00 Agent Objectives
1. Neutralize all alarms
2. Install covert modem
3. Intercept data back-up
4. Bungee jump from platform
The Rundown
By now, you know how to move around on this level. There
are four alarms to neutralize. The first is beneath the satellite
dish; the others are spread out inside each of the buildings on
the dam. Activate and install the modem - which is located
around the corner from the first alarm - on the monitor. The
hardest task is to infiltrate the dam and go down the corridor
to the ops center. Ducking behind boxes and around corners
is about the only way to survive this task. The data files you
seek are stored in the mainframe in the ops center. After
completing the task, go upstairs and walk off the dam
platform. Yep, that invisible bungee cord is still there.
Stage 2: The Facility
00 Agent Mode
00 Agent Objectives
1. Gain entry to lab area
2. Contact double agent
3. Rendezvous with 006
4. Destroy bottling room tanks
The Rundown
This level is much the same as when you played it as a
secret agent, save for the fact that the guards are super
smart and great shots, making it incredibly fun to play. You
know the rest. Three guarded computer rooms control lab
access. Don't hit computer equipment when killing the
guards. To enter the chemical bottling room, you must meet
Dr. Doak in the labs. He appears randomly in these rooms
and will give you a door decoder. Scare off the scientists by
walking up to them and hitting the B button (you might have
to do this twice if you have to reload). Alec Trevelyan (006)
will be waiting for you in the bottling room. While chatting
with him, set the charges on the tanks. When the guards
burst into the room, make your way towards the door or
convey belt. Before exiting, set off the charges. Don't worry
about 006; he thought he was all that anyway.
Stage 3: The Runway
00 Agent Mode
00 Agent Objectives
1. Find the plane's ignition key
2. Destroy the heavy guns
3. Eliminate missile battery
4. Escape in plane
The Rundown
Yeah, you've got more to do here as a 00 agent. Now you
have to take out the three heavy guns before you can go.
The key to the plane is in the shack to the left of the loading
dock. Take out the guards, get it, then head for the tank on
the other side of the dock. Since you can use your guns
while driving the tank, use those on the guards - the shells
take too long to aim and fire. You can also run over the
guards, if they're close. Don't get too close to the plane with
the tank, as it's easily destroyed. Use the tank's shells to
destroy the first bunkered gun, then the missile battery
across the runway, and then run down to the end and wipe
out the other two guns. Hop out of the tank, jump in the
plane and take off, but don't take your time or else the
enemy will blow up your only means of escape.
Mission 2 - Severnaya
Stage 1: The Surface
00 Agent Mode
00 Agent Objectives
1. Power down the communications dish
2. Grab the safe key
3. Steal the building plans
4. Enter base through ventilation tower.
The Rundown
When you play this level as a 00 agent, there are more
snipers than there were in M*A*S*H*. Keep an eye out for
them through your own scope when you hear single shots
fired. Go get the large key in the hut closest to the door to
the dish. Drop the guard, take the key and the grenade
launcher. Head for the dish as soon as possible, or the
enemy will call in back-up troops to stop you. Don't destroy
the computer or the back-ups will kick in, but instead disable
the system by hitting B. Then head for the hut you passed at
the beginning of the mission for the safe key. The safe is in
one of the two huts by the old observatory. From there,
climb the ventilation tower and shoot off the grill locks, while
keeping an eye out for all those crazy snipers.
Stage 2: The Bunker
00 Agent Mode
00 Agent Objectives
1. Disrupt all security devices
2. Copy GoldenEye key
3. Get Boris to turn on the computer
4. Download computer data
5. Take a picture of the computer screen
The Rundown
Disable the four cameras in the bunker, using your silenced
gun sight to shoot them before they see you and sets off the
alarm. Aim for the lens for the quickest cap. Also, in the
room next to the ventilation shaft, you must drop both guards
before they sound the alarm. If set off early, the mission will
be nearly impossible to pull off.
Go to the main operations room, take a quick shot of the
huge computer screen. Be sure to back up so that you can
get a clear picture. Grab the GoldenEye key and then
persuade the techie Boris to activate the mainframe, so you
can download the data you need. Watch him, because he's
slippery. You'll definitely feel the urge to cap him. Boris will
turn on the computer only if he can set off the alarm.
There's no getting around that, but at this point, it's all right.
While he's working on the password, run over to the
computer terminal in the room next to the ventilation shaft.
There, insert the GoldenEye key into the computer and use
the key analyzer to copy it. Throw away the original, then
run back over to the terminal, while watching out for the
elite guards who have started filtering in. Use your data thief
to download the information. Fight off the guards until the
info has been downloaded, but don't let the enemy's fire or
your own fire destroy the computer equipment before you
use it, or the mission is a wash. Make your way down the
hallway on the other side of the main operations room.
Mission 3 - Kirghistan
Stage 1: Launch Silo #4
00 Agent Mode
00 Agent Objectives
1. Plant bombs
2. Photograph satellite
3. Obtain telemetric data
4. Retrieve satellite circuitry
5. Minimize scientist casualties
The Rundown
Now you've got one more task on top of all the rest. Drop a
stick of plastique against the middle of the right wall in every
fuel room, in addition to getting the key cards and circuit
boards from the scientists. Again, take a picture of the
satellite and get the data tape in the room before it. You're
going to have to be pretty quick and a great shot to make it
through this one. Good luck. Again, being able to hide around
corners and behind boxes is really important here, but
remember to hurry up. Don't be afraid to run into a hallway
full of guards, shoot off a few rounds, and retreat back,
every now and again. You'll get better at this, because you'll
need to.
Mission 4 - Monte Carlo
Stage 1: Frigate
00 Agent Mode
00 Agent Objectives
1. Rescue hostages
2. Disarm bridge bomb
3. Disarm engine room bomb
4. Plant tracking bug on helicopter
The Rundown
Run to the back of the ship and plant the tracking bug on the
chopper. Then come in the back way so that you can sneak
up on everyone. There are six hostages on the ship in all.
With this difficulty, you need to save at least five of them.
Again, the best way to save five or six hostages is to use the
silenced gun to kill each terrorist one by one - before they
see you and shoot a hostage in the process. When dealing
with the two bombs, make sure no shots set them off and
that you utilize the bomb defuser with the trigger (rather than
the B button, which will set it off). After you've disarmed
the bombs and saved the hostages, head back to your boat.
Mission 5 - Severnaya
Stage 1: The Surface
00 Agent Mode
00 Agent Objectives
1. Disrupt all surveillance equipment
2. Break communications link to bunker
3. Disable Spetznaz support aircraft
4. Gain entry to bunker
The Rundown
In this difficulty setting, it's necessary to destroy all four
security cameras. First, go to the cabin closest to the
entrance of the comm dish building and destroy the camera,
then go inside and get the key. Head to the comm dish
building, destroy the second camera on the way to the
computer room, go in, and shoot the computer until it's an
utter smoking heap. Then, head straight out the comm dish
building doors and you'll end up at the helicopter. Once
there, set a remote mine on the chopper and head towards
the two fenced off cabins. The first of them has a camera
on the wall opposite the fence entrance. Circle around from
behind and shoot it. The last camera is just a bit farther
down the path at the next set of two cabins. Come around
the cabin on the right and shoot the camera on the door side.
That's it. Now head back to the bunker entrance.
Stage 2: Bunker
00 Agent Mode
00 Agent Objectives
1. Compare staff casualty lists
2. Recover CCTV tape
3. Disable all security cameras
4. Recover GoldenEye operations manual
5. Escape with Natalya
The Rundown
Use your watch magnet to obtain the key from the wall
across from your cell and smack the guard to death. Grab
the throwing knives from the grate behind you and try to
take out the hallway sentry with them. Grab his clip and
from there begin luring guards around the corner or back
into the prison to cap them. Shooting through the window in
the doors or running back into your cell and shooting through
the bars are both highly effective methods. If they go to
open the door, close it. This will give you an extra few
seconds. Use these strategies until you have cleared the
level of enemies, shooting the five security cameras along
the way and getting the CCTV tape in the room next to the
ventilation shaft. The first camera is on the bottom floor, two
doors down and around the corner to the left. The second is
in the ventilation shaft (if you come in via the room with the
generator, you can duck down and shoot it from below). The
third is in the hallway nearby, the fourth in the room across
from the generator room, and the final is in the room off of
the main computer room. Once those are all destroyed, go
open the safe on the first floor and get the manual. You'll
probably have picked up the two lists along the way, but if
you haven't, retrace your steps to find them. Now go back to
the prison and get Natalya. Follow her instructions, and
you're all set.
Mission 6 - St. Petersburg
Stage 1: Statue Park
00 Agent Mode
00 Agent Objectives
1. Contact Valentin
2. Confront and unmask Janus
3. Locate helicopter
4. Rescue Natalya
5. Find flight recorder
The Rundown
It's all the same as last time, just significantly more difficult.
Keep moving and avoid the guards when possible if you
want to stay alive. Valentin is located in a metal trailer
halfway through the level. Look for a red trailer with one
door missing. When you leave the trailer, head forward until
you come across a dead end with a large statue. Make sure
to look up at the statue and wait there. When you see the six
to eight guards in black, Janus will arrive and tell you to put
your gun away. Almost immediately after the objective is
complete, you will have to battle your way through the
guards. Arm yourself with one of their shotguns, unless you
just book out of the area (which we recommend ). The
helicopter is at the beginning of the level. Hopefully you'll
remember how to get there, since there's really no time for
you to get lost. Once you're at the helicopter, Natalya will
wake up. Draw her away from the chopper by running
away from her. After the explosion, head back toward the
middle of the level. The flight recorder will be somewhere in
the first section of the level (it resembles a large Pez candy).
After grabbing it, head toward the fence in the beginning of
the level. Once again, you will be forced to disarm. DO
NOT attempt to kill any of the guards. Allow yourself to be
captured or Natalya will die.
Stage 2: Military Archives
00 Agent Mode
00 Agent Objectives
1. Escape interrogation room
2. Find Natalya
3. Recover helicopter black box
4. Escape with Natalya
The Rundown
This time, the following strategies are absolutely necessary if
you want to survive. The best way to escape the
interrogation room is to slap both of the guards. This will
keep an endless stream of troops from running in to attack
you. Grab all the weapons and ammo and run across the
hallway into the next room. Run to the other side of the
room and if there are any guards in that hallway, lure them
back and cap them. If any guards have chased you, lure
them into that hallway (though not too close to the stairs)
and shoot them. Since the guards only seem to hear your
weapon fire and not that of other guards, this will keep the
rest from sneaking up on you. From there, make your way
up the steps and lure any guards nearby down to the
hallway. When they're cleared out, go back upstairs, hang a
left, kill all the guards in the area, and head down the steps.
Mishkin is in a nearby room; get the safe key from him,
recover the black box from the safe, and head back up the
stairs. Now go into the room on the right. After killing all the
guards in the room, enter the single door on the right side of
the room. Natalya is there with two guards. You can pretty
much ignore them since she will run out of the room after
you if you move back. Head back into the last room, shoot
open the windows, and escape.
Stage 3: Streets
00 Agent Mode
00 Agent Objectives
1. Contact Valentin
2. Pursue Ourumov and Natalya
3. Minimize civilian casualties
The Rundown
Head for the tank and kill all the nearby troops. Don't get in
the tank, but instead exit the area and hang a right. Follow
this path for a while until you get to the building that has
several guards inside shooting at you through the window.
Run in, kill them, and grab the armor, rocket launcher, and
shells. Now leave the building and enter another building
around the corner and to the right. Talk to Valentin. He will
make a call and delay Ouromov and Natalya. Now get back
to the tank, hop in, and go right, left, left, right, right, left, left,
left, right, left, right, and left. Avoid running over civilians,
blow up cars if they're in your way, shoot mines that are in
your path, and fire rockets at the troops that are launching
rockets at you, while you keep moving on.
Stage 4: Depot
00 Agent Mode
00 Agent Objectives
1. Destroy illegal arms cache
2. Destroy computer network
3. Recover helicopter blueprints
4. Locate Trevelyan's train
The Rundown
Head left, through the gates, and right as soon as you can.
The second warehouse down contains a weapons cache that
you'll need. Grab everything, exit this warehouse, go left, and
head out to another warehouse all the way down on the
right. But watch out, there'll be a few guards nearby. On the
way, drop mines in a few choice places to wipe out the
guards who will later try to ambush you. Once inside,
dispatch the guards while watching out for turret fire, then
inch around and fire a rocket at the turret. Grab the key off
the desk and shoot the screen and the two computer
mainframes. Throw a mine on the shutter door for the troops
that are lying in wait for you, then exit, hang a left, another
left farther down, veer left, go in the door, go up the stairs,
through the door, down the stairs, through the shutters, and
into the train.
Note: When entering warehouses, close the door behind
you to avoid having any remaining troops sneak up behind
you. Also, there are no armors this time, so hopefully you've
got this one down.
Stage 5: Train
00 Agent Mode
00 Agent Objectives
1. Destroy brake units
2. Rescue Natalya
3. Locate Janus secret base
4. Crack Boris' password
5. Escape to safety
The Rundown
You begin the train level with a PP7 and a watch laser.
There is no armor on this level, just a straight shot to the
end. As you progress through the train cars, the brake units
are either at the front or rear of the cars. Destroy them all.
When you enter the last train car, Ourumov will have
Natalya at gunpoint. Be careful to shoot him before he caps
her, but make sure not to shoot her accidentally. Now
quickly shoot Xenia to get some extra time (this isn't
necessary if you're really quick on the next task). From
there, immediately start using your watch laser to destroy
the bolts holding the trap door on the floor. Run over to
Natalya who will hack into the computer. Once she locates
the Janus base and cracks Boris' password, take off, and
she will follow.
Mission 7 - Cuba
Stage 1: Jungle
00 Agent Mode
00 Agent Objectives
1. Destroy drone guns
2. Eliminate Xenia
3. Blow up ammo dump
4. Escort Natalya to Janus base
The Rundown
It's the same as before, but with less armor and with troops
that are more difficult to kill. You begin the level with a PP7,
remote mines, and a detonator. The armors are next to two
of the three gun turrets. Take your time making your way
through this level. Inch along from tree to tree and get the
sniper scope out to check for troops. When you get to the
bridge, do not cross or you'll have to face Xenia and the
turret that waits on the other side. Instead, go up to the
bridge and throw all your mines across it. You'll have about
twenty seconds to do this before she starts coming after
you. When she begins crossing the bridge, detonate the
mines, and she'll have to run through the fire. From there,
avoid her gunfire and let Natalya finish her off. Make sure
to take her RC-90 and grenade launcher. When entering the
cave, there are three guards and a turret. Shoot into the
cave to draw out the troops, then inch your way along until
you see the turret. Then make your way up the incline.
Once you clear out the guards in this area, inch your way up
the ladder and destroy the gun turret. Blow apart the arms
cache (the boxes) and then sneak around the corner and
shoot the last turret. Bring out your grenade launcher and/or
RC-90 and blast your way to the end of the level, either by
starting there or from back down the ladder and around.
Since an inexhaustible number of troops will be coming,
make your break between waves. Don't hide by the drums
or stray bullets might blow them - and you - up. Shooting
them from a distance is a good way of avoiding such a
debacle.
Stage 2: Control Center
00 Agent Mode
00 Agent Objectives
1. Protect Natalya
2. Disable GoldenEye satellite
3. Destroy armored mainframes
The Rundown
This time out, there's no armor at all, though all the turrets
are still there. Exit the elevator quickly and duck to the left
for cover. Ignore the turret that was shooting at you and lure
the three guards around the corner to take them out. Inch
forward to peek around the wall enough to shoot the turret
down the hall in front of you, without being shot yourself.
Then peek around the corner slightly to the right and shoot
that turret. Make your way towards its debris with a
watchful eye towards the ceiling to the right. There's
another turret up there. Finish off the remaining guards, go
get Natalya, and make your way to the main computer room,
where Boris is. He may seem hostile at first, but don't shoot
him, just talk to him and let him run off.
Clear the area of enemies and plant mines on each of the
four mainframes in the territory. Then go to the room on the
far side of the first floor. Don't enter, in fact, move back so
that the two turrets can't shoot you. Kill the guards and take
the turrets out from as far back as you can. Run through the
door quickly to avoid fire from the turrets on the left and
right, then inch around the corners enough to destroy them.
Now place a mine on the mainframe in that room and you've
got all but one ready to go. Don't set them off yet though, as
it'll adversely affect your next task: contacting Natalya (she
can be found through the only unlocked door on the second
floor). To disable the satellite, she needs to hack into the
main computer network. As she does this, your only job is to
keep her alive. Enemies will come from the left and right
stairs, or will burst through the black glass wall near them.
Keep near the center of the room and sniper them as they
appear.
After successfully disabling the satellite, Natalya leaves you
on your own. All doors are unlocked now and endless waves
of troops will be coming after you. Head out of the inner
computer room and take the door to the right, which will led
you to the last mainframe. With all the troops following you
at the end of this stage, it's a good idea to close doors behind
you to give you a few extra seconds. Plant the mines on one
side of the glass, hide as far back in the room as you can,
then detonate them. Afterwards, head out the next door,
confront Janus, and head for elevator doors on the left.
Stage 3: Water Caverns
00 Agent Mode
00 Agent Objectives
1. Destroy inlet pump controls
2. Destroy outlet pump controls
3. Destroy master control console
4. Use radio to contact Jack Wade
5. Minimize scientific casualties
The Rundown
You start out with a PP7, a ZMG (9MM), and six timed
mines, which you won't necessarily need to destroy the
controls and console, so have fun with them. Throughout the
level, there are computer outlets that need to be destroyed to
clear the first three objectives. Make sure to scare off the
scientists before blowing these outlets up. If they don't move
away from the controls, fire a warning shot and they'll clear
out of the area. Avoid blowing up the third console until you
can get to the radio control next to it. This is pretty tricky
since there are explosive drums nearby and troops in
between them. Contact Jack Wade with the radio, then blow
up the console. At the end of the level, you will see
Trevelyan at the end of a long hallway. There are two
turrets on the ceiling; duck down and shoot them before
proceeding. Meanwhile, hordes of guards will be trying to
come up on you. Shoot them and then close the doors to buy
more time. Now head for the elevator.
Note: There is a secret path hidden behind two sets of
lockers. This is much more useful in multiplayer mode, so
you can ignore it for now.
Stage 4: The Cradle
00 Agent Mode
00 Agent Objectives
1. Destroy control console
2. Settle score with Trevelyan
The Rundown
Move back and to the left to grab the armor, before you
head down the pathway. When you see your gun shift
upward without your prompting, fire off rounds until it stops.
If you're lucky, you've just capped someone. Snag his gun
and prepare for a few more enemies. Trevelyan will have
initiated the countdown, but that's fine, you'll have plenty of
time. Run into the structure with the closed door and grab
another armor, if you need one, then head to the next
building. Keep an eye out for Special Forces while you shoot
the two gun turrets, then move around and destroy the
console. From here on, you must follow Trevelyan around
and shoot him whenever he stops, capping guards as you go.
You might need to grab more armors along the way, which
can often be found in the far reaches of the cradle (though
be careful for the Special Forces who will follow you). After
a few rounds, Trevelyan will tell you to "finish the job."
Follow him to the bottom of the antennae and shoot him
several times to kill him.
Mission 8 - Teotihuacan
Stage 1: Aztec
00 Agent Mode
00 Agent Objectives
1. Reprogram shuttle guidance
2. Launch shuttle
The Rundown
You begin this secret level with a PP7 and a guidance data
disc, although you do eventually get the best weapon in the
game on this level: the Moonraker Laser. Your mission,
reprogramming the shuttle, is going to be a little harder than
it sounds. It will require you to access a set of computers
behind closed doors that can only be opened with a smart
card. To acquire this card, you will need to defeat none
other than Jaws, the classic Bond villain of several films.
And even getting to him takes serious effort.
After entering the room under the shuttle (you'll know),
destroy the computer on the left and run into the ventilation
shaft. Run as far forward as you can and shoot the turrets
on the left and right, watching out for baddies as you go.
Then head down the shaft to the right and take another right
to grab some armor. Head down the other way until you
come to the end, then inch around and destroy the gun
turret. You will see a guard through a vent on the other side
of the room. Shoot him and keep an eye out for his
replacement. Inch out a little farther until you can destroy
the other nearby turret and then head out left and back near
the ladder. The enemy will be firing lasers at you, but you
can pick them off one by one by ducking back and forth
from this position - the same goes for the last two turrets as
well (you're too far back for them to shoot you). Then head
through the other ventilation shaft and make your way to
Jaws. If you can get right up into his face with the laser, he
shouldn't be able to shoot you (his arms are too long).
After defeating him, you will need to head up the ladder near
where you sniped the guards and close the exhaust doors.
Then take the card to the beginning of the level where the
main computer resides. Once inside, grab the DAT tape off
the table and log onto the machine on the left using the
guidance data disc Q supplied you with. Head back towards
the shuttle and enter the DAT tape into the mainframe on
the side of the room opposite the shuttle. Then run up the
ladder again to open the exhaust doors, watching out for
guards all along.
Mission 9 - el-Saghira
Stage 1: Egyptian Temple
00 Agent Mode
00 Agent Objectives
1. Recover Golden Gun
2. Defeat Baron Samedi?
The Rundown
You begin this last level of the game with nothing but a PP7,
however you do get the Golden Gun as well as other
automatic goodies on this level. Go through the first pillar
room and take a right. The stairs will take you directly to the
room that houses the elusive Golden Gun. The only way to
acquire it successfully is to navigate the tiles like so: Once in
the main section of the room, move left two, forward two,
right three, forward two, left one, forward one, left one,
forward two, and right one. There is an armor located in the
exit of this room (there is another in a subcorridor off of the
main hallway connecting the pillar rooms, while yet another
is in the room with the large black monument). Head back to
the main area and find your final opponent Baron Samedi.
You will battle him three times before finally defeating him,
which you can do with or without the Golden Gun.