FF3 Walkthrough

 

]- Final Fantasy VI -[

- The World of Balance -

(1) Mines of Narshe

Party: Vicks, Wedge, ????? (Terra)

BOSS: Whelk

After fighting Whelk you come to the frozen Esper. You'll go into

a fight sequence where Vicks and Wedge get blown away leaving Terra.

 

(1) Arvis' House

Items: Search the clock for an Elixir

Terra wakes up back in Narshe where a man removes the slave crown.

Terra can't remember anything. The Imperial guards come and Terra

is forced to escape thru the back door of the house and run back to

the mines.

 

(1) Mines

Party: Terra, Locke

Chests: Fenix Down, Sleeping Bag

 

BOSS: Marshal

Additional items: You can take Mog's Mithril Shld and Mithril Pike

After entering the mines, Terra walks a little ways and is spotted

by the guards. She is cornered and the the floor gives out and she

falls. There is a flashback where Terra remembers some stuff. The

scene shifts back to Arvis' House where Locke is introduced. Locke

finds Terra and the guards find them both. Moogles come and offer

to help. Three Moogles (Kupek, Kupop, Kumama) form a group with

Locke plus there are two other groups with four Moogles each (Mog,

Kuku, Kutan, Kupan and Kushu, Kurin, Kuru, Kamog). You can control

each of the groups, the object is to stop the guards from reaching

Terra and defeating the commander. Before defeating the commander

switch to the party Mog is in and remove his shield and pike (Locke

can use the shield and the pike can be used by Edgar who you'll get

shortly), after all Mog won't be needing them for quite a while and

by then you'll be able to equip him with other stuff. After defeating

the commander, Locke grabs Terra and takes off through the mines. He

comes to a switch and pulls it, opening a secret passage. Remember

where this passage is, you'll need it later. You are now outside

Narshe. You can't enter the main part of town but you can enter the

classroom.

 

(1) Classroom

Party: Terra, Locke

Points of interest: A bucket of recovery water (recovers hps and mps)

A save spot

Chests: Monster-in-a-box, Sleeping Bag, Tonic

Items: Search a pot for Tincture

Besides getting the stuff in the chests and the pot, the classroom

is basically there to tell you stuff about the game: how to do this

and where to do that, most of which is in the instruction book.

 

(2) Figaro

Party: Terra, Locke, Edgar

Points of interest: Item shop, Tool Shop

Chests: Fenix Down, Soft, Tonic, Antidote

BOSS: M-TekArmor

After heading south from Narshe, you come to the desert castle of

Figaro. Upon entering the castle go straight ahead to the throne

room. Here Edgar is introduced. You are now free to explore the

castle. If you talk to the Matron (in the left tower) she will tell

you about Sabin, who you'll meet later. After talking the Matron

return to the throne room and talk to Edgar again. One of Edgar's

guards comes in and informs him that Kefka is approaching the castle.

As Edgar, talk to Kefka's guards and then Kefka himself. After they're

done talking walk up to where Locke is waiting. Edgar decides to

protect Terra. Now, as Terra, follow Locke to 'your' room. Kefka

comes back and sets fire to Figaro. Talk to the guards (Beavis and

Butthead ?) and then talk to Kefka. Go up and talk to the guard there.

Your party escapes and Figaro enters submerge mode. After fighting

the M-TekArmor, go south to the Cave of Figaro. If Terra uses

magic during the fight with the M-TekArmor you'll see a little scene.

 

(3) Cave of Figaro

Party: Terra, Locke, Edgar

Points of interest: the pond with the turtle is a recovery spring

Chests: 2 tinctures, Fenix Down (Before you get Celes)

Thunder Rod, Tincture, X-Potion (After you get Celes)

Wait until after you get Celes to get the treasures for different stuff.

 

(4) South Figaro

Chests: 500 GP, 1000 GP, 1500 GP, Green Cherry

Items: search barrel to left of Chocobo stable for Tonic

search barrel to right of rich guy's house for Fenix Down

search barrel above and behind Chocobo stable for Warp Stone

(or Fenix Down if you wait until World of Ruin)

search box in lower left section of town for Eyedrop

(or Elixir if you wait until World of Ruin)

search barrel in lower left section of town for Antidote

(or Tent if you wait until World of Ruin)

search box in lower left section of town for Soft

(or Remedy if you wait until World of Ruin)

search barrel between Armor & Weapon shops for Tonic

(or X-Potion if you wait until World of Ruin)

At the Cafe, Shadow is introduced, you'll be seeing him later. At

the Relic Shop, buy a pair of Sprint Shoes (unless you like going

slow), one pair is enough for the entire party. Check behind the

Chocobo stables for a Green Cherry. At the house north

of the Inn check behind the bookcase in the room with a draft to find

a secret passage. Nothing but money down there right now but later

you'll need to know about it. After getting equipped go to the

Chocobo Stables and pay the 80 GP (unless you want to fight to your

next location). It's not very far but riding the Chocobo is fun :)

 

(5) Sabin's Cabin

Items: search the bucket next to the stove for a Tonic

Points of interest: you can catch some Z's in any of the beds

 

(6) Mt. Kolts

Chests: Guardian,Atlas Armlet,2 Tents

BOSS: Vargas

The path is straight forward. At the end you reach Vargas. After

a bit of fighting with Vargas, Sabin will come. Vargas will blow the

others away and Sabin will have to fight alone. Sabin joins you after

Vargas is finished.

 

(7) Returner's Hideout

Party: Terra, Locke, Edgar, Sabin

Chests: Fenix Down, Air Lancet, True Knight, Potion, White Cape

Items: search a bucket for Antidote

search a pot for Tincture

search a pot for Green Cherry

search the top of the table for a piece of paper (purpose ?)

Additional items: You can either get a Genji Glove or a Gauntlet

After entering, follow the guard to Banon's room. After talking to

Banon talk to everyone and get everything (including the White Cape

that is in a secret passage on the right side of the 'storage room'),

then go out of the hideout where Banon will be waiting. First, tell him

"no" then go back inside and the man in the 'storage room' will give

you a Genji Glove. If you say "no" to Banon 3 times and you'll skip

the part where everyone's at the table and one of the guards will give

you a Genji Glove (if you didn't already get the one from the guy

in the store room). If you go to Banon and tell him you will become

there last ray of hope he will give you Gauntlet (if you haven't already

gotten the Genji Glove from the guy in the store room). Locke will split

to scope out South Figaro after the Empire invades. Banon joins you

and you head for the raft on the Lete River.

 

Lete River

BOSS: Ultros

If Banon dies the game is over, so protect him. There are several

save spots along the way, these spots are also the only places you

can access the subscreen. Do whatever you need to before jumping

back on the raft. Toward the end of the raft ride you reach Ultros

the octopus. After the fight, Sabin jumps in after Ultros and is

swept down river.

 

The game now gives you a choice of three scenerios. One with Terra, Edgar

and Banon, one with Locke, and the last one with Sabin. You can do these

in any order you want, it doesn't matter what order you pick. However,

if you do Terra, Edgar, and Banon's before Sabin's then Shadow will stay

longer.

--TERRA, EDGAR, and BANON scenerio--

Lete River continued

Party: Terra, Edgar, Banon

The trio continue the raft ride on the Lete River. Again, make sure

Banin doesn't kick the bucket or you games over. At the end of the

ride you find yourself a little east of Narshe, which is where you

want to go.

 

(1) Narshe/Mines

Chest: Rune Edge [in mines] (if you don't get this chest until the World

of Ruin it'll become a Ribbon)

The guards won't let you in thru the main entrance so you'll have to

find another way in. Remember the secret entrance Locke showed you?

That's the way in. You're now in the mines. Go a little ways and

you come to a follow-the-light-maze. If you make a mistake all you

need to do is press the A button when the yellow light is in front

of you. If you miss it you'll have to fight some enemies and

then you'll have to start at the beginning of the maze again.

The correct way thru is:

E---| * = rocks

* | * S = Start

|---| |------| E = Exit

* | * | * | | & - = Correct path

|---| | |

| * * | * |

|-----S |--------|

Once you get past this maze you can reach a cave of Moogles (and a

chest containing a Rune Edge or Ribbon if you wait) by going slightly

out of your way. Remember where this cave is because later in the game

Mog will join you here). Once you get out of the mines you will be back

in Arvis' House where you started. You will talk a bit with

Arvis and then the scenerio will end.

--LOCKE's scenerio--

(4) South Figaro

Party: Locke

Chest: Hyperwrist, RunningShoes

Items: Check the clock you see when you first come out of the secret

passage for an Elixir

Check a pail in the old man-who-wants-cider's house for Tonic

Additional items: Cider is located here (Rare item)

Old Clock-Key is located here (Rare item)

First of all, DO NOT talk the guards in MagiTek armor (unless of

course you have a death wish :) Oh, and don't forget to equip your

stuff. Go to the Item shop and talk to the merchant next to the clock.

This will start a fight. Use Locke's Steal command and you'll steal

the clothes right off him. Dressed as a merchant, enter the house

to the south of the Item Shop and go down stairs. The kid will only

allow you to pass if your dresses as a merchant. Now go up onto the

perimeter wall and talk to the green suited guard. Steal his clothes.

Go towards the center of town where you'll find three guards (one

guarding the door to the rich guy's house, one in MagiTek armor, and

one guarding the path to the rest of the town). Talk to the bottom

guards. Enter the Cafe and go downstairs. Steal the merchant's

clothes. You'll also get Cider. Go back to the house with the kid

and go upstairs. Talk to the old man at the desk. Go back down

stairs and give the password ("Courage") to the kid. He'll open up

a secret passage for you. Go to the upstairs of the house and into

the first room. Walk behind the bookcase to find a stairway. Go all

the way down and follow the hall. After you are asked about changing

clothes (doesn't matter if you do), go straight down into the

wall (there is a stairway there):

----------------| | & - = wall

--------------| | / = door

|-------------| |--/--/--/-| ^ = walk into the

| | wall here to

|--------------------------| find a room

^ with a Hyper-

wrist and Running

Shoes

If you are wearing the merchant's clothes or your normal clothes you'll

hide in the rafters. If you're wearing the soldier's uniform you

stand next to the door and salute, and then when you rescue Celes she

says something close to what Princess Liea said in Star Wars when

Luke rescued her on the Death Star (replace soldier with Stormtrooper).

After dropping from the rafters, enter the open door. Remove Celes'

chains. Talk to the sleeping guard and take the clock key. The

second door is a save spot and the third is where you want to go.

Go to the clock in the far back and check it. Wind the clock to

open a secret passage.

 

(4) Secret Passage

Party: Locke, Celes

Chests: Iron Armour, Heavy Shld, RegalCutlass, X-Potion, Ribbon,

Ether, Earrings

BOSS: TunnlArmr

In the secret passage there is a spot that you can push on the left

wall to reach a stairway leading down to a X-Potion, a Ribbon, and

and Ether. Once you make it out of the secret passage you'll be in a

spot where all you need to do is leave the town. Go west to the Cave

of Figaro. You've been here before, just go back out the way you came

in. Don't forget the pond with the turtle is a recovery spring. As

you are about to exit the cave TunnelArmr attacks. Defeating TunnelArmr

will end this scenerio.

 

--SABIN's scenerio--

Hut (Gau's father's house)

Party: Sabin, Shadow

Enter the hut just east of where you start. Quickly talk to the guy

on the Chocobo. He sells lots of stuff. Next talk to Shadow and

he'll join you. Go east a bit then south until you come to a bridge.

This is the Imperial camp.

 

(9) Imperial Camp

Party: Sabin, Shadow

Your group hides and overhears the plans to storm Doma Castle.

 

(10)Doma Castle

Party: Cyan

BOSS: Leader

You can kill the soldiers on either side of the leader pretty easily

but just kill the leader and get it over with.

 

(9) Imperial Camp

Party: Sabin, Shadow

Chest: Star Pendant, Monster-in-a-box(Telstar), MithrilGlove,BarrierRing

In the left tent there is a chest. Kicking it brings the dogs, which

you have to fight, and hitting it brings a sentry which you fool by

meowing. Inside is a Star Pendant. There's a little bit of story

about Kefka poisoning Doma and you decide to try and stop him. After

the first time you chase him, instead of talking to him, explore the

camp for more treasures. You fight and chase him around for a bit but

are stopped by some soldiers. While fighting them, Kefka poisons Doma.

After showing a bunch of soldiers die of poison in Doma Castle you

control Cyan. Go to the throne room. After the King dies go to the

room east of the throne room. Cyan's family dies. Scene cuts back to

the Imperial Camp where Cyan joins Sabin and Shadow. Escape the camp.

After leaving the camp go south to the forest.

 

(11) Phantom Forest

Party: Sabin, Shadow, Cyan

Points of interest: after the first stretch of forest you go up, the pond

right in front of you is a recovery spring.

At the end of the forest you'll come to the Phantom Train. If you

haven't done Terra, Edgar, and Banon's scenerio yet, then Shadow

will leave you somewhere in the Forest.

 

(11) Phantom Train

Chests: Earrings, Monster-in-a-box(Specter), 2 Fenix Downs, Sniper Sight

BOSS: Ghost Train

Caboose: Upon enter the train go right to find the caboose. Talk to

the ghost and you can have him join you (if you use its

POSSESS command, and it works, you'll lose it). Also in the

caboose is a guy who'll tell you about the train, and a save

spot.

Car 1 & 2: In the first two cars there are a bunch of ghosts. These

ghosts will either try to join you, attack you, or sell

you stuff (Item Shop). The rest of the ghosts in the

train will do the same things.

Car 3: Upon entering a ghost comes and blocks the door behind you.

You have to kill the ghost to leave. Once back out, climb

to the top of the car and you'll jump across to the next car

and then again to car 5.

Car 5: Enter the car and pull the switch to detach the rear cars.

Pull it again to open the wall up so you can continue.

Car 6: Sit at the center table and the ghost will serve you (this

replenishes your stats). After sitting down the first time

sit down again with different members at the head of your

party to see different sequences (For instance, Shadow will

get up and feed Interceptor).

Car 7: 1st room: Siegfried attacks as you approach the chest. After

defeating him, he grabs the contents of the chest

and runs.

Car 8: 2nd room: four chests.

After car 8 your ghost companion leaves.

Car 9: save spot

Engine: Pull the 1st and 3rd switches on the inside then go out and

pull the switch on the smoke stack. The Ghost Train now

attacks. After showing the people of Doma enter the train

you are on the other side of the Phantom Forest. Go to the

mountain pass to the east.

 

(12)Barren Falls

Here Shadow leaves the party (if he hasn't already). Jump off the

edge of the cliff. You have to fight Piranha and a Rizopas as you

fall.

 

(13)The Veldt

Party: Sabin, Cyan

After landing you awake to find Gau stading next to you. He runs when

you speak to him. Until you have Dried Meat just attack Gau if you

meet him. Go east to the town of Mobliz.

 

(14)Mobliz

Items: search the clock in the messenger's house for Elixir

Additional items: You can get a Tintinabar here

Buy at least one Dried Meat at the item shop. Talk to the injured

lad from Maranda. After talking to him you can send a message to his

girlfriend at the messenger's house. It costs 500 GP. You can sleep

in the bed at the back of the Relic Shop so no need to spend money

at the Inn. After talking to the Relic Shop keeper go back to the

injured lad, another letter has arrived. For another 500 GP you can

send a record for the injured lad. Talk to the Relic Shop keeper

again, return to the lad for another letter, send a Tonic for another

500 GP, talk to the Relic Shop keeper, etc. Keep doing this and

eventually the injured lad will reward you with a Tintinabar for all

your help. Now leave town and go find Gau.

 

(13)The Veldt

When you see Gau use Dried Meat on him and he'll join you. Once you

have Gau and have advance his Rage skills as much as you want, go to

the cave in Cresent Mountain.

 

(15)Cresent Mountain

Party: Sabin, Cyan, Gau

Additional items: Exploring the cave Gau will find a Tonic for you

By taking Gau around inside the cave he'll find stuff. On the little

platform to the left of the entrance he'll find Tonic. On the

platform at the top left part of the cave Gau will pretend to have

found something. Sabin will walk over and Gau will scare him, causing

him to lose his pouch with 500 GP in it. Finally at the end of the

cave he'll find his treasure, a diving suit helmet. After you jump

in you'll be in the "Serpent's Trench."

 

Serpent's Trench

Chests: X-Potion, Green Baret

There are spots in the trench where you can pick a direction. The

following table shows what directions do what:

START

/ \

LEFT RIGHT

/ \ |

LEFT RIGHT CAVE 1

| | / \

OUT CAVE 2 LEFT RIGHT

| | |

OUT OUT CAVE 2

|

OUT

As you can see taking two lefts is the fastest way out but taking two

rights will get you all the treasure. Anyway you go you come out

of the trench at Nikeah.

 

(16)Nikeah

Items: check the clock in the Inn for Elixir

Besides the Elixir in the Inn, there really isn't much here. Go back

to the guy on the boat and hop aboard. End of Scenerio.

 

(1) Hills of Narshe

Party: Terra, Locke, Edgar, Sabin, Gau, Celes, Cyan

BOSS: Kefka

You'll fight in 3 groups. You have to defeat Kefka before his troops

reach Banon. Your best bet is probably to take out all the soldiers

then you can keep trying Kefka until you beat him. Or you can make

a party of four characters (with 2 and 1 in the other ones) and go

straight for Kefka. If done right you can dodge all the soldiers and

get to Kefka before they are even halfway to Banon. After the fight

Terra will morph because of the Esper and fly away.

--IN SEARCH OF TERRA--

(1) Narshe

Party: Pick four (3 if you want Shadow to join you a bit later) out of

Locke, Cyan, Edgar, Sabin, Celes, or Gau

Items: Check the clock in the Elder's house for Elixir

Chests: Wall Ring, Sneak Ring, Hyperwrist, ThiefKnife, Earrings, 5000 GP

You can sleep in the bed in the back room of the Weapon Shop. If

you go north to the mines and look at the little black hole to the

upper right of the entrance you'll see Umaro the sasquatch (he'll

join you later). Upon exiting fo to Figaro (its in the same spot it

was before).

 

(2) Figaro

Enter the castle and go down the stairs to you left. Talk to the guy

and he'll take you (and the rest of Figaro Castle) past the mountains

to a point near Kohlingen (your next destination). Just exit Figaro

and go north. If you have both Edgar and Sabin in your party you'll

learn more about their past if you go to the spot where you can sleep.

If you enter the main part of Figaro and shop put Edgar at the head of

your party and the shopkeepers will give you a 50% discount.

 

(17)Kohlingen

Chests: Green Beret

Items: Check the clock in Rachel's house for Elixir

Shadow is in the Cafe. If you have less than 4 in you party he'll

join you for 3000 GP. If you have 4 and you want him to join you

go back to Figaro and have the guy in the basement return Figaro back

to where it was. Then go back to Narshe and talk to one of your

companions. Change your party so it only has three members. Now

come back to Kohlingen the way you did before. If you have Locke and

go to the house in the top left corner you'll see a flashback telling

why Locke is so keen on keeping his word about protecting Terra and

Celes. The house on the top right will also show a flashback if you

have Locke and if you go behind the house and push down you'll find

a back entrance to this house which leads to a chest. From

Kohlingen go south to Jidoor or you can go northwest to a hut where

you'll find a Hero Ring in a pot then go south to Jidoor.

 

(18)Jidoor

Items: in the very top house check a pot for Tincture

From here head north (on the right side of the mountains) to Zozo.

Take a Chocobo for a faster trip. Just follow the light green strip

of grass.

 

(19)Zozo

Chests: Tincture, Chain Saw, Tonic, ThiefGlove, FireKnuckle, RunningShoes,

X-Potion

Items: check a pot in the far left building for Tincture and another pot

for Potion

BOSS: Dadaluma

Espers: Ramuh, Stray, Siren, Kirin

In the builind marked Inn there is a clock you are supposed to reset.

The correct time is 6:10:50. Setting the clock open a secret passage

where a chest containing a Chain Saw is. The builing marked as

Armor Shop has a chest with a Tonic. Go to the builind marked as the

Relic Shop. Go up as far as you can and you'll find a chest with the

ThiefGlove. From there go back down to the floor with the doorless

doorway (just below the guy jumping from window to window). Push

over against the window and you'll jump across. Keep going up, jumping

from building to building where need be, and evetually you'll reach

Terra. Before you reach Terra you'll have to near Dadaluma. After

reaching Terra you'll get 4 Espers: Ramuh, Stray, Siren, and Kirin.

There are also two chests on each side of this room. Once your done

go down and talk to one of your other three companions that just

arrived. Everyone goes back down the building and you find yourself

back at the entrance of Zozo where your party will break up into two

groups: one consists of Celes, Locke, and two others of your choice.

Shadow splits again so you can't choose him. This group is the one

you'll control to get to your next destination. The other two

companions will return to Narshe. Next stop: Jidoor again.

 

(18)Jidoor

Go to the big house at the far north of town. Here you'll find the

director of the Opera. As he leaves he drops a letter. Read it and

you find out about Setzer, the wandering gambler who owns an airship

(which you nee). From Jidoor go south to the Opera House (taking a

Chocobo makes the trip much faster).

 

(20)Opera House

BOSS: Ultros

Celes looks like the opera singer Maria, so she takes her place in

order to get to Setzer. As Celes you have to sing the right parts

of the song (the full song is printed in the book of Celes' dressing

room). The correct parts are:

Oh, my hero...

I'm the darkness...

Must I...

If you sing the wrong part you'll get kicked out of the opera house.

Re-enter and the director will let you try again. You only get four

tries to get it right before it's game over. Once you get it right,

keep talking to the guy who comes out. Then when he disappears grab

the flowers then go up to th platform on the top floor. If you take

too much time doing any of this you'll get kicked out again and will

have to start over from the beginning of the singing part again.

Take Locke and read the letter in the dressing room. Now return to

the balcony and talk to Impressario. Once Ultros shows himself on

the girders with a 4 ton weight poised over Celes' head, you'll have

5 minutes to get to him. First you have to go northeast where you'll

find a guy who tells you to pull the far right switch, do this then

return to Impressario and go to the northwest side of the balcony

where you'll find your way onto the girders. Navigate the girders

and make it to Ultros. When you're done Setzer will come and grab

Celes. After some convincing (with a nice double-headed coin)

Setzer will take you to your next destination in his airship.

(For more about the airship, see ON THE AIRSHIP).

 

(21)Albrook

Items: Search the clock in the Cafe for Elixir

Pot in weapon shop has Tincture

Search barrel next to the Inn for Potion

Search box on right side of docks for Warp Stone

From Albrook head north past Vector and on up to the town of Tzen.

(Going to Tzen and Maranda is not mandatory, you can go directly to

Vector).

 

(22)Tzen

Nothing here but some info and some decent weapons and armor. From

here go southweat to Maranda.

 

(23)Maranda

Items: Search box to left of entrance of town for Revivify

Search box on right side of town for Remedy

The house in the top right corner is the house of the girl you were

sending stuff to for that injured lad. Next stop Vector.

 

(24)Vector

The Inn says it free but sometimes when you're sleeping the keeper

will steal 1000 GP. In the skinny house there is an old woman asking

if you pledge alligence to the Empire. Answer "no" and two guards

attack you. When you beat them and talk to the woman again she'll

heal you. Don't talk to any of the guards or you'll be attacked and

sent back to the entrance. If you go north to the Imperial Castle

you'll get attacked by Guardian. Run from it. To the right of

the Inn there is a guy hiding behind a box. Talk to him. Notice

where he moves to. When he distracts the guards go to that spot and

push on the box. Now go north and you'll be at the MagiTek Factory.

 

(24)MagiTek Factory

Chests: Flame Sabre, Tincture, X-Potion, ThunderBlade, Remedy, Zephyr Cape,

DragoonBoots, Tent, Gold Helmet,Gold Shld,Gold Armor, Break Blade

BOSS: Ifrit, Shiva, Number 024, Number 128, Cranes

Espers: Ifrit, Shiva, Unicorn, Maduin, Shoat, Phantom Carbunkl, Bismark

Go down the stairs and go to where the little hook is moving back and

forth. Push A to jump onto it. Get the chest and the jump back

across. Now go right and enter the second little pipe that is to the

right of the stairs. Grab the chest then climb back thru the pipe

and enter the first pipe. Grab the treasure and go across the conveyer

belt for another two treasures. Now get on the conveyer belt to go

down a level. Down here you'll find 5 chests: one on the left side,

one on the right side, one through a door just to the left of

where you entered, one at the bottom (you can see it when you go

down on from where you entered but you have to go around and underneath

to get it), and one in a small room to the east of the room with the

gold helmet in it. On the right wall there is a spot where you can

go between two walls to enter a pipe which leads to 2 more chests.

When you're ready step onto the conveyer belt to the right of where the

last belt dropped you off. You'll see Kefka push a couple of Espers

onto a conveyer belt. When you can move, follow the Espers. Go over

and talk to the Esper on the left. You'll now have to fight Ifrit and

Shiva. They'll give you their powers as magicite when you defeat them.

Now, entering the left door you'll find a save spot. The right

door is the way out. After you go up a bunch of stairs you'll come to

a hall with the Esper holding tanks in them. There is a hidden chest

in this room. Go to the far left end of the hall. Now go down nect

to the holding tank and search around. You'll find the Break Blade.

After the hall you'll reach the exit with Number 024 blocking it.

After you beat Number 024 you'll enter a room with Espers floating

in tanks. Go to the far north wall and press the switch. You'll

get the Espers: Unicorn, Maduin, Shoat, Phantom, Carbunkl, and

Bismark. Kefka comes out and Celes zaps herself, Kefka, and his

guards away. Follow Cid. Talk to Cid. Ride the rails. At the end

of the mine cart ride you'll have to fight Number 128. You'll now

be back in town. Follow the rails and you'll be back in the main

part of town where Setzer will come and get you. As you attempt

to get away in the airship you'll be attacked by 2 Cranes. Once

you defeat the cranes, you'll go back to Zozo automatically.

 

(19)Zozo

You'll automatically be in Terra's room. A magicite will glow and

Terra will remember. You now control Maduin, the Esper and Terra's

father, in the Esper's world. This part is fairly straightforward.

After the flashback you'll be in control of the airship. You can go

where ever you want now. Narshe is your next destination.

 

(1) Narshe

Points of interest: New stuff in the weapon and armor shops

As you enter a guard will appear and take you to Banon. From here

go to the house with the locked treasure chest. You'll find Lone Wolf

the pickpocket. He escapes and the chest is empty. Follow him north

to the mines. If you keep following you'll eventually reach him up

where the Esper in ice is. He's holding a Moogle hostage. Just hold

still for a bit and the Moogle will escape. Now you have a choice:

go over and talk to the Moogle and he joins your party and Lone Wolf

drops over the cliff, OR talk to Lone Wolf and you'll get Gold HairPin

and the both Lone Wolf and Mog drops over the cliff. Now return to

town, do whatever shopping you want and go to the airship.

 

Getting Mog's Water Rondo Dance

Espers: Golem, Zoneseek

There are 3 different ways to get Mog's water rondo. For all of them

you need Mog in your party (DUH! :). So, add Mog to your party and...

METHOD 1: return to Cresent Mountain. Enter and jump into

the "Serpent Trench". When you get out of the trench you'll

be in Nikeah. Exit Nikeah (DO NOT GET ON THE SHIP!!) and go

north (to make the long trip back to the airship a lot faster

grab a Chocobo inside Nikeah). Keep going and you'll

eventually reach the hut where Sabin's scenerio started.

From here go back thru where the Imperial Base was, thru the

Phantom Forest, jump off at Barren Falls, and finally you're

back on the Veldt. Go get your airship and continue the game.

METHOD 2: This way is the longest but you can get almost all of Mog's

dances doing it this way. Land your airship at the entrance

to the Returner's hideout and jump on the raft on the Lete

River. This time the raft will go the way Sabin went the

first time and you'll end up near Gau's father's house.

From here you have to go thru Sabin's scenerio and hop on

the boat To South Figaro in Nikeah. Once in South Figaro

it's kinda cool: the captain of the ship smuggles you into

town in a treasue chest :) Now you have to go all the way

thru Mt. Kolts again and you'll finally be to the point

where you can retrieve the airship.

METHOD 3: This was is short and fast. Land the airship at Nikeah.

Take a Chocobo from here and go to Baren Falls. Jump in

 


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