sololevels

Solo level strategy
"Die fools!"

Accessed times.
Updated 6 january 98.

On the hints pages I outline how I made it through a level, on the standard difficulty. If you have a completely different approach to the game or playing a different level, you might fail. I try to use every unit to it's fullest and minimize losses, something which can be really hard in levels where the enemy is attacking you all the time like Shadow on the mountain, still I did OK in that. I played the demo till I got through both levels w/o any losses. I really did not do well on the "Ambush at devil's overlook" nor at "Sons of Myrgard", so don't expect walkthroughs of them soon.

Some general methods I use.

1. The strategic cautious approach.
Solo levels are not network levels. In most solo levels you have unlimited time to compleat the mission.Exceptions are the defend levels like Crow's bridge, Shadow on the Mountain and Across the Gjol. Use any spare time to heal up wounded troops, create good presets and so on.

2. The tactical cautious approach.
There are several instances in Myth where you approach a defended position, say a river to get across. Do not rush into this position. Pick of any enemy reachable from your side of the river with you archers, start of with enemy missile troops. Then advance slowly and retreat back as soon as the enemy comes. Repeat. I have used this tactic with small variations with great success in "Siege of Madrigal", "Force Ten", "The Great Devoid" and more.

3. Create logical preset.
A good selection of presets will help a lot. It's a lot faster to Command/Alt-Number select units than using double-click or square selection. And you do not need to focus the view on the units. Use similar set of presets in all levels. For instance I use 1-3 for melee troops 4-5 for missile troops.

4. Know the weaknesses and strengths of units.
A dwarf will turn force of thrall into shreds if left alone. A fetch will kill said dwarf in no time. Try to use your forces against the type of unit they are best suited to kill. But first pick of the worst threats to your units.
(Future link to Best/Worst enemies page?)

5. Use your missile troops.
In any melee trading blow for blow with the enemy, you will take damage and casualties thus getting weaker. If you can fire upon the enemy without getting retaliation, do so.

6. "Watch your fire!"
The dwarves and archers are pretty stupid. They will fire at the enemy even if there is an obstacle in the way like a wall or a friendly troop. Try to avoid units firing into a melee. Especially important with dwarves.