nothing but a PP7,
                    however you do get the Golden Gun as well as other
                    automatic goodies on this level. Go through the first pillar
                    room and take a right. The stairs will take you directly to the
                    room that houses the elusive Golden Gun. The only way to
                    acquire it successfully is to navigate the tiles like so: Once in
                    the main section of the room, move left two, forward two,
                    right three, forward two, left one, forward one, left one,
                    forward two, and right one. There is an armor located in the
                    exit of this room (there is another in a subcorridor off of the
                    main hallway connecting the pillar rooms, while yet another
                    is in the room with the large black monument). Head back to
                    the main area and find your final opponent Baron Samedi.
                    You will battle him three times before finally defeating him,
                    which you can do with or without the Golden Gun.