Unified Front

By:Lord of the Morning
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Starting Hand:

Rand al'Thor I or III
Berelain
Patrol
Fortress of Light

Characters:

Thom Merrilin
Loial
Mat Cauthon
Perrin Aybara
Min
Elyas
Elayne Trakand
Lord Pelivar
Lady Ellorien
Morgase Trakand
Garyth Bryne
Mat the Warrior
Lord Perrin
The Dragon Revealed or Rand the King

Troops:

Light Cavalry x 3
Catapults x 3
Andor Infantry x 3
Two Rivers Archers x 3
Wolves x 3

Challenges:

None

Events:

Fireball x 3
Healing x 3
Connections x 3
Lucky Find x 3

Advantages:

Momentum x 2
The Way of the Leaf x 3
Andor
Tear
Caemlyn

OVERVIEW

More of a hodge-podge collection of cards than a bonefide deck, I think that this qualifies as another just plain fun deck. Although your early game will be easier with Rand I, Rand III would probably be more effective in the long run (at least until he's replaced). The same goes for The Dragon Revealed: he's easier to play than Rand the King, but Rand the King would be a better match for this deck. Regardless, the fun of this deck will be seeing the look on your opponents face when you play Patrol and Fortress of Light. The odds are desperately against your opponent playing Children of the Light, so you can just use Patrol to keep adding tokens to that advantage (or trying to, since they can't participate with any Dragon characters or troops in a challenge).

The real benefit of Fortress of Light is that for each other Nation you control, you gain a Pattern token for free. Also, if your opponent likes OP events, he will find them a bit more difficult to pull off. The same thing will apply to Andor and Tear... unless your opponent has the correct allegiance, he can't participate. But how can you participate in Tear? You don't have too. Declare it as your challenge, win the Pattern, and Momentum gives you the necessary two support. Once you get the first one, you'll get one automatically each turn, and always have Dominance. Get all three, and you get two free Pattern tokens, automatic Dominance, some safety from OP events, and the ability to roll your Andoran's Politics in the Last Battle once you play Caemlyn. Since Politics is tied for highest probability of Support/Opposition, this should help nicely, especially with The Way of the Leaf on your Andoran characters.

Andor has the best characters to use for Rand I, and with Caemlyn in play will be the only characters in the game that can play Politics in the Last Battle. If you use Rand III or Rand the King, Rand will also be able to roll his Politics as he will then have the Andor allegiance. Use your Lucky Find to get the nations out quickly, and you should very quickly be able to replace Mat, Perrin, and Rand (with the Dragon Revealed), and play Morgase. You may have a little longer wait to replace Rand with Rand the King, but either way, you should go into the Last Battle with a very high likelihood of winning.

Total: 50 cards; 4 Opening hand, 46 deck.