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Because the lack of discspace are all of the animations not available for download. Is there anybody out there that wants to donate lets say 30 Mb of cyber-space accessible with ftp. If so, please let me know.
Animations with a file name that ends with .Anim is in Amiga anim
format. Files that end with .mpg is in MPEG-1 format. Files with the .mov extension is in
Apple QuickTime format. Files with the .avi extension is in Video for Windows format.
| WM-data shines. WM-data is falling from above. Letter for letter. Created using Caligari trueSpace 2.01a (September 1996) wm_met.avi (793 kb, 320*240, 101 frames) wm_met2.avi (2.2 Mb, 640*480, 101 frames) |
| WM-data remains. WM-data is flying high. Created using Caligari trueSpace 2.01a (September 1996) wm_sky.avi (1.2 Mb, 320*240, 101 frames) |
| WM-data is booming. Sky high. Created using Caligari trueSpace 2.01a (September 1996) wm_sky.avi (1.2 Mb, 320*240, 201 frames) |
| My home in the sky. A home fly by. Created using Caligari trueSpace 2.01a (July 1996) hem.avi (862 kb, 320*240, 24 bit, 111 frames, 12.5 frames/sec) |
| Booooom!!! Pacman suffers from a burning throat. Created using Alias Power Animator v6.0. (August 1995) pacpangs.mov (755 kb, 160*120, 105 frames) |
| A waffle in the head Pacman is asleep on the plain when a bunch of wild video waffles comes jumping along. Pacman gets a waffle in the head an wakes up in surprise. During the awakening the camera is performing a fast perspective zoom. Created using Alias Power Animator v6.0. (August 1995) pac_s.mov (795 kb, 160*120, 70 frames) |
| Kilroy was here Kilroy has just left the scene. Created using Alias Power Animator v6.0. (August 1995) kilroy_s.mov (888 kb, 160*120, 110 frames) |
| My home at sea Hasses home is rising an sliding in in front of the camera. Meanwhile the water is billowing and a wandering light is casting reflections on surface of the water. Created using Alias Power Animator v6.0. (August 1995) hh1_s.mov (301 kb, 160*120, 60 frames) hh1.mov (1.10 Mb, 320*240, 60 frames) |
| Moving glass The glass is morphing from a plain bumpy blue glass to a clear champagne glass. This is making the bottle curious and scared. Created using Alias Power Animator v6.0. (August 1995) glas_s.mov (264 kb, 160*120, 70 frames) Glas.mov (0.97 Mb, 320*240, 70 frames) |
| Glass clear Nine balls on the table. While the camera is rising the balls gets transparent and rotates one by one to form two words. Created using Caligari trueSpace 2.01a (July 1996) glass_s.mov (355 kb, 160*120, 70 frames) glass.mov (1.26 Mb, 320*240, 70 frames) |
| Balls Some bouncing balls. Created using Alias Power Animator v6.0. (August 1995) boll_s.mov (490 kb, 160*120, 100 frames) |
| The world is a-changing In the beginning the earth was flat. Nowadays the earth is spherical. Not so many people knows this but in-between the earth was shaped like a cylinder :). Morph between flat, cylinder and spherical projection. Created using LightWave. (April 1995) Globe.Anim (2.33 Mb, 320*240, 128 frames) |
| Bouncing dudes Two bouncing dudes is falling from the skies. They compress and decompress. And then they bounce again. A animation I made for WM-data for a computer fair. The animation can be looped. Created using Real3D v2.4. (May 1994) StuddsGubbe.Anim (1.29 Mb, 320*200, 200 frames) |
| Nice Dice The dice is turning and a name emerges. A animation I made for WM-data for a computer fair. The animation can be looped. Created using Real3D v2.4. (May 1994) WM-Dice.Anim (2.72 Mb, 30 frames) |
| Strike The red ball is dropped in the glass tube. The result is a Strrrrike! A animation that wasn't showed on any computer fair :-). Created using Real3D v2.4. (May 1994) Strike.Anim (2.97 Mb, 30 frames) |
| Ball collision A bunch of balls in a circle formation is attacking the big ball. The result is multiple collisions. A example of Real3D's collision detection. Created using Real3D v1.4. (November 1993) StuddsBollar3.Anim (393 kb, 640*256, 50 frames) StuddsBollar4.anim (592k 640*256 100 frames) |
| Billowing logo A logo is floating above billowing blue plastic. The animation can be looped. Created using Real3D v1.4. (1993) HBWater.Anim (3.24 Mb, 30 frames) |
| Iron gate Inside a rotating O a "BBS" is rotating. The iron doors is opening an closing. At the same time a warm light is rotating round the scene. The animation can be looped. Created using Real3D v1.4. (1993) IG-Open.Anim (2.23 Mb, 40 frames) IronGate.mpg (548k 320*256 30 frames) |
| Hungry man Same scene as the below. With the camera in a elliptic orbit almost eaten by PacMan. The animation can be looped. Created using Real3D v1.4. (1993) theBall_small_64c_80p.Anim (2.72 Mb, 512*40 frames) theBall160.mpg (178 kb, 160*128, 40 frames) theBall320.mpg (581 kb, 320*256, 40 frames) |
| A ordinary night at PacMan's place PacMan tries in vain to sink his teeth into that gorgeous piece of video waffle. The TV is showing a commercial clip made with DeluxePaint. The animation can be looped. Created using Real3D v1.4. (1993) theMan_64c_80p.Anim (2.55 Mb, 512*410, 40 frames) theMan160.mpg (106 kb, 160*128, 40 frames) theMan320.mpg (359 kb, 320*256, 40 frames) |
| Carved in wood From a massive block of tree a good looking logo emerges. Created using Real 3D v1.4 (December 1992) HBTreeBlock_H8Lo.Anim (809 kb, 320*256, 25 frames) |
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Selected by 3D Artist Magazine for the Santa Fe Web Walk of Artists Gallery.
Last changed 12th Feb 1998. Contact me
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