Weapons and gadgets
NOTE: All ratings are on a 1-5 (5 being the best) scale.
Pistols
PP7
Power: 2
Time between shots: 3
Frequency: 2
Magazine: 7 bullets
Notes: An inferior weapon. Use only if you have nothing else, or
want to conserve ammo.
Silenced PP7
Power: 1
Time between shots: 3
Frequency: 1
Magazine: 7 bullets
Notes: May not seem useful by looking at the numbers, but keep
in mind that it's silenced so no enemies can hear you when you
fire it. That's a very useful thing.
DD4 Dostovei
Power: 3
Time between shots: 2
Frequency: 3
Magazine: 8 bullets
Notes: Pretty useful in multiplayer mode, and when your only
alternative is an unsilenced PP7.
Magnum
no picture
Power: 5
Time between shots: 1
Frequency: 1
Magazine: 6 bullets
Notes: Good in single-player for sniping, and good in multiplayer
if your opponent doesn't have an automatic weapon. Shoots through
doors. Aside from that, though, it's not all that great.
Gold PP7
no picture
Power: 4
Time between shots: 3
Frequency: 3
Magazine: 7 bullets
Notes:
Golden Gun
Power: 5
Time between shots: 3
Frequency: N/A
Magazine: 1 bullet
Automatics
Power: 2
KF7 Soviet [Zoom-in]
Time between shots: 4
Frequency: 5
Magazine: 30 bullets
Klobb
Power: 1
Time between shots: 1
Frequency: 3
Magazine: 20 bullets
Notes: A horrible weapon; only worth using if you've made a lot
of noise and your only other means of attack is a karate chop.
DK5 Deutche
Power: 4
Time between shots: 3
Frequency: 2
Magazine: 30 bullets
Phantom
Power: 3
Time between shots: 3
Frequency: 1
Magazine:
ZMG
Power: 3
Time between shots: 2
Frequency: 3
Magazine: 32 bullets
US AR33 [Shoots through doors] [Zoom-in]
Power: 5
Time between shots: 4
Frequency: 2
Magazine: 30 bullets
Notes: Best high-caliber weapon in the game.
RC P90
Power: 5
Time between shots: 5
Frequency: 1
Magazine: 80 bullets
Notes: Probably the best automatic in the game.
Explosive weapons
Grenade Launcher
Power: 4
Frequency: 2
Magazine: 6 rounds
Range: 3
Rocket Launcher
Power: 5
Frequency: 2
Magazine: 1 round
Range: 4
Grenade
>
Power: 4
Frequency: 3
Range: 2
Notes: Pressing down the fire button pulls the pin out, releasing
throws the grenade. This means it is possible to hold down the
fire button and keep the grenade in your hand for a little while
so that when you throw it it doesn't have that annoying pause before
it explodes. Don't hold it with the pin out too long, though. I
think you can figure out why.
Mines
Timed
How to use: Throw it on something, and in five minutes it blows
up. Simple.
When to use: When it's the only explosive weapon you have.
Proximity
How to use: Throw it at something, and when an enemy walks by it'll
explode, destroying all within the blast range.
When to use: When you're being pursued by an enemy.
Remote
How to use: Throw mine at surface. Switch weapons once so that
where your weapon should be, you see Bond with his finger near a
button on his watch. Push Z and Bond will push the watch button,
setting off the mine.
When to use: When you need to use an explosive weapon that blows
up exactly when you want it to, use this. Also good for destroying
multiple targets without being noticed immediately; set a mine on
target A, another on B, etc. and you can blow them all up at the
same time, so that there's no noise made while you're setting the
bombs (i.e. no bombs going off when you're trying to place other
bombs).
Other weapons
Sniper Rifle
Throwing Knife
Hunting Knife
Notes: Only available through applicable cheat mode.
end of faq