Mission: Lighting up all the four corner pillars and cross the bridge in the middle.
Note:
You can do this map clockwise or counter-clockwise. I have only done it clockwise.
Sorry if the walkthrough is brief, but I though this was the most boring level.
Hints:
Keep a few berserkers and the journeyman with the archers and dwarves, and move them in short bursts, to avoid getting jumped by spiders.
When the enemy appears close, charge with berserkers. If the enemy appears far away, use your archers.
There will be a need to leave four men behind. Hopefully they get out when the Tain get's broken after the next mission.
Leave one berserker at each pillar, if - or rather when - they get jumped by spiders, they should survive it and you can replace them with a fresh berserker.
It will probably only be dangerous to use dwarves. Keep them in line.
Resist the urge to press F2 or to move your units greater distances.
Try not to move around to much. It seems more spiders will appear if you move much.
Main threats: Spiders dropping from the ceilings. Not dangerous to the berserkers, but to your dwarvers and archers. And without archers....ouch!
Film: No casualties
Walkthrough
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The Tale |
The Map |
The explanation |
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You find yourself inside the Tain, a box created by the smiths of muirtheme. You will need to find the four corners and then the middle. |
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As you approach the SW pillar, spiders will drop from the ceiling. Charge them with the berserkers. |
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Further north you will run into a group of ghôls, just coming in from the outside. Guess Soulblighter uses the Tain frequently. |
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There will also be a reinforcement coming and at the same time as spiders hit you group anew. |
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As you approach the NW pillar, there will be a group of fetch and ghôls coming in. |
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In the NE corner there will be another group of fetch and
ghôls, beset by spiders. |
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More spiders appear as you move down the eastern side. |
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After completing the circle there will be a small wave of ghôls and then spiders on the way to the middle. |
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Make sure all pillars are lit up and move those lucky enough to be chosen to leave onto the bridge. |