Sirius Cybernetics Corporation vs Stål-Kalle Klanen

Victory: 332-85



Sirius Cybernetics Corporation vs Stål-Kalle Klanen, E3M7

Map 1: E3M7, DMM1, TP3, powerups ON

I never really got it going in this level, and I felt like I was being killed all the time. And if anyone did some statistics, I would probably get the "Quake-newbie award". Yeah, I was the only scc-player with negative rank :PPP. I don't really like those kind of levels with a lots of stuff, pillars elevators, towers and so (similar to DM2). I prefer more open levels, such as DM6 and DM3, where I don't become bored with life all the fucking time :#P. Anyway, Milliways got it going, regaining all areas I lost :P. In the beginning it seemed as we were losing it, but suddenly it turned, and about mid-game we realized we never were in any real danger.

/Apache



Sirius Cybernetics Corporation vs Stål-Kalle Klanen, E1M2

Map 2: E1M2, DMM1, TP2, powerups ON, notimers

This felt a lot, lot better, though I kept killing more teammates than enemies. I held YA and did it somehow good, keeping the enemy from having armor. That made it easier for the rest to hold and maintain the Quad and mostly the RL too. We shared the YA as good as possible, though I might have taken it before a teammate who needed it better, at atleast in one occation (sorry Crimson). I felt we had better teamplay than in E3M7, sharing packs and so on. One of them was disconnected during the fight, and I'm not sure of the effect of it. We probably would get more respawnfrags if he wasn't disconnected. But hey - we won.

/Apache