Mission: Defeat several waves assaulting your position, mainly from across the river.
Note: This level should seem simple when compared to Shadow on the mountain. There is even reinforcements available if you get badly cut up.
Difficulties:
Coordination.
Unit usage.
Main threat: The rain. It will put out the dwarven grenades. Oh,
of the enemy. The soulless.
Hints:
Stay on the central cliff, where you start.
Split your forces and have each halve protect one of the 2 "passes".
Have your archers and dwarves weaken each wave as much as possible, before sending in the warriors.
If you cannot defeat a wave, pull back what little you can to gain time.
There is a small lull after the first wight wave when you can place satchel charges.
Film: No casualties.
Walkthrough
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The Tale |
The Map |
The explanation |
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We were expected to hold the enemy "at all costs". We are that cost and I do not like it. I do not mind being told I might die, but being told that I am expected to die is something else. |
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Split you force in 2 halves. Put 3 dwarves in each corner, and 4 archers beside them. Thus the archers can reach far and the dwarves can cover the most congested spots. |
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Many thralls advanced against our position. Like the whole of bloody hell marching up. Luckily we had many dwarves with us and the wave dissappeared in bunch of explosions. |
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2 waves of thrall will wade across the rivers. They should not be much trouble for the dwarves and archers working in tandem. |
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"Watch out. Wights!" |
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Coming up next, from the far sides of the river, are wights. Have the archers shoot the front one on each side and most of them should die horribly in a chain of explosions. |
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Our archers continued their barrage as fetches advanced across the river. Luckily they were alone, even if thrall came in from the north. It started raining and the dwarves had problems with their grenades and the warriors on the north slope had to deal with the thrall. |
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Next comes a few fetches. Now if you took my advice in
road north and did not overuse the magic bow, you will have
4 archer heroes and the fetch will be no problem. |
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"Boys, place some charges down there!" |
There will be a small lull before the worst wave. Send out your dwarves to place satchel charges a bit away from the ledge, and heal up anybody else. | |
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I have never seen so many soulless as those that approached us now. And they were covered by many thrall. Our archers fired in desperation. This |
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This wave is the hardest. By now it will have started to rain. This means grenades will be put out by the water and your offensive power will be lessened. The soulless will be able to deliver a significant amount of javelins onto your forces. Put all you archers on the side where the soulless comes. |
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The archers looked like they were going to turn tail and run. We knew the dwarven grenades might not light the satchels. They moved forward to try. But a lone wight had stumbled into the undead line and the archers took him out, and that explosion set of all the charges. The formidble enemy line was turned almost into shreds. |
I was lucky, a wight stumbled into the oncoming soulless.
His explosion set of the charges and pretty much wiped out
the soulless. You will not be so lucky. | |
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Enough thrall survived to climb our cliff and we fouht it out in a very confusing action. Even the journeyman came in swinging his spade and healing foe and friend alike. |
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Fall back to keep firing. Rush the soulless with warriors if the get on top of the ledge. If you are fast enough use the journeyman to heal wounded or thrall. It's up to your luck, speed and coordination how many units you lose. |
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"No not more." |
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Next wave is the last. Its "just" 2 waves of thrall, but the rain might complicate things. Excessive casualties in the last wave might also make it hard. Try to deal with it like the first wave of thrall. |
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I do not believe it. We were alive. Wet and tired, but alive. |
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We did it. |