Weapons and gadgets

NOTE: All ratings are on a 1-5 (5 being the best) scale.

Pistols

PP7

Power: 2
Time between shots: 3
Frequency: 2
Magazine: 7 bullets

Notes: An inferior weapon. Use only if you have nothing else, or want to conserve ammo.

Silenced PP7

Power: 1
Time between shots: 3
Frequency: 1
Magazine: 7 bullets

Notes: May not seem useful by looking at the numbers, but keep in mind that it's silenced so no enemies can hear you when you fire it. That's a very useful thing.

DD4 Dostovei

Power: 3
Time between shots: 2
Frequency: 3
Magazine: 8 bullets

Notes: Pretty useful in multiplayer mode, and when your only alternative is an unsilenced PP7.

Magnum

no picture Power: 5
Time between shots: 1
Frequency: 1
Magazine: 6 bullets

Notes: Good in single-player for sniping, and good in multiplayer if your opponent doesn't have an automatic weapon. Shoots through doors. Aside from that, though, it's not all that great.

Gold PP7

no picture Power: 4
Time between shots: 3
Frequency: 3
Magazine: 7 bullets
Notes:

Golden Gun

Power: 5
Time between shots: 3
Frequency: N/A
Magazine: 1 bullet

Automatics

Power: 2

KF7 Soviet [Zoom-in]


Time between shots: 4
Frequency: 5
Magazine: 30 bullets

Klobb

Power: 1
Time between shots: 1
Frequency: 3
Magazine: 20 bullets
Notes: A horrible weapon; only worth using if you've made a lot of noise and your only other means of attack is a karate chop.

DK5 Deutche

Power: 4
Time between shots: 3
Frequency: 2
Magazine: 30 bullets

Phantom

Power: 3
Time between shots: 3
Frequency: 1
Magazine:

ZMG

Power: 3
Time between shots: 2
Frequency: 3
Magazine: 32 bullets

US AR33 [Shoots through doors] [Zoom-in]

Power: 5
Time between shots: 4
Frequency: 2
Magazine: 30 bullets
Notes: Best high-caliber weapon in the game.

RC P90

Power: 5
Time between shots: 5
Frequency: 1
Magazine: 80 bullets
Notes: Probably the best automatic in the game.

Explosive weapons

Grenade Launcher

Power: 4
Frequency: 2
Magazine: 6 rounds
Range: 3

Rocket Launcher

Power: 5
Frequency: 2
Magazine: 1 round
Range: 4

Grenade

> Power: 4
Frequency: 3
Range: 2
Notes: Pressing down the fire button pulls the pin out, releasing throws the grenade. This means it is possible to hold down the fire button and keep the grenade in your hand for a little while so that when you throw it it doesn't have that annoying pause before it explodes. Don't hold it with the pin out too long, though. I think you can figure out why.

Mines

Timed

How to use: Throw it on something, and in five minutes it blows up. Simple.

When to use: When it's the only explosive weapon you have.

Proximity

How to use: Throw it at something, and when an enemy walks by it'll explode, destroying all within the blast range.

When to use: When you're being pursued by an enemy.

Remote

How to use: Throw mine at surface. Switch weapons once so that where your weapon should be, you see Bond with his finger near a button on his watch. Push Z and Bond will push the watch button, setting off the mine.

When to use: When you need to use an explosive weapon that blows up exactly when you want it to, use this. Also good for destroying multiple targets without being noticed immediately; set a mine on target A, another on B, etc. and you can blow them all up at the same time, so that there's no noise made while you're setting the bombs (i.e. no bombs going off when you're trying to place other bombs).

Other weapons

Sniper Rifle

Throwing Knife

Hunting Knife

Notes: Only available through applicable cheat mode.

end of faq