Mission: With a onesided force, fight yourself through various enemies to reach the watcher on the eastern part of the map and kill him.
Difficulties:
Unit usage.
Unit economy.
Main threats: The shades.
Here is a solution sent to me by someone worried that I had taken
excessive casualties on this level.
He figured out a way to do this with no casualties. I bow to his
superior tactics. My old and obviously bad way of playing this level
is further down. Here comes Twrch's tactic:
Film: No casualties.
The primary danger on The Watcher is of course the shades. My strategy against them relies on several weaknesses that they have:
* They cannot cross water.
* They will not "waste" their powerful spells on small groups of
units (e.g., 3 berzerkers).
* They will not use their spells when under melee attack.
To take advantage of these, I lured each one in turn out onto a narrow peninsula into the swamp. This allowed me to plan my strategy carefully and made the shade a stationary target who could not attack me until I so chose.
This strategy allowed me to kill each shade in turn without any casualties, by sending two groups of three berzerkers to surround him and chop him up.
Fighting in the swamp has another advantage: The objects that the ghols throw (blades and pus packets) tend not to bounce in the water, and puspackets usually explode only with a direct hit to the berzerker's body.
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Map |
Film overview |
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Clear the thrall from the swamp. |
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Send half the berzerkers around north (not a strategic move, just because I didn't know if there might be a way around the shade) |
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Lure the first shade onto the peninsula. |
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Ignore the ghols and take out the shade |
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Attack first ghol/souless setup from two sides at once |
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Attack second ghol/souless group similarly. |
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As soon as second shade appears, run away, back to swamp. |
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This time, there are too many ghols, so use small groups of berzerkers to kill them, then kill the shade. |
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The last assault requires careful placement of the most healthy berzerkers to avoid getting any killed by the 14 souless. |
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After the souless are dead, it's easy! |
Hints:
To make this level you must break the primary rule of engagement. You should not concentrate you forces.
When faced with shades and ghôls attack piecemeal.
When faced with soulless, stay out of range or attack in line.
The ghôls can sometimes be made to throw their puss-packets improductively by feinting with solitary units.
Rabble is a nice formation.
You are really good if you can play this in a sweep. Save often instead.
Film: 17 casualties. By the book.
Film: 5 casualties. Luring the first shade west.
Walkthrough
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The Tale |
The Map |
The explanation |
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You start on the southwest side of the map. You want to move to the eastern part, but you will have to go through the swamp in front of you. |
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As you pass through the swamp, you will be attacked by thrall. This should be no trouble but it will cause some damage. The more terrain you cover in the swamp, the more thrall will attack you, so take the shortest, northeast route. |
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When you reach the far shore, follow the cliffs northwest. You will see a shade accompanied by ghôls. If you attack all at once you will be slaughtered by a shade spell. |
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Send in your men one by one. Spread the attacks between the shade a ghôls. Beware sending in too many. I am sorry, but you will undoubtedly take losses. |
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On a small hillock are soulless, flanked by ghôls. You can draw the ghôls out by feints. Or you can send in berserkers one by one against ghôls and charge a larger force against the soulless. |
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In the south is a force similar to this one. Use the same tactic. |
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You should get reinforcements. |
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You should recceive more reinforcements, unless you did real good. East is a ledge lined by soulless. Line up beyond their range and charge up the slope. |
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The soulless will reform in front of their evil master. He also has a close guard. Line up and charge the soulless, but pull back immediately. When the soulless are dead, send in sole berserkers feinting. The ghôls should throw their puss-packets and the berserker can retreat with small damage. Once you have drawn out sufficent puss-packets you can simply charge in chopping, single or all berserkers at once. |
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The close guard does not move, so you should be able to
pick them off and kill their master. |